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releasenotes:2004 [2020/02/19 16:28] – [21-Jan-2004] mitreleasenotes:2004 [2020/03/08 20:47] (current) mit
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 ===== 2004 Release Notes ===== ===== 2004 Release Notes =====
 +{{ :releasenotes:univ-screen1.jpg?400 |}}
 ==== 21-Jan-2004 ==== ==== 21-Jan-2004 ====
-**v0.Pre-release Notes**\\ +**v0.10 Pre-release Notes**\\ 
--Aims for v0.1 +Aims for v0.10:\\ 
-To create an obvious progression/storyline for new players with clearer immediate goals - in general, 'make it a bit more obviously a game' (while maintaining the wider scope for general exploration, creativity and new island ideas).\\ +\\ 
-Integration of 'elite'-style galactic-economy with existing worlds/islands with minimal changes. +To create an obvious progression for new players with clearer immediate goals - in general, 'make it a bit more obviously a game' (while maintaining the wider scope for general exploration, creativity and new island ideas).\\ 
-Get some of the fun old gameplay bits working properly :)\\ +Integration of 'elite'-style galactic-economy with existing worlds/islands with minimal changes.\\ 
-Finish fishing!!\\+Get some of the fun old gameplay bits working properly :)\\ 
 +Finish fishing!!\\ 
 +\\
 **The new game structure**\\ **The new game structure**\\
 A brand new player to the game is initially given a character selection screen. Here you choose your style of character, grouped along the lines of Economic, Fighting, Leisure, etc. The character you choose affects your starting world. This is one of 3 or 4 specially built 24/7 worlds, all with a short & simple gameplay style. In game-terms, these starting worlds are 'Level 1'.\\ A brand new player to the game is initially given a character selection screen. Here you choose your style of character, grouped along the lines of Economic, Fighting, Leisure, etc. The character you choose affects your starting world. This is one of 3 or 4 specially built 24/7 worlds, all with a short & simple gameplay style. In game-terms, these starting worlds are 'Level 1'.\\
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 \\ \\
 **28-Jun-2004**\\ **28-Jun-2004**\\
-====0.01.27====+====0.27====
 <code> <code>
 - players will be able to set a 'Minimum Investment Limit' on any buildings they own.  - players will be able to set a 'Minimum Investment Limit' on any buildings they own. 
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 \\ \\
 **10-Jul-2004**\\ **10-Jul-2004**\\
-====0.01.28====+====0.28====
 <code> <code>
 New items.. when you possess these items : New items.. when you possess these items :
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 \\ \\
 **12-Jul-2004**\\ **12-Jul-2004**\\
-====0.01.29====+====0.29====
 <code> <code>
 Next version of the game (coming shortly) includes a replacement for the rather convoluted weapons system that is currently used. Instead of the pre-defined list of weapons theres now a script file that the world owner can edit to change any aspect of the weapons available. Next version of the game (coming shortly) includes a replacement for the rather convoluted weapons system that is currently used. Instead of the pre-defined list of weapons theres now a script file that the world owner can edit to change any aspect of the weapons available.
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 sound=1 sound=1
 anim=AnimFire anim=AnimFire
-&#125;+}
 Weapon 2 Weapon 2
-&#123;+{
 Fire=Bomb Fire=Bomb
 Control=Basic Control=Basic
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 \\ \\
 **23-Oct-2004**\\ **23-Oct-2004**\\
-====0.01.35====+====0.35====
 <code> <code>
 Building triggers now working : Building triggers now working :
releasenotes/2004.1582151297.txt.gz · Last modified: 2020/02/19 16:28 by mit

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