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        <title>Universal World Owners Manual - world_setup:weapons_reference</title>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
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        <title>control_modes</title>
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        <description>Weapon Control Parameters

Each weapon in your weapon script must have a 'CONTROL=' field, which determines how the player fires the weapon..You can use it to make weapons that need a quick keypress to fire, or weapons that increase their fire 'strength' the longer the key is held down.</description>
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        <title>fire_modes</title>
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        <description>Weapon Fire Parameters

The 'FIRE=' field controls how the weapon object is launched once it is fired. It is used to define things like the initial trajectory and speed of the weapon object, and defines how the Fire parameter (see 'Weapon Control Parameters') is interpreted. In a similar way, each Fire function generates a further parameter that is applied to the Object you specify below.</description>
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        <title>object_types</title>
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        <description>Weapon Objects

The 'Object' field in your weapons script defines the physical properties of the weapon being fired - some bounce, some have gravity applied, some don't, etc. The behaviour of some of these objects is affected by the parameter passed in from the Fire function. In most cases and by default, this comes from the script 'PARAM=' field.</description>
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