~~NOTOC~~ ===== World Setup Overview ===== This section attempts to introduce you to the main concepts of world creation in The Universal.. and give you some guidance on how to go about building your world. If you're just starting out as a world builder, be prepared for a long slog ahead. World building is complicated and time consuming - don't expect to have your own Econ-RPG-combat game ready without a lot of effort! ===== World Setup Introduction ===== === The In-Game World Editor === When you're on a world you've got powers on, **F10** will take you to the world editor. Core behaviour of your world is controlled via the [[Settings|'Settings' menu]] - the settings file is a set of controls and values that you can edit through the in-game editor. Settings includes such things as the length of the day, the speeds of your vehicles, number of denarii per sheckle etc. You can change the models and textures used on everything in your world through the [[Graphics menu]], and you can modify the landscape and environment through the [[Landscape Menu]]. You can also change the world's buildings, either by script or by setting up item chains and production rates in the [[BuildingsEditor|'Buildings Editor' tool]]. You can also script just about every game behaviour, using the [[scripting:introduction_to_events|event scripting system]]. * [[World Setup:Appearance|Appearance]] * [[World Setup:Gameplay Features|Gameplay Features]] * [[World Setup:Economy|Economy]] * [[World Setup:Vehicles & Controls|Vehicles & Controls]] * [[World Setup:Minigames & Weapons|Minigames & Weapons]] \\ ===== Next Section ===== * Go to [[:scripting|Scripting Overview]]