releasenotes:2015
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
releasenotes:2015 [2020/02/19 14:17] – mit | releasenotes:2015 [2020/03/07 18:28] (current) – mit | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== Release notes 2015 ===== | + | {{ : |
**7 Jan 2015**\\ | **7 Jan 2015**\\ | ||
Line 117: | Line 117: | ||
</ | </ | ||
\\ | \\ | ||
+ | {{ : | ||
**20-Nov-2015**\\ | **20-Nov-2015**\\ | ||
====0.70.2==== | ====0.70.2==== | ||
Line 150: | Line 151: | ||
- added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters | - added a new map editor panel for background models ; allows you to add individual background models (with specified rotation) as well as clusters | ||
- tidyups to the map editor UI | - tidyups to the map editor UI | ||
- | - changed landscape -& | + | - changed landscape -> flattening mode : 0 no flattening, 1 flatten around buildings to lowest point, 2= flatten around buildings to midpoint (old method) |
- added tree lines to the world editor trees panel | - added tree lines to the world editor trees panel | ||
- added tree sprites to the world editor | - added tree sprites to the world editor | ||
- | - added sky preset thumbnails and screen to set em in the World Editor -& | + | - added sky preset thumbnails and screen to set em in the World Editor -> environment editor |
- | - added World Editor -& | + | - added World Editor -> Render Settings (currently just allows control of bloom) |
- added generic system for replicating editor changes to server to make it easier to make new editor panels | - added generic system for replicating editor changes to server to make it easier to make new editor panels | ||
- some collision optimisations | - some collision optimisations | ||
- | - About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this' | + | - About 5 months worth of work making various parts of the game engine more modular and cross platform so it can be used in other titles / mobile. At best, this' |
</ | </ | ||
\\ | \\ | ||
Line 174: | Line 175: | ||
- added simple (box) UV map generation | - added simple (box) UV map generation | ||
</ | </ | ||
+ | {{ : |
releasenotes/2015.1582143434.txt.gz · Last modified: 2020/02/19 14:17 by mit