~~DISCUSSION:off~~ ~~NOTOC~~ ===== Introduction to World Creation in The Universal ===== Welcome to The Universal World Owners' Manual. The Universal is a customisable game engine, your world server program controls graphics settings, game logic and events, and you can adjust all this via settings, configuration files and server-side scripting to create worlds of various different types - from persistent world economies to team-based combat games or floating art galleries. The world server attempts to be flexible, and learning all you can do with it is a long process.. If you're interested in game design & development, and have a fair bit of time & patience, then you may find building a world rather fun. ===== Things you can change on your world ===== * Set up vehicle controls, physics and weapons\\ * Change gameplay rules via settings and configuration files.\\ * Choose models & textures for players, vehicles, buildings and the environment.\\ * Modify UI layout, camera settings, lighting, weather\\ * Add sound effects and music\\ * Make cutscenes, intros and special effects\\ * Write server-side scripts to control almost every bit of the game engine. \\ ===== Quick start ===== Fire up the game, click 'Create World', go through the screens there. Once you're on your world, **F10** brings up the ingame world editor. Check out the **[[introduction:quickstart_guide|Quickstart Guide]]** for a further introduction to the things you can do as a world owner.

\\ ===== Next Section ===== * Go to [[world_setup:index|World Setup Overview]] \\