'System Values' are special read-only, global variables that provide information about the state of the current player and the world.
e.g. $gPlayerAge
tells you the age of the current player. Here's a quick example of how you might use that
<codedoc>
$myvar = $gPlayerAge + 1 *say Next birthday, %PLAYER% will be $myvar years old
</codedoc>
Here is the full current list of System Values:
These values give details about the player the current event is executing for.
For further details on each value, see the Player Stats Reference
<TABLE align=left WIDTH=90%><TR><TD WIDTH=33% VALIGN=TOP>
gPlayerID
gPlayerTeam
gPlayerLevel
gPlayerKudos
gPlayerFamily
gPlayerCash
gPlayerVehicle
gPlayerFuel
</TD><TD WIDTH=33% VALIGN=TOP>
gPlayerAge
gPlayerFollowing
gPlayerNumFollowers
gPlayerKills
gPlayerDeaths
gPlayerRobocrowKills
gPlayerRobocrowDeaths
</TD><TD WIDTH=33% VALIGN=TOP>
gPlayerItemCount
gPlayerHealth
gPlayerHunger
gPlayerThirst
gPlayerMaxHealth
</TD></TR></TABLE>
<TABLE align=left WIDTH=90%><TR><TD WIDTH=33% VALIGN=TOP>
Player Location
gPlayerX
gPlayerY
gNearestBuilding
Tasking interface
gTaskItem1
gTaskItem2
gTaskItem3
</TD><TD WIDTH=33% VALIGN=TOP>
Server Status
gServerTime
gNumPlayersOnline
Building access
gBuildingAccessNum
gBuildingScriptParam
</TD><TD WIDTH=33% VALIGN=TOP>
Combat Players
gKillerID
gKilledID
gTargetID
Player User-details
gPlayerAuth
gPlayerIsMember
</TD></TR></TABLE>