There are 2 main methods for rendering the sky in game..
To change the texture used on the sky when you're using one of the fixed image modes, go to the server menu → Tools → Texture Selector and select the Sky Texture option from the list on the left. By default, Sky textures should be stored in Data\Textures\Misc
*settings → Lanscape → Sky Rendering Mode
Value | Description |
---|---|
0 | Normal mode - The colour of the sky and the amount of clouds is controlled by the current daytime and weather settings. |
1 | A fixed image is used for the sky, which is drawn with a dome with the texture tiled once across the sky. The image is blended with the sky colour determined by the current gametime. |
2 | A fixed image is used for the sky, which is drawn with a dome with the texture tiled twice across the sky. The image is blended with the sky colour determined by the current gametime. |
3 | A fixed image is used. The image is blended with the sky colour determined by the current gametime. |
4 | A fixed image is used, mapped twice across the entire skyline. Stars are added at nighttime. The image is blended with the sky colour determined by the current gametime. |
5 | A fixed image is used. Additionally, standard clouds are displayed. The image is blended with the sky colour determined by the current gametime. |
6 | A fixed image is used, mapped twice across the entire skyline. Additionally, standard clouds are displayed. The image is blended with the sky colour determined by the current gametime. |
7 | A fixed image is used. Additionally, clouds are displayed when determined by the current weather settings. The image is blended with the sky colour determined by the current gametime. |
8 | A fixed image is used, mapped twice across the entire skyline. Stars are added at nighttime. Additionally, clouds are displayed when determined by the current weather settings. The image is blended with the sky colour determined by the current gametime. |
9 | A fixed image is used. Additionally, clouds are displayed - with their opacity and colour controlled by the weather settings. The image is blended with the sky colour determined by the current gametime. |
10 | A fixed image is used, mapped twice across the entire skyline. Additionally, clouds are displayed - with their opacity and colour controlled by the weather settings. The image is blended with the sky colour determined by the current gametime. |
11 | A fixed image is used. Additionally, clouds are displayed - with their opacity and colour controlled by the weather settings. The image is blended with the sky colour determined by the current gametime. |
12 | A fixed image is used, mapped twice across the entire skyline. Stars are added at nighttime. Additionally, clouds are displayed - with their opacity and colour controlled by the weather settings. The image is blended with the sky colour determined by the current gametime. |
13 | A fixed image is used. Additionally, clouds are displayed - with their opacity and colour controlled by the weather settings |
14 | A fixed image is used, mapped twice across the entire skyline. Additionally, clouds are displayed - with their opacity and colour controlled by the weather settings |
15 | A fixed image is used. Additionally, clouds are displayed when determined by the current weather settings. |
16 | A fixed image is used, mapped twice across the entire skyline. Stars are added at nighttime. Additionally, clouds are displayed when determined by the current weather settings. |
17 | A fixed image is used. Additionally, standard clouds are displayed. |
18 | A fixed image is used, mapped twice across the entire skyline. Stars are added at nighttime. Additionally, standard clouds are displayed. |
19 | A fixed image is used. |
20 | A fixed image is used, mapped twice across the entire skyline.Additionally, standard clouds are displayed. |
21 | A fixed image is used. Additionally, clouds are displayed when determined by the current weather settings. |
22 | A fixed image is used, mapped twice across the entire skyline. Stars are added at nighttime. |
23 | Sky is always black and starry, irrespective of daytime. Clouds are never drawn. |
24 | Daytime sky as 0, but clouds are never drawn |
25 | Daytime sky as 0, but clouds are never drawn. Additionally, the horizon fades out to white. |
26 | Normal time-based sky, with clouds, stars etc based on the weather & gametime. Additionally, the horizon fades out to white. |