world_setup:building_types_reference
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world_setup:building_types_reference [2020/02/01 09:10] – [Leisure] mit | world_setup:building_types_reference [2023/07/15 16:33] (current) – [Scripted Building Types] mit | ||
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This special building type replaces the usual building UI with an 'Enter Pub' button, inside the pub are various sometimes-functional minigames that your players can access. | This special building type replaces the usual building UI with an 'Enter Pub' button, inside the pub are various sometimes-functional minigames that your players can access. | ||
==== School ==== | ==== School ==== | ||
+ | This building type allows the owner to add lessons, from their list of skills they currently possess. In the past, we've often used this as a sysop-only building, not available for players to construct, where you grant yourself skills and add them to the school, so you can control which skills are available in the world. Alternatively, | ||
+ | [[buildings: | ||
==== Fixed School ==== | ==== Fixed School ==== | ||
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==== Flag Base ==== | ==== Flag Base ==== | ||
+ | (FIXME: This appears to be a deprecated type but need to look into this more..) | ||
==== Coastal ==== | ==== Coastal ==== | ||
==== Automated Turret ==== | ==== Automated Turret ==== | ||
+ | Special building type that implements a basic automated turret, that will fire at appropriate players when they get near to it. | ||
+ | |||
+ | [[buildings: | ||
==== Starport ==== | ==== Starport ==== | ||
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==== Pickup ==== | ==== Pickup ==== | ||
- | Pickup ' | + | Pickup ' |
In addition, the **Trigger Code** for the building in the building editor is used to control the behaviour of the pickup :\\ | In addition, the **Trigger Code** for the building in the building editor is used to control the behaviour of the pickup :\\ | ||
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===== Scripted Building Types ===== | ===== Scripted Building Types ===== | ||
- | Of the scripted building types, the only major distinction is between the ' | + | Of the scripted building types, the only major distinction is between the ' |
Worth noting that all the scripted building types still run the regular production cycles (so will still automatically produce and manufacture items if you've set them up to do so in the Buildings Editor) unless you specifically configure them not to. | Worth noting that all the scripted building types still run the regular production cycles (so will still automatically produce and manufacture items if you've set them up to do so in the Buildings Editor) unless you specifically configure them not to. |
world_setup/building_types_reference.1580569809.txt.gz · Last modified: 2020/02/01 09:10 by mit