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world_setup:building_types_reference

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world_setup:building_types_reference [2023/07/15 16:05] – [Automated Turret] mitworld_setup:building_types_reference [2023/07/15 16:33] (current) – [Scripted Building Types] mit
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 ===== Scripted Building Types ===== ===== Scripted Building Types =====
  
-Of the scripted building types, the only major distinction is between the 'Scripted-NoWindow' type and everything else. As you'd expect, the 'Scripted-NoWindow' type means that you're expected to script its interaction behaviour AND it does not bring up a 'Building' UI when the user interacts with the building. (This is therefore a useful type for doing little scripted behaviours for things like the tree that gives a coconut example given previously).+Of the scripted building types, the only major distinction is between the 'Scripted-NoWindow' type and everything else. As you'd expect, the 'Scripted-NoWindow' type means that you're expected to script its interaction behaviour AND it does not bring up a 'Building' UI when the user interacts with the building. (This is therefore a useful type for doing little scripted behaviours for things like 'the tree that gives a coconutexample given elsewhere).
  
 Worth noting that all the scripted building types still run the regular production cycles (so will still automatically produce and manufacture items if you've set them up to do so in the Buildings Editor) unless you specifically configure them not to. Worth noting that all the scripted building types still run the regular production cycles (so will still automatically produce and manufacture items if you've set them up to do so in the Buildings Editor) unless you specifically configure them not to.
world_setup/building_types_reference.txt · Last modified: 2023/07/15 16:33 by mit

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