world_setup:game_features:particleeffects
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world_setup:game_features:particleeffects [2020/03/11 04:22] – mit | world_setup:game_features:particleeffects [2023/07/12 16:35] (current) – [Spread Effects] mit | ||
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==== Spread Effects ==== | ==== Spread Effects ==== | ||
Using the *addspreadeffect or *addspreadeffectall commands is effectively the same as triggering *addeffect or *addeffectall multiple times, with the location of each effect instance controlled by the spread type and range. | Using the *addspreadeffect or *addspreadeffectall commands is effectively the same as triggering *addeffect or *addeffectall multiple times, with the location of each effect instance controlled by the spread type and range. | ||
- | Currently the spread type can be: | + | Currently the spread type can be:\\ |
- | 0 - Effects are distributed randomnly in a circular radius around the location given | + | 0 - Effects are distributed randomnly in a circular radius around the location given\\ |
- | 1 - Effects are distributed evenly in a circular radius around the location given | + | 1 - Effects are distributed evenly in a circular radius around the location given\\ |
world_setup/game_features/particleeffects.1583918541.txt.gz · Last modified: 2020/03/11 04:22 by mit