===== Economy ===== ** Temporary notes** The world server contains a complex economy-game engine, designed to run for long periods with systems to update production cycles at regular intervals, manage a global economic balance, and constraints on the gain of wealth to facilitate interesting economic gampelay. If you are intending to make a 'serious' economy world then you will need to consider carefully the methods by which new wealth is added to your world and how easy it is to get. With an online game economy, it is very easy to make an economy where money is too easy or too hard to acquire and getting a good balance will take time. You can differentiate economic transactions on your world into 3 categories - transactions that add new money to your world, transactions that move money between players, and transactions that remove money from your world. All things being equal, transactions between players are important for the gameplay of an economic world and should be encouraged as much as possible, the other 2 transaction types have implications for how viable your world will be - too much money being added to your world will make it worth less (inflation), too little money being added (or too much being taken away) can make it difficult for your players to survive / progress. FIXME: Top-level Information on economy settings\\ FIXME: Wealth stores ; player cash, building investment, banks, items.\\ FIXME: Overview of building production chains\\ FIXME: Macro-economic levers\\ FIXME: Econ web output\\ FIXME: Treasury\\ FIXME: Considerations of anonymous player existence\\ FIXME: Alternative economies\\ * [[world_setup:game_features:ExportPricingSystem|Export Pricing System]]