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scripting [2020/02/17 20:27] – [Event Scripting] mitscripting [2023/05/15 02:07] (current) – [Custom Events] mit
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 Event( "NewBuilding", "3" Event( "NewBuilding", "3"
  
-  *say %PLAYER% built building 3  +  *say %PLAYER% built building type 3  
-  *grantitem %PLAYER% Special Item+  *grantitem %PLAYER% Special Item
  
 </code> </code>
-If you've already been playing around with owner features on your world, then the *commands might already be familiar - Just about anything you can do using the commands on the server you can do through the scripting system - which leads to lots of possible clever features done in script.+If you've already been playing around with owner features on your world, then the *commands might already be familiar - Just about anything you can do using the commands on the server you can do through the scripting system - which gives the script system all the power you get as a world admin.
  
 For details on the range of events supported see the [[scripting:introduction_to_events|Event Scripting Overview]] and for a full list of the *commands see the [[Reference|reference section]]. For details on the range of events supported see the [[scripting:introduction_to_events|Event Scripting Overview]] and for a full list of the *commands see the [[Reference|reference section]].
  
 ===== Script Files ===== ===== Script Files =====
-The primary 'script' a server runs is stored in a file called ''Data\Scripts\ServerScript.mit'' - this is a text file that can contain commands and scripted events ( You can include other files (see [[scripting:other_language_features|#include]] docs) ). To change your script file, modify it in a text editor (or in the in-game editor when its finished) and then tell the server to reload it bt pressing F11 (or using the command ***reloadscript**). +The primary 'script' a server runs is stored in a file called ''Data\Scripts\ServerScript.mit'' - this is a text file that can contain commands and scripted events ( You can include other files (see [[scripting:other_language_features|#include]] docs) ). To change your script file, modify it in a text editor (or in the in-game editor when its finished) and then tell the server to reload it by pressing F11 (or using the command ***reloadscript**). 
  
 For a quick Hello World example.. Connect to your world, copy the code block below into your serverscript.mit, press f11 then type **&test** For a quick Hello World example.. Connect to your world, copy the code block below into your serverscript.mit, press f11 then type **&test**
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 The intention is that eventually the Script Editor in the F10 World Editor screens would provide that functionality however that is a long way from being complete or usable. The intention is that eventually the Script Editor in the F10 World Editor screens would provide that functionality however that is a long way from being complete or usable.
 +
 +===== Custom Events =====
 +Custom Events are a special type of event that is triggered from a command and can include custom parameters. 
 +e.g. ''*event [Name] TestEvent|MyParam''
 +
 +will trigger an event specified in your script code like:
 +
 +<code>Event( "Custom", "TestEvent" )
 +{
 +   $text = $gTextParam[1]
 +   *say Your Parameter was $text
 +}</code>
 +
 +Custom events can be triggered for groups of players - e.g. for everyone online ('EventAllOnline'), or for everyone standing in a particular zone on the map.
  
  
scripting.1581992867.txt.gz · Last modified: 2020/02/17 20:27 by mit

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