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scripting:reference:system_functions

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scripting:reference:system_functions [2020/01/29 05:39] mitscripting:reference:system_functions [2020/02/17 19:10] (current) mit
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 For a full(ish) alphabetical list of script functions : [[Scripting:Reference:system_functions:FullFunctionList|Alphabetical Function List]] For a full(ish) alphabetical list of script functions : [[Scripting:Reference:system_functions:FullFunctionList|Alphabetical Function List]]
  
-[[Scripting:Reference:system_functions:TextFunctions|Text Functions]]For providing names of items, players, skills etc; converting names to IDs and vice versa  \\ +[[Scripting:Reference:system_functions:TextFunctions|Text Functions]]\\ For providing names of items, players, skills etc; converting names to IDs and vice versa  \\ 
-[[Scripting:Reference:system_functions:PlayerStatusFunctions|Player Information]] Get information about the player ; what skills, inventory, health they have etc \\ +[[Scripting:Reference:system_functions:PlayerStatusFunctions|Player Information]]\\ Get information about the player ; what skills, inventory, health they have etc \\ 
-[[Scripting:Reference:system_functions:PlayerInventoryAndWealthFunctions|Inventory and Wealth manipulation]] :  - Add items and wealth to the player \\+[[Scripting:Reference:system_functions:PlayerInventoryAndWealthFunctions|Inventory and Wealth manipulation]] \\ 
 +Add items and wealth to the player \\
 [[Scripting:Reference:system_functions:BuildingInformationFunctions|Building Information]]: Provides information about a building and its contents (and functions to change the building UI) \\ [[Scripting:Reference:system_functions:BuildingInformationFunctions|Building Information]]: Provides information about a building and its contents (and functions to change the building UI) \\
 [[Scripting:Reference:system_functions:WorldMapFunctions|World map functions]]: Get map coordinates for items in the world, convert map to world coordinates and vice versa \\ [[Scripting:Reference:system_functions:WorldMapFunctions|World map functions]]: Get map coordinates for items in the world, convert map to world coordinates and vice versa \\
-[[Scripting:Reference:system_functions:ConstructionFunctions]]For construction of buildings and other permanent or transient items on the world \\ +[[Scripting:Reference:system_functions:ConstructionFunctions]]\\ 
-[[Scripting:Reference:system_functions:SubgameFunctions|Scripted Subgames]]System for creating and controlling subgames which groups of players can participate in \\ +For construction of buildings and other permanent or transient items on the world \\ 
-[[Scripting:Reference:system_functions:PlayerBuildingOwnershipFunctions|Building Ownership]]Querying and controlling the ownership status of buildings \\ +[[Scripting:Reference:system_functions:SubgameFunctions|Scripted Subgames]]\\ 
-[[Scripting:Reference:system_functions:TownFunctions|Town information and control]]Info about towns and functions to modify the status of town buildings \\ +System for creating and controlling subgames which groups of players can participate in \\ 
-[[Scripting:Reference:system_functions:MathsFunctions|Maths Functions]]:- Maths functions such as rand, sin, cos etc \\ +[[Scripting:Reference:system_functions:PlayerBuildingOwnershipFunctions|Building Ownership]]\\ 
-[[Scripting:Reference:system_functions:EntityFunctions|Entity Functions]]System for creating 'entities' in the world - these are models/objects that you can control from script, including the ability to set off standard behaviours such as 'attack the player' +Querying and controlling the ownership status of buildings \\ 
-[[Scripting:Reference:system_functions:MiscFunctions|Misc. other functions]]General other uncategorised bits+[[Scripting:Reference:system_functions:TownFunctions|Town information and control]]\\ 
 +Info about towns and functions to modify the status of town buildings \\ 
 +[[Scripting:Reference:system_functions:MathsFunctions|Maths Functions]]\\ 
 +Maths functions such as rand, sin, cos etc \\ 
 +[[Scripting:Reference:system_functions:EntityFunctions|Entity Functions]]\\ 
 +System for creating 'entities' in the world - these are models/objects that you can control from script, including the ability to set off standard behaviours such as 'attack the player' 
 +[[Scripting:Reference:system_functions:MiscFunctions|Misc. other functions]]\\ 
 +General other uncategorised bits
  
  
scripting/reference/system_functions.1580297969.txt.gz · Last modified: 2020/01/29 05:39 by mit

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