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world_setup:game_features:particleeffects

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world_setup:game_features:particleeffects [2020/03/11 04:22] mitworld_setup:game_features:particleeffects [2023/07/12 16:35] (current) – [Spread Effects] mit
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 ==== Spread Effects ==== ==== Spread Effects ====
 Using the *addspreadeffect or *addspreadeffectall commands is effectively the same as triggering *addeffect or *addeffectall multiple times, with the location of each effect instance controlled by the spread type and range.  Using the *addspreadeffect or *addspreadeffectall commands is effectively the same as triggering *addeffect or *addeffectall multiple times, with the location of each effect instance controlled by the spread type and range. 
-Currently the spread type can be: +Currently the spread type can be:\\ 
-0 - Effects are distributed randomnly in a circular radius around the location given +0 - Effects are distributed randomnly in a circular radius around the location given\\ 
-1 - Effects are distributed evenly in a circular radius around the location given+1 - Effects are distributed evenly in a circular radius around the location given\\
  
  
world_setup/game_features/particleeffects.1583918541.txt.gz · Last modified: 2020/03/11 04:22 by mit

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