There are 60 different vehicles available on your world. As the World Owner you can access any at any time by using the command *setvehicle [name] [Vehicle Number].
To set the control type, speeds, carrying capacity, jetpack settings etc etc, go to the World Editor (F10) menu → Main Settings → Vehicle Setup. This screen also contains links to changing the vehicle model and textures.
A video guide for using this screen is available here
If you're old-school you can also set vehicle properties through the Raw Settings screens: F10 → Settings → Vehicles
See the 'Changing your vehicle models' section to change the graphics used for each of your vehicles.
Each vehicle has a 'Control Mode' - a primary setting which determines what kind of vehicle it is and what control system is used.
The most common control modes currently are :
Control Mode Value | Description |
---|---|
0 | Basic Ground vehicle - Original A Tractor control mode |
1 | Ground vehicle - More 'arcade-feel' control mode, also slightly more physically accurate than 0. |
2 | Airplan control mode |
3 | Boat |
5 | Hovercraft - Controls like Mode 1 but floats on water |
27 | Point and click - Controls like mode 0 but player can click on screen to go to a destination |
Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn't affect your setup in any way, except that the vehicle will now float), but some modes use completely different scales or values for their behaviour. It's best to make sure you select the mode you want before you adjust the other settings..
Value | Description |
---|---|
0 | Ground vehicle - Original A Tractor control mode |
1 | Ground vehicle - More 'arcade-feel' control mode, also slightly more physically accurate than 0. |
2 | Flight control mode |
3 | Boat |
4 | Ground vehicle - Repeat of mode 1 but the vehicle 'sticks' to the ground. |
5 | Hovercraft - Controls like Mode 1 but floats on water |
6 | Simplified flight mode (similar to the 'robocrow' control) |
7 | Strafe Ground vehicle - As mode 0 but with strafe keys. |
8 | Directional control for ground vehicles. (Designed to be used in topdown mode - see Cam Type 4 etc.) |
9 | As mode 0, but the vehicle cannot enter deep-water |
10 | As mode 1, but the vehicle cannot enter deep-water |
11 | A turret control mode where rotating the view does not affect the direction of travel. |
12 | alternative version of 11, but the vehicle cannot rotate on without moving forwards |
13 | Same as 0 but with gravity applied at 1/10th of normal |
14 | Same as 1 but with gravity applied at 1/10th of normal |
15 | Same as 0 but with gravity applied at 1/2 of normal |
16 | Same as 1 but with gravity applied at 1/2 of normal |
17 | Reserved for new ground vehicle control |
18 | Balloon Control |
19 | Topdown flight mode (Bluemax stylee) (WIP) |
20 | Reserved for helicopter control mode |
21 | TBD |
22 | TBD |
23 | TBD |
24 | TBD |
25 | TBD |
26 | TBD |
27 | TBD |
28 | TBD |
29 | TBD |
30 | TBD |
31 | TBD |
32 | TBD |
Primary weapon type (By default, triggered by pressing CTRL - although this can be changed with other settings). For further info on weapons, see the Weapons Overview.
Secondary weapon type (By default, triggered by pressing TAB - although this can be changed with other settings). For further info on weapons, see the Weapons Overview.
Value | Description |
---|---|
0 | No Extras |
1 | Vehicle has a jetpack (which the player can use at any time by pressing 'Delete') |
2 | Vehicle can use jetpack if the player has the 'jetpack' item |
3 | Vehicle can jump (using tab) |
4 | Vehicle can jump and has jetpack |
5 | No Extras |
6 | No Extras |
7 | 'Always Run' |
This controls the speed of the vehicle when reversing, as a fraction of the normal top speed - i.e. 50% means the vehicle goes twice as fast forward than in reverse.
This value modifies the rate of turn on the vehicle when the player holds 'Shift' in combination with the arrow keys. So, for instance, a value of 200 % means that a vehicle turns twice as fast when the player is holding shift. Usually this value would be around 110-120, so that shift increases the turn rate slightly but not so much that it would become disconcerting. This can also be set lower than 100 to slow the turn when the player holds shift, but this is not usually the desired behaviour.
Angle (in degrees) to which a vertical turret on this vehicle can pitch.
This setting gives you control on how the camera behaves for the vehicle - making it so the vehicle can only be used from a 'topdown' view for instance.
Not currently supported.
TBD
This is the height up the model that the first person camera is positioned (and also the height at which player labels are displayed, and it affects the position on which the main camera is focused). Its value is a percentage of the size of the model, hence 75% means that the first person camera is positioned three quarters of the way up the model.
This setting specifies the general type of the vehicle - whether its a person or a car or whateva. It doesnt affect the speed or behaviour of the vehicle at all.. but governs other graphical and optional things like headlights and graphical appearance.
(All below have an exit vehicle button if used)
Limits access to specified camera options when this vehicle is used
TBD
Maximum number of people that can hitch/attach to this vehicle.
TBD
TBD
TBD
If set to any non-zero value, this controls the camera distance as a percentage - i.e. 50 would half the normal camera distance when using this vehicle
Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle receives more damage and more than 100 means the damage is reduced.
The armour value is used as a percentage to calculate the actual damage done to a vehicle. A value of 25, means 400% damage is done, a value of 200 means 50% damage is done.
When the setting is 0, the default value of 100 (%) is used.
This is the rate at which the vehicle uses fuel. The actual amount of fuel consumed varies depending on how the vehicle is being driven (holding shift while accelerating makes the vehicle consume more fuel than normal).
This controls the number of items that can be carried in this vehicle - If it is set to 0 there is no capacity limit applied. The capacity does not include fuel or any other vehicles that the player posesses. Each item takes up a different amount of space, but as a guide, a capacity of 150 means a vehicle could carry 150 Machine Gun rounds (one of the smallest items) or 10 Trees (one of the largest items).
Controls the speed at which the camera changes from turning left to turning right (or vice versa). In control mode 0, the camera direction can be considered equivalent to the direction in which the wheels on the vehicle are pointing (indeed, some animated vehicles will show this graphically).
The maximum speed at which the camera will rotate. If you hold the left or right arrow for a long time and the camera starts to spin at too high a rate, you need to lower this value. For most modes, the default value of around 450 is recommended.
TBD
Determines the rate at which the vehicle turns towards its destination orientation. or something like that
How.. um.. quickly the vehicle.. um.. accelerates
etc.
etc.
TBD
TBD
TBD
TBD
TBD
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TBD