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scripting:reference:system_functions [2020/01/29 05:29] mitscripting:reference:system_functions [2020/02/17 19:10] (current) mit
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 [[Scripting:Reference:system_functions:TextFunctions|Text Functions]] \\ [[Scripting:Reference:system_functions:TextFunctions|Text Functions]] \\
-- For providing names of items, players, skills etc; converting names to IDs and vice versa \\ 
 [[Scripting:Reference:system_functions:PlayerStatusFunctions|Player Information]] \\ [[Scripting:Reference:system_functions:PlayerStatusFunctions|Player Information]] \\
-- Get information about the player ; what skills, inventory, health they have etc \\ 
 [[Scripting:Reference:system_functions:PlayerInventoryAndWealthFunctions|Inventory and Wealth manipulation]] \\ [[Scripting:Reference:system_functions:PlayerInventoryAndWealthFunctions|Inventory and Wealth manipulation]] \\
-- Add items and wealth to the player \\ 
 [[Scripting:Reference:system_functions:BuildingInformationFunctions|Building Information]] \\ [[Scripting:Reference:system_functions:BuildingInformationFunctions|Building Information]] \\
-- Provides information about a building and its contents (and functions to change the building UI) \\ 
 [[Scripting:Reference:system_functions:WorldMapFunctions|World map functions]] \\ [[Scripting:Reference:system_functions:WorldMapFunctions|World map functions]] \\
-- Get map coordinates for items in the world, convert map to world coordinates and vice versa \\ 
 [[Scripting:Reference:system_functions:ConstructionFunctions]] \\ [[Scripting:Reference:system_functions:ConstructionFunctions]] \\
-- For construction of buildings and other permanent or transient items on the world \\ 
 [[Scripting:Reference:system_functions:SubgameFunctions|Scripted Subgames]] \\ [[Scripting:Reference:system_functions:SubgameFunctions|Scripted Subgames]] \\
-- System for creating and controlling subgames which groups of players can participate in \\ 
 [[Scripting:Reference:system_functions:PlayerBuildingOwnershipFunctions|Building Ownership]] \\ [[Scripting:Reference:system_functions:PlayerBuildingOwnershipFunctions|Building Ownership]] \\
-- Querying and controlling the ownership status of buildings \\ 
 [[Scripting:Reference:system_functions:TownFunctions|Town information and control]] \\ [[Scripting:Reference:system_functions:TownFunctions|Town information and control]] \\
-- Info about towns and functions to modify the status of town buildings \\ 
 [[Scripting:Reference:system_functions:MathsFunctions|Maths Functions]] \\ [[Scripting:Reference:system_functions:MathsFunctions|Maths Functions]] \\
-- Maths functions such as rand, sin, cos etc \\ 
 [[Scripting:Reference:system_functions:EntityFunctions|Entity Functions]] \\ [[Scripting:Reference:system_functions:EntityFunctions|Entity Functions]] \\
-- System for creating 'entities' in the world - these are models/objects that you can control from script, including the ability to set off standard behaviours such as 'attack the player' 
 [[Scripting:Reference:system_functions:MiscFunctions|Misc. other functions]] \\ [[Scripting:Reference:system_functions:MiscFunctions|Misc. other functions]] \\
-- General other uncategorised bits 
  
 For a full(ish) alphabetical list of script functions : [[Scripting:Reference:system_functions:FullFunctionList|Alphabetical Function List]] For a full(ish) alphabetical list of script functions : [[Scripting:Reference:system_functions:FullFunctionList|Alphabetical Function List]]
 +
 +[[Scripting:Reference:system_functions:TextFunctions|Text Functions]]\\ For providing names of items, players, skills etc; converting names to IDs and vice versa  \\
 +[[Scripting:Reference:system_functions:PlayerStatusFunctions|Player Information]]\\ Get information about the player ; what skills, inventory, health they have etc \\
 +[[Scripting:Reference:system_functions:PlayerInventoryAndWealthFunctions|Inventory and Wealth manipulation]] \\
 +Add items and wealth to the player \\
 +[[Scripting:Reference:system_functions:BuildingInformationFunctions|Building Information]]: Provides information about a building and its contents (and functions to change the building UI) \\
 +[[Scripting:Reference:system_functions:WorldMapFunctions|World map functions]]: Get map coordinates for items in the world, convert map to world coordinates and vice versa \\
 +[[Scripting:Reference:system_functions:ConstructionFunctions]]\\
 +For construction of buildings and other permanent or transient items on the world \\
 +[[Scripting:Reference:system_functions:SubgameFunctions|Scripted Subgames]]\\
 +System for creating and controlling subgames which groups of players can participate in \\
 +[[Scripting:Reference:system_functions:PlayerBuildingOwnershipFunctions|Building Ownership]]\\
 +Querying and controlling the ownership status of buildings \\
 +[[Scripting:Reference:system_functions:TownFunctions|Town information and control]]\\
 +Info about towns and functions to modify the status of town buildings \\
 +[[Scripting:Reference:system_functions:MathsFunctions|Maths Functions]]\\
 +Maths functions such as rand, sin, cos etc \\
 +[[Scripting:Reference:system_functions:EntityFunctions|Entity Functions]]\\
 +System for creating 'entities' in the world - these are models/objects that you can control from script, including the ability to set off standard behaviours such as 'attack the player'
 +[[Scripting:Reference:system_functions:MiscFunctions|Misc. other functions]]\\
 +General other uncategorised bits
  
  
scripting/reference/system_functions.1580297357.txt.gz · Last modified: 2020/01/29 05:29 by mit

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