===== Map Types ===== The data file & format that records 'permanent'/static things added to your world is the .map file (usually stored in a server file 'Maps\x128y128.map'. One day I should write up the format [[world_setup:map_file_format|here]] and people could make interesting map generation tools or something. \\ Meantime, this list contains the identification numbers for each type of object that can be stored in your island map. The main use for this list is in conjunction with the owner command '*delallmap' , which you can use to, for instance, remove all the trees from your map, but leaving everything else intact. The F10 world editor screens already present most of the useful cases for this function within the Tools menu. \\ **Map types**:\\ 0 - Unused \\ 1 - Forests \\ 2 - Line of trees \\ 3 - Buildings \\ 4 - Unused \\ 5 - Lines of surface \\ 6 - Surface tiles \\ 7 - Walls \\ 8 - Unused \\ 9 - Race checkpoints \\ 10 - Unused \\ 11 - Lakes \\ 12 - River sources \\ 13 - Surface boxes \\ 14 - Spawn points \\ 15 - Craters \\ 16 - Rotated tiles \\ 17 - RoboCrow flags \\ 18 - Robocrow safe zones \\ 19 - Texture maps \\ 20 - Lines of background models \\ 21 - Hornball pitches \\ 22 - Hornball goals \\ 23 - Map vehicles \\ 24 - Surface paints \\ 25 - Kricket wickets \\ 26 - Kricket bowling region \\ 27 - Kricket batting region \\ 28 - Bongosquares pitch \\ 29 - Wildlife Region \\ 30 - Build zone \\ 31 - No-build zone \\ 32 - Building \\ 33 - Scattering of BG models \\ 34 - Soundzone \\ 35 - Auto-road \\ 36 - Custom race checkpoint \\ 37 - Building connector \\ 38 - Localised effect \\ 39 - Single BG model \\ 40 - Blocks \\ 41 - Streetlight \\ 42 - Line of streetlights \\ 43 - Water surface (e.g Lake) \\ 44 - RC safe zone \\ 45 - Vehicle restriction zone \\ 46 - Vehicle restriction respawn zone \\ 47 - Script zone \\ 48 - Game zone \\