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world_setup:building_types_reference

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world_setup:building_types_reference [2023/06/24 10:08] – [School] jemradaworld_setup:building_types_reference [2023/07/15 16:33] (current) – [Scripted Building Types] mit
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 This special building type replaces the usual building UI with an 'Enter Pub' button, inside the pub are various sometimes-functional minigames that your players can access.  This special building type replaces the usual building UI with an 'Enter Pub' button, inside the pub are various sometimes-functional minigames that your players can access. 
 ==== School ==== ==== School ====
-World's have the ability to require certain skills to build or be employedSchools are used to define skill that can be learned before a certain skill can be acquired. You have the ability to rename these skills in the NamesFile.txt+This building type allows the owner to add lessons, from their list of skills they currently possessIn the past, we've often used this as sysop-only building, not available for players to construct, where you grant yourself skills and add them to the school, so you can control which skills are available in the worldAlternatively, you can  allow players to build schools and add the skills they've learnt elsewhere. \\ 
 +[[buildings:building_types:school|More detail on setting up Schools can be found here]]
 ==== Fixed School ==== ==== Fixed School ====
  
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 ==== Automated Turret ==== ==== Automated Turret ====
  
 +Special building type that implements a basic automated turret, that will fire at appropriate players when they get near to it.
 +
 +[[buildings:building_types:autoturret|More details here]]
 ==== Starport ==== ==== Starport ====
  
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 ===== Scripted Building Types ===== ===== Scripted Building Types =====
  
-Of the scripted building types, the only major distinction is between the 'Scripted-NoWindow' type and everything else. As you'd expect, the 'Scripted-NoWindow' type means that you're expected to script its interaction behaviour AND it does not bring up a 'Building' UI when the user interacts with the building. (This is therefore a useful type for doing little scripted behaviours for things like the tree that gives a coconut example given previously).+Of the scripted building types, the only major distinction is between the 'Scripted-NoWindow' type and everything else. As you'd expect, the 'Scripted-NoWindow' type means that you're expected to script its interaction behaviour AND it does not bring up a 'Building' UI when the user interacts with the building. (This is therefore a useful type for doing little scripted behaviours for things like 'the tree that gives a coconutexample given elsewhere).
  
 Worth noting that all the scripted building types still run the regular production cycles (so will still automatically produce and manufacture items if you've set them up to do so in the Buildings Editor) unless you specifically configure them not to. Worth noting that all the scripted building types still run the regular production cycles (so will still automatically produce and manufacture items if you've set them up to do so in the Buildings Editor) unless you specifically configure them not to.
world_setup/building_types_reference.1687619338.txt.gz · Last modified: 2023/06/24 10:08 by jemrada

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