Search found 14 matches

by Quarkite
Sat Jan 07, 2006 5:59 am
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

I didn't mean for my last post to be so cryptic and confusing to look at... Please don't feel intimidated by the changes I made to the structure of the .x file to make it work, I just identified the differences in two files (one that worked and one that didn't) and made changes to reconcile those di...
by Quarkite
Sat Jan 07, 2006 12:59 am
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

Additional templates are saved (and apparantly required) by the conversion tool... I hand edited a file that didn't work (the sample file) and added the following template declarations (in Red): template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alp...
by Quarkite
Fri Jan 06, 2006 10:03 pm
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

Thinking along the same lines, (that this is a problem with the exporter), I tried opening the sample in Microsoft's DirectX Mesh Viewer and saving a new .x file but when I tried opening Microsoft's .x file in the Conversion tool the problem is still there. At this point, I'm going to try saving a ....
by Quarkite
Fri Jan 06, 2006 7:22 pm
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

I was using version 1.6, so I downloaded and installed version 1.7 from the link you provided and when I fire it up, I get an error: **** Texture load error **** Data/Textures/Font/arialbold000.bmp File does not exist or is corrupted Note: This fle does not exist... ---------------------------------...
by Quarkite
Fri Jan 06, 2006 6:23 pm
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

I tried the Pandasoft .x exporter and everything seems to work fine until I load the .x file in the Model Converter; I don't get any graphical representation of the model. At first, I wasn't too sure the exporter was working correctly and just blew it off but I tried the sample models that Pandasoft...
by Quarkite
Thu Jan 05, 2006 5:20 am
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

I'll get a page setup and provide a link to additional images soon but here's a screenie of another quickie model of a new oil/fuel tank...

Image
by Quarkite
Wed Jan 04, 2006 7:57 pm
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

Thanks for the link, I'll check that out right now...

Here's a snapshot of a new building I worked on a bit this morning. It's design is as a Radar Factory but it's kinda abstract, so it could be used for other things too.

Image
by Quarkite
Wed Jan 04, 2006 4:11 pm
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

I agree, exporting to .x format would be nice but the DirectX API doesn't have a plugin to support 3DS Max 8 yet. I thought about coding one using the old Max support files but haven't taken the time to write one yet. I'll set something up so you can get a look at some of the new models soon. I'll m...
by Quarkite
Mon Jan 02, 2006 3:32 am
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

It appears that 3DS Max 8 munges the UV Coordinates when exporting a 3DS file from the original .max model... The way I've been able to solve this problem is to first export a .obj model from 3DS Max and import that model into UVMapper Pro then create a new map. After creating the new map, I tile by...
by Quarkite
Sat Dec 31, 2005 1:14 am
Forum: Development & World Setup
Topic: 3DS Max 8
Replies: 18
Views: 1775

3DS Max 8

I'm having no problems creating, exporting or converting my models to the .atm format but the texture coordinates seem to be getting confused in the conversion tool. I'm sure it must be something I'm doing but... ...Is anyone sucessfully able to save compound textures using 3DS Max 8 that render pro...
by Quarkite
Sun Dec 25, 2005 9:12 pm
Forum: Development & World Setup
Topic: How can I help?
Replies: 7
Views: 1006

How can I help?

I've joined the artists group because I can create and texture original models. I'm creating a new world with all original models. This will take some time but I think it will add to the experience for the general player community as well as open a few doors for world creators. I'm also a profession...
by Quarkite
Fri Dec 23, 2005 11:42 pm
Forum: Development & World Setup
Topic: Texture Selector Problem
Replies: 3
Views: 449

The Server interface says World V0.49.2 Looking at Namesfile.txt, I'm not seeing anything bizzare all of the changes to this file have been made via the server tools or *changeitemname. I'd be happy to email you a copy of the file if you would like to take a look... I backed up the problematic Names...
by Quarkite
Fri Dec 23, 2005 11:23 pm
Forum: Development & World Setup
Topic: World Registration App
Replies: 0
Views: 496

World Registration App

How do I register a world?

Is the app still available somewhere online?

I've been searching but can't seem to find it anywhere...
by Quarkite
Fri Dec 23, 2005 10:21 pm
Forum: Development & World Setup
Topic: Texture Selector Problem
Replies: 3
Views: 449

Texture Selector Problem

In the texture selector, I changed all of the Land texmap ## (0 - 15) file designations once and it worked fine but if I try to change the files designations again, the tool just freaks out and just displays either "Unregistered World" or some seemingly random bits of binary information (l...