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        <title>Universal World Owners Manual - world_setup:game_features</title>
        <description></description>
        <link>http://theuniversal.net/worldmanual/</link>
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       <dc:date>2026-04-19T08:35:59+00:00</dc:date>
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        <title>Universal World Owners Manual</title>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
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        <title>autoresetgames</title>
        <link>http://theuniversal.net/worldmanual/doku.php?id=world_setup:game_features:autoresetgames&amp;rev=1748458707&amp;do=diff</link>
        <description>Auto Map Reset Games

(Note this is largely a legacy system and may be deprecated/removed - I believe everything you can do here is possible and more configurable if done in script.)

The Auto Map Reset system puts the server in a mode where it .. um</description>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
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        <title>fishing</title>
        <link>http://theuniversal.net/worldmanual/doku.php?id=world_setup:game_features:fishing&amp;rev=1748458707&amp;do=diff</link>
        <description>Fishing

Page under construction..

Areas to cover:

*fishingstop


Event( “OnFish”, “”)


Event( “StartFishing”, “”)


Fishing Tackle Item (game item and In-game store version).


Fishing assist


*settings-&gt;pxSubgame-&gt;bFishingMode</description>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flags</title>
        <link>http://theuniversal.net/worldmanual/doku.php?id=world_setup:game_features:flags&amp;rev=1748458707&amp;do=diff</link>
        <description>Flags

Flags can be added to the world and then picked up and transported about by players. Usually flags are set to spawn at a base location on a specific building, and are set to have a 'capture destination' which is another building. 

Example setup script that assigns two flags to two different buildings (Num 132 and 133) in the world.</description>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
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        <title>highscores</title>
        <link>http://theuniversal.net/worldmanual/doku.php?id=world_setup:game_features:highscores&amp;rev=1748458707&amp;do=diff</link>
        <description>High Scores

There are a few different methods for generating &amp; displaying a high scores tables
- a) Show Default Highscores as Notifications when a player logs in.
- b) High scores shown on the Esc -&gt; Info &amp; scores menu option
- c) Scripted high scores tables
- d) Web high Scores tables</description>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
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        <title>notifications</title>
        <link>http://theuniversal.net/worldmanual/doku.php?id=world_setup:game_features:notifications&amp;rev=1748458707&amp;do=diff</link>
        <description>Notification System

The notification system refers to the set of UI components that show a list of temporary messages on the left side of the screen. If multiple notification messages are sent they are queued up, giving the player a few seconds to view each.  
A basic notification looks like this:</description>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>particleeffects</title>
        <link>http://theuniversal.net/worldmanual/doku.php?id=world_setup:game_features:particleeffects&amp;rev=1748458707&amp;do=diff</link>
        <description>3D Particle Effects

You can add 3d particle effects to your world using the effect commands:

*addeffect [PLAYER_NAME],[EFFECT_NUM],[worldX],[worldY],[worldz](,[SCALE],[PARAM])

*addeffectall [num],[worldX],[worldY],[worldz],[scale],[param]

*addspreadeffect [PLAYER_NAME],[spread_type],[spread_range],[spread_amount],[effectnum],[worldX],[worldY],[worldz],[scale],[param]</description>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>racing</title>
        <link>http://theuniversal.net/worldmanual/doku.php?id=world_setup:game_features:racing&amp;rev=1748458707&amp;do=diff</link>
        <description>Racing

Worlds can have a 4 different race courses defined. You create these by setting up checkpoints along the course that the player must travel across, along with a starting region and finishing line.  Defining the course is done through the in-game World Editor.</description>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>static_effects</title>
        <link>http://theuniversal.net/worldmanual/doku.php?id=world_setup:game_features:static_effects&amp;rev=1748458707&amp;do=diff</link>
        <description>Static Effects

Static effects are things you can add to your map that don't have a model and  can't be interacted with. You add them using:

*addstaticeffect [EFFECT_NUM],[WORLD_X],[WORLD_Y]

Supported values for [EFFECT_NUM] are:




	*  0 : Streetlight</description>
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        <dc:date>2025-05-28T18:58:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tasks</title>
        <link>http://theuniversal.net/worldmanual/doku.php?id=world_setup:game_features:tasks&amp;rev=1748458707&amp;do=diff</link>
        <description>Task System Reference

The task system is a collection of commands, script events and UI elements that allow you to specify timed events during which the player is blocked from moving or interacting with other systems.

For example, you might have a tree 'building', and when the player accesses the tree a 'Chopping tree' task is started, the user is blocked from movement then after 10 seconds the task completes and they're granted some wood.</description>
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