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releasenotes:2018-2019 [2020/02/19 18:49] – [0.74.1.0] mitreleasenotes:2018-2019 [2020/03/08 21:00] (current) – [0.72.3.5] mit
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 ===== 2018 Release Notes ===== ===== 2018 Release Notes =====
 +{{ :releasenotes:hemingfordyear2.jpg?400 |}}
 \\ \\
 **23 Jan 2018**\\ **23 Jan 2018**\\
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 <code> <code>
 graphic options on frontend graphic options on frontend
-various bits of work on the AT news site 
 fix for items appearing in the home storeroom list that are not in building or in inventory fix for items appearing in the home storeroom list that are not in building or in inventory
 moved some of the in-home UI around ; added buttons for the storeroom and news page moved some of the in-home UI around ; added buttons for the storeroom and news page
-various changes so that 'whilegone' events are added to the server news feed when appropriate +web posting of server news and high scores, incl changes so that 'whilegone' events are added to the server news feed when appropriate
-web posting of server news and high scores +
-some more collision fixes+
 changed the scale on RC replicated speeds to adjust to correct m/s values in crow mode changed the scale on RC replicated speeds to adjust to correct m/s values in crow mode
 fix for crow weapons using double amount of energy specified (and allowing energy to go negative) fix for crow weapons using double amount of energy specified (and allowing energy to go negative)
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 <code> <code>
 fix for *exportpriceset not using correct value for max price fix for *exportpriceset not using correct value for max price
-response msg for *redeemcodeadd 
 *activatescreen 21 triggers the residency Permit purchase screen *activatescreen 21 triggers the residency Permit purchase screen
-added option to remove purchased items 
-error message response if user tries to use Residency Permit multiple times 
 item redeem code option to apply the redeemed item immediately item redeem code option to apply the redeemed item immediately
 decoration items can now be applied through purchased inventory screens decoration items can now be applied through purchased inventory screens
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 added *exportitemdebug [itemname] added *exportitemdebug [itemname]
 added *exportitem [player] [quantity] [itemname] added *exportitem [player] [quantity] [itemname]
-ingame store tweaks 
 added script sysvalue:  gTotalMoneySupply  (in sheckles) added script sysvalue:  gTotalMoneySupply  (in sheckles)
 added 'Local Store' building type (which can be built in both residential and commercial districts) added 'Local Store' building type (which can be built in both residential and commercial districts)
 various ui additions for the ingame store various ui additions for the ingame store
-weekly tournament saves 
-weekly tournament 
-weekly tournament button linked to server event -> "ViewTournament" 
-weekly tourney stuff 
 *weeklytournamentactivate [mode],[prize] *weeklytournamentactivate [mode],[prize]
-atractor getloc integration with user and world DB +weekly tournament button linked to server event -> "ViewTournament" 
-b&p for ingame store +messages on frontend when access to world is refused (e.g World is full)
-at frontend reporting error messages if getloc response errors (e.g. if game is full)+
 decoration items rendered decoration items rendered
 smoke effects smoke effects
 upped max (theoretical) server capacity to 128 upped max (theoretical) server capacity to 128
-messages on frontend when access to world is refused (e.g World is full) 
-new contentarchive bits 
 workshop shows if you're employed workshop shows if you're employed
 fix for some items missing on town trades screen fix for some items missing on town trades screen
-tasklist.dat moved to StoredData +Server keyvalues, tasklist.datflags.dat and ServerGlobals moved to StoredData folder
-flags.dat moved to StoredData +
-moved serverglobals to StoredData folder+
 delete nearest forest will delete tree lines too delete nearest forest will delete tree lines too
 Separate town pattern maps for ground shader Separate town pattern maps for ground shader
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 Fix for export prices save not working Fix for export prices save not working
 export buildings show up in the town trades list export buildings show up in the town trades list
-export building screens 
-moved keyvalue save files to 'StoredData' folder 
-export prices load & save 
 FT info request cleanup FT info request cleanup
-templates for weekly tournament 
-exports building type 
 wip support for automated caching through file transfer system wip support for automated caching through file transfer system
 added *exportpriceset [item],minprice,maxprice,variancemode,varianceparam added *exportpriceset [item],minprice,maxprice,variancemode,varianceparam
 added sysGetExportPrice( item ) added sysGetExportPrice( item )
-prep for weapons.txt to come through WorldFT 
-ingame store icons.  
 workhouse workhouse
-linking in permit purchase prompt screen and store+residence permit support, linking in screen to prompt user when they need one
 for official at servers, when user doesnt have permit they can only have 1 house for official at servers, when user doesnt have permit they can only have 1 house
 server check for district construction rules server check for district construction rules
-permit purchase prompt 
-bit of tidyin on script parsing 
-residence permit support, linking in screen to prompt user when they need one 
 added birdies added birdies
 added *listusers command added *listusers command
 players moved back to holding area ; end of alpha players moved back to holding area ; end of alpha
 some work on custom ingame storefront some work on custom ingame storefront
-player struct worldpos made private with accessor to set it.. mangling of position to prevent basic mem edit hacking+player struct worldpos made private with accessor to set it.. basic hacking prevention
 changing PLAYER_STRUCT to a class so can block the writing of worldpos changing PLAYER_STRUCT to a class so can block the writing of worldpos
 steam inventory updated when a call to the overlay store completes steam inventory updated when a call to the overlay store completes
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 idle timer updates when in small idle timer updates when in small
 info and census screens combined, guide link to website info and census screens combined, guide link to website
-various bits of code tidyin 
 town roads layout now applied to the groundshader patternmap at runtime based on the location of towns town roads layout now applied to the groundshader patternmap at runtime based on the location of towns
 added tick icon to indicate purchased items that are currently selected/active added tick icon to indicate purchased items that are currently selected/active
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 <code> <code>
 town trades list now includes buildings set with infinite investment town trades list now includes buildings set with infinite investment
-production efficiency recalculated when a building changes ownership+production efficiency recalculated when a building changes ownership, and when owner gains a skill
 added *eventallbuildingsoftype [type],[customevent][|params] added *eventallbuildingsoftype [type],[customevent][|params]
-eff recalc on grantskill 
-building efficiency recalculted for player when they gain a skill 
 when buidlings->efficiencyCalc is 10, building efficiency is recalculated whenever a player forgets a skill when buidlings->efficiencyCalc is 10, building efficiency is recalculated whenever a player forgets a skill
-production run updates 
 min price setting is always 2 above base price min price setting is always 2 above base price
-replaced weekly tournament button with guide button 
 fix for model flames taking velocity of first player fix for model flames taking velocity of first player
 replaced weekly tournament button with a 'help guide' button replaced weekly tournament button with a 'help guide' button
-spawn zones can now be viewed in the map editor +spawn zones no build zones can now be viewed in the map editor
-no build zones can now be added in the map editor+
 if a client who has paid for membership joins a world which doesnt know about it yet, the client will automatically notify the server to update the membership status if a client who has paid for membership joins a world which doesnt know about it yet, the client will automatically notify the server to update the membership status
-all trailers = 2x capacity 
 sysGenerateTopPlayerVarsList now omits players who are dead. sysGenerateTopPlayerVarsList now omits players who are dead.
 moved a couple of server files to the StoredData folder just to tidy up the folder structure moved a couple of server files to the StoredData folder just to tidy up the folder structure
 added system to reduce nutritional benefits of food items depending on how often they've been consumed previously added system to reduce nutritional benefits of food items depending on how often they've been consumed previously
-acrivate RC unit button+activate RC unit button
 cargo rules = 2, enforces minimum/maximum sale and rental price for buildings cargo rules = 2, enforces minimum/maximum sale and rental price for buildings
 holding shift now steps up in sheckles on various controls that previously didnt support that. (e.g. set sell price) holding shift now steps up in sheckles on various controls that previously didnt support that. (e.g. set sell price)
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 *playsound [name] [num] ; num >= 1000 triggers built-in sound effects *playsound [name] [num] ; num >= 1000 triggers built-in sound effects
 added function for generating building construction base price estimates added function for generating building construction base price estimates
-resident's permit -> membership 
 Added item base price calculations Added item base price calculations
 cargo rules = 2, owner can trade at own building, can't access stockroom cargo rules = 2, owner can trade at own building, can't access stockroom
-under construction plots can be sold 
 building process = 16, amount of primary and secondary item is same, defined by material price in bdat building process = 16, amount of primary and secondary item is same, defined by material price in bdat
 added *settings -> economy -> Price change limit days (and replication of state) added *settings -> economy -> Price change limit days (and replication of state)
 added *settings -> economy -> Force buying and selling ; items cannot be set as 'not buying' or selling, once bought or sold added *settings -> economy -> Force buying and selling ; items cannot be set as 'not buying' or selling, once bought or sold
 changed fishing so purchased item provides auto-fish functionality, added tracking of number of fish caught this 'session' changed fishing so purchased item provides auto-fish functionality, added tracking of number of fish caught this 'session'
-initial player age set to 16 instead of 12+initial player age set to 16 instead of 12 (12 didnt seem that weird 18 years ago, it does now :] )
 water tiles can be removed using map editor erase tool water tiles can be removed using map editor erase tool
 fix for leave screen not showing the benefit of items that are in inventory fix for leave screen not showing the benefit of items that are in inventory
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 *settings -> Buildings -> Efficiency calc = 10, building is 100% efficient as long as the owner has the building's build skill *settings -> Buildings -> Efficiency calc = 10, building is 100% efficient as long as the owner has the building's build skill
 *settings -> Economy -> Cargo Rules = 2, cannot add or remove stocks from building (except homes).  *settings -> Economy -> Cargo Rules = 2, cannot add or remove stocks from building (except homes). 
-various UI changes to support the above 
 correction for weapon fire direction when firing from RC correction for weapon fire direction when firing from RC
 employee list script button option employee list script button option
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 Buildings -> Efficiency Calc mode 10, houses and warehouses are always 100% efficient Buildings -> Efficiency Calc mode 10, houses and warehouses are always 100% efficient
 settings -> building -> buildingRestore Mode = 6 ; building repair costs cash proportional to the building base construction price and its current damage level settings -> building -> buildingRestore Mode = 6 ; building repair costs cash proportional to the building base construction price and its current damage level
-various lil adjustments to buy price limits 
 updated the jehovah building sale price calc to properly reflect Lovelace building costs updated the jehovah building sale price calc to properly reflect Lovelace building costs
 updated the networth calc to take into account proper building prices and reduce networth of under construction buildings updated the networth calc to take into account proper building prices and reduce networth of under construction buildings
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 ==== 0.75.0.5 ==== ==== 0.75.0.5 ====
 <code> <code>
-repathing world scripts +When efficiency calc = 10, buildings dont produce at all if efficiency is 0% (i.e owner does not have skill)
-script projects +
-when efficiency calc = 10, buildings dont produce at all if efficiency is 0% (i.e owner does not have skill)+
 Production time and cost calcs now round to nearest int Production time and cost calcs now round to nearest int
-possible fix for weird script behaviour - while loops with a return() statement inside them wouldnt reset their loop counter and would eventually begin falling out immediately (once the while loop has returned > 500 times) +Fix for weird script behaviour - while loops with a return() statement inside them wouldnt reset their loop counter and would eventually begin falling out immediately (once the while loop has returned > 500 times) 
-check to prevent dodgy skill data crashing census +Check to prevent dodgy skill data crashing census 
-latest atrac scripts +Fix for exports building blank ui 
-fix for exports building blank ui +Adjusted death news ranking
-adjusted death news ranking +
-removed debug output+
 </code> </code>
  
 2019 was a washout due to work commitments\\ 2019 was a washout due to work commitments\\
  
releasenotes/2018-2019.1582159765.txt.gz · Last modified: 2020/02/19 18:49 by mit

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