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releasenotes:2015 [2020/02/19 14:17] mitreleasenotes:2015 [2020/03/07 18:28] (current) mit
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-===== Release notes 2015 =====+{{ :releasenotes:clearskyandstarport.png?400 |}}===== Release notes 2015 =====
  
 **7 Jan 2015**\\ **7 Jan 2015**\\
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 </code> </code>
 \\ \\
 +{{ :releasenotes:tank.jpg?400 |}}
 **20-Nov-2015**\\ **20-Nov-2015**\\
 ====0.70.2==== ====0.70.2====
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 - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters
 - tidyups to the map editor UI - tidyups to the map editor UI
-- changed landscape -&gt; flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method)+- changed landscape -flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method)
 - added tree lines to the world editor trees panel - added tree lines to the world editor trees panel
 - added tree sprites to the world editor - added tree sprites to the world editor
-- added sky preset thumbnails and screen to set em in the World Editor -&gt; environment editor +- added sky preset thumbnails and screen to set em in the World Editor -environment editor 
-- added World Editor -&gt; Render Settings (currently just allows control of bloom)+- added World Editor -Render Settings (currently just allows control of bloom)
 - added generic system for replicating editor changes to server to make it easier to make new editor panels - added generic system for replicating editor changes to server to make it easier to make new editor panels
 - some collision optimisations - some collision optimisations
-- About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this'll make no difference to TU, but will possibly cause weird rendering glitches if its not all correct.  Go figure <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->+- About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this'll make no difference to TU, but will possibly cause weird rendering glitches if its not all correct. Yay :)
 </code> </code>
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 - added simple (box) UV map generation - added simple (box) UV map generation
 </code> </code>
 +{{ :releasenotes:sunsetsnap.jpg?400 |}}
releasenotes/2015.1582143434.txt.gz · Last modified: 2020/02/19 14:17 by mit

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