releasenotes:2018-2019
Differences
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releasenotes:2018-2019 [2020/03/08 20:54] – [0.75.0.3] mit | releasenotes:2018-2019 [2020/03/08 21:00] (current) – [0.72.3.5] mit | ||
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< | < | ||
graphic options on frontend | graphic options on frontend | ||
- | various bits of work on the AT news site | ||
fix for items appearing in the home storeroom list that are not in building or in inventory | fix for items appearing in the home storeroom list that are not in building or in inventory | ||
moved some of the in-home UI around ; added buttons for the storeroom and news page | moved some of the in-home UI around ; added buttons for the storeroom and news page | ||
- | various | + | web posting of server news and high scores, incl changes so that ' |
- | web posting of server news and high scores | + | |
- | some more collision fixes | + | |
changed the scale on RC replicated speeds to adjust to correct m/s values in crow mode | changed the scale on RC replicated speeds to adjust to correct m/s values in crow mode | ||
fix for crow weapons using double amount of energy specified (and allowing energy to go negative) | fix for crow weapons using double amount of energy specified (and allowing energy to go negative) | ||
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< | < | ||
fix for *exportpriceset not using correct value for max price | fix for *exportpriceset not using correct value for max price | ||
- | response msg for *redeemcodeadd | ||
*activatescreen 21 triggers the residency Permit purchase screen | *activatescreen 21 triggers the residency Permit purchase screen | ||
- | added option to remove purchased items | ||
- | error message response if user tries to use Residency Permit multiple times | ||
item redeem code option to apply the redeemed item immediately | item redeem code option to apply the redeemed item immediately | ||
decoration items can now be applied through purchased inventory screens | decoration items can now be applied through purchased inventory screens | ||
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added *exportitemdebug [itemname] | added *exportitemdebug [itemname] | ||
added *exportitem [player] [quantity] [itemname] | added *exportitem [player] [quantity] [itemname] | ||
- | ingame store tweaks | ||
added script sysvalue: | added script sysvalue: | ||
added 'Local Store' building type (which can be built in both residential and commercial districts) | added 'Local Store' building type (which can be built in both residential and commercial districts) | ||
various ui additions for the ingame store | various ui additions for the ingame store | ||
- | weekly tournament saves | ||
- | weekly tournament | ||
- | weekly tournament button linked to server event -> " | ||
- | weekly tourney stuff | ||
*weeklytournamentactivate [mode], | *weeklytournamentactivate [mode], | ||
- | atractor getloc integration with user and world DB | + | weekly tournament button linked to server event -> " |
- | b&p for ingame store | + | messages on frontend |
- | at frontend | + | |
decoration items rendered | decoration items rendered | ||
smoke effects | smoke effects | ||
upped max (theoretical) server capacity to 128 | upped max (theoretical) server capacity to 128 | ||
- | messages on frontend when access to world is refused (e.g World is full) | ||
- | new contentarchive bits | ||
workshop shows if you're employed | workshop shows if you're employed | ||
fix for some items missing on town trades screen | fix for some items missing on town trades screen | ||
- | tasklist.dat | + | Server keyvalues, |
- | flags.dat moved to StoredData | + | |
- | moved serverglobals | + | |
delete nearest forest will delete tree lines too | delete nearest forest will delete tree lines too | ||
Separate town pattern maps for ground shader | Separate town pattern maps for ground shader | ||
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Fix for export prices save not working | Fix for export prices save not working | ||
export buildings show up in the town trades list | export buildings show up in the town trades list | ||
- | export building screens | ||
- | moved keyvalue save files to ' | ||
- | export prices load & save | ||
FT info request cleanup | FT info request cleanup | ||
- | templates for weekly tournament | ||
- | exports building type | ||
wip support for automated caching through file transfer system | wip support for automated caching through file transfer system | ||
added *exportpriceset [item], | added *exportpriceset [item], | ||
added sysGetExportPrice( item ) | added sysGetExportPrice( item ) | ||
- | prep for weapons.txt to come through WorldFT | ||
- | ingame store icons. | ||
workhouse | workhouse | ||
- | linking in permit purchase prompt | + | residence permit support, |
for official at servers, when user doesnt have permit they can only have 1 house | for official at servers, when user doesnt have permit they can only have 1 house | ||
server check for district construction rules | server check for district construction rules | ||
- | permit purchase prompt | ||
- | bit of tidyin on script parsing | ||
- | residence permit support, linking in screen to prompt user when they need one | ||
added birdies | added birdies | ||
added *listusers command | added *listusers command | ||
players moved back to holding area ; end of alpha | players moved back to holding area ; end of alpha | ||
some work on custom ingame storefront | some work on custom ingame storefront | ||
- | player struct worldpos made private with accessor to set it.. mangling of position to prevent | + | player struct worldpos made private with accessor to set it.. basic hacking |
changing PLAYER_STRUCT to a class so can block the writing of worldpos | changing PLAYER_STRUCT to a class so can block the writing of worldpos | ||
steam inventory updated when a call to the overlay store completes | steam inventory updated when a call to the overlay store completes | ||
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idle timer updates when in small | idle timer updates when in small | ||
info and census screens combined, guide link to website | info and census screens combined, guide link to website | ||
- | various bits of code tidyin | ||
town roads layout now applied to the groundshader patternmap at runtime based on the location of towns | town roads layout now applied to the groundshader patternmap at runtime based on the location of towns | ||
added tick icon to indicate purchased items that are currently selected/ | added tick icon to indicate purchased items that are currently selected/ |
releasenotes/2018-2019.1583718851.txt.gz · Last modified: 2020/03/08 20:54 by mit