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releasenotes:2018-2019 [2020/03/08 20:54] – [0.75.0.3] mitreleasenotes:2018-2019 [2020/03/08 21:00] (current) – [0.72.3.5] mit
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 <code> <code>
 graphic options on frontend graphic options on frontend
-various bits of work on the AT news site 
 fix for items appearing in the home storeroom list that are not in building or in inventory fix for items appearing in the home storeroom list that are not in building or in inventory
 moved some of the in-home UI around ; added buttons for the storeroom and news page moved some of the in-home UI around ; added buttons for the storeroom and news page
-various changes so that 'whilegone' events are added to the server news feed when appropriate +web posting of server news and high scores, incl changes so that 'whilegone' events are added to the server news feed when appropriate
-web posting of server news and high scores +
-some more collision fixes+
 changed the scale on RC replicated speeds to adjust to correct m/s values in crow mode changed the scale on RC replicated speeds to adjust to correct m/s values in crow mode
 fix for crow weapons using double amount of energy specified (and allowing energy to go negative) fix for crow weapons using double amount of energy specified (and allowing energy to go negative)
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 <code> <code>
 fix for *exportpriceset not using correct value for max price fix for *exportpriceset not using correct value for max price
-response msg for *redeemcodeadd 
 *activatescreen 21 triggers the residency Permit purchase screen *activatescreen 21 triggers the residency Permit purchase screen
-added option to remove purchased items 
-error message response if user tries to use Residency Permit multiple times 
 item redeem code option to apply the redeemed item immediately item redeem code option to apply the redeemed item immediately
 decoration items can now be applied through purchased inventory screens decoration items can now be applied through purchased inventory screens
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 added *exportitemdebug [itemname] added *exportitemdebug [itemname]
 added *exportitem [player] [quantity] [itemname] added *exportitem [player] [quantity] [itemname]
-ingame store tweaks 
 added script sysvalue:  gTotalMoneySupply  (in sheckles) added script sysvalue:  gTotalMoneySupply  (in sheckles)
 added 'Local Store' building type (which can be built in both residential and commercial districts) added 'Local Store' building type (which can be built in both residential and commercial districts)
 various ui additions for the ingame store various ui additions for the ingame store
-weekly tournament saves 
-weekly tournament 
-weekly tournament button linked to server event -> "ViewTournament" 
-weekly tourney stuff 
 *weeklytournamentactivate [mode],[prize] *weeklytournamentactivate [mode],[prize]
-atractor getloc integration with user and world DB +weekly tournament button linked to server event -> "ViewTournament" 
-b&p for ingame store +messages on frontend when access to world is refused (e.g World is full)
-at frontend reporting error messages if getloc response errors (e.g. if game is full)+
 decoration items rendered decoration items rendered
 smoke effects smoke effects
 upped max (theoretical) server capacity to 128 upped max (theoretical) server capacity to 128
-messages on frontend when access to world is refused (e.g World is full) 
-new contentarchive bits 
 workshop shows if you're employed workshop shows if you're employed
 fix for some items missing on town trades screen fix for some items missing on town trades screen
-tasklist.dat moved to StoredData +Server keyvalues, tasklist.datflags.dat and ServerGlobals moved to StoredData folder
-flags.dat moved to StoredData +
-moved serverglobals to StoredData folder+
 delete nearest forest will delete tree lines too delete nearest forest will delete tree lines too
 Separate town pattern maps for ground shader Separate town pattern maps for ground shader
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 Fix for export prices save not working Fix for export prices save not working
 export buildings show up in the town trades list export buildings show up in the town trades list
-export building screens 
-moved keyvalue save files to 'StoredData' folder 
-export prices load & save 
 FT info request cleanup FT info request cleanup
-templates for weekly tournament 
-exports building type 
 wip support for automated caching through file transfer system wip support for automated caching through file transfer system
 added *exportpriceset [item],minprice,maxprice,variancemode,varianceparam added *exportpriceset [item],minprice,maxprice,variancemode,varianceparam
 added sysGetExportPrice( item ) added sysGetExportPrice( item )
-prep for weapons.txt to come through WorldFT 
-ingame store icons.  
 workhouse workhouse
-linking in permit purchase prompt screen and store+residence permit support, linking in screen to prompt user when they need one
 for official at servers, when user doesnt have permit they can only have 1 house for official at servers, when user doesnt have permit they can only have 1 house
 server check for district construction rules server check for district construction rules
-permit purchase prompt 
-bit of tidyin on script parsing 
-residence permit support, linking in screen to prompt user when they need one 
 added birdies added birdies
 added *listusers command added *listusers command
 players moved back to holding area ; end of alpha players moved back to holding area ; end of alpha
 some work on custom ingame storefront some work on custom ingame storefront
-player struct worldpos made private with accessor to set it.. mangling of position to prevent basic mem edit hacking+player struct worldpos made private with accessor to set it.. basic hacking prevention
 changing PLAYER_STRUCT to a class so can block the writing of worldpos changing PLAYER_STRUCT to a class so can block the writing of worldpos
 steam inventory updated when a call to the overlay store completes steam inventory updated when a call to the overlay store completes
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 idle timer updates when in small idle timer updates when in small
 info and census screens combined, guide link to website info and census screens combined, guide link to website
-various bits of code tidyin 
 town roads layout now applied to the groundshader patternmap at runtime based on the location of towns town roads layout now applied to the groundshader patternmap at runtime based on the location of towns
 added tick icon to indicate purchased items that are currently selected/active added tick icon to indicate purchased items that are currently selected/active
releasenotes/2018-2019.1583718851.txt.gz · Last modified: 2020/03/08 20:54 by mit

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