world_setup:game_features:particleeffects
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world_setup:game_features:particleeffects [2020/03/11 04:15] – mit | world_setup:game_features:particleeffects [2023/07/12 16:35] (current) – [Spread Effects] mit | ||
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You can add 3d particle effects to your world using the effect commands:\\ | You can add 3d particle effects to your world using the effect commands:\\ | ||
'' | '' | ||
- | '' | + | '' |
- | '' | + | '' |
- | '' | + | '' |
+ | \\ | ||
e.g Example of the command used from script: | e.g Example of the command used from script: | ||
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* 29 - Adds a firework generator at the specified location. The firework generator will launch fireworks at regular intervals for 10 seconds. | * 29 - Adds a firework generator at the specified location. The firework generator will launch fireworks at regular intervals for 10 seconds. | ||
* 30 - Special effect for attaching armour to a tractor. Limited use cases :) | * 30 - Special effect for attaching armour to a tractor. Limited use cases :) | ||
+ | |||
+ | ==== Spread Effects ==== | ||
+ | Using the *addspreadeffect or *addspreadeffectall commands is effectively the same as triggering *addeffect or *addeffectall multiple times, with the location of each effect instance controlled by the spread type and range. | ||
+ | Currently the spread type can be:\\ | ||
+ | 0 - Effects are distributed randomnly in a circular radius around the location given\\ | ||
+ | 1 - Effects are distributed evenly in a circular radius around the location given\\ | ||
+ | |||
world_setup/game_features/particleeffects.1583918135.txt.gz · Last modified: 2020/03/11 04:15 by mit