world_setup:weapons_reference:fire_modes
Differences
This shows you the differences between two versions of the page.
world_setup:weapons_reference:fire_modes [2020/02/17 17:42] – created mit | world_setup:weapons_reference:fire_modes [2020/02/17 17:44] (current) – mit | ||
---|---|---|---|
Line 17: | Line 17: | ||
==== Fire=Static ==== | ==== Fire=Static ==== | ||
Weapon is launched with no speed - i.e. it stays where it's dropped. | Weapon is launched with no speed - i.e. it stays where it's dropped. | ||
+ | |||
+ | ==== Fire=UseItem ==== | ||
+ | TBD: Firing this weapon triggers a ' | ||
+ | |||
===== Parameter-driven ' | ===== Parameter-driven ' | ||
Line 59: | Line 63: | ||
==== Fire=Bomb ==== | ==== Fire=Bomb ==== | ||
FIXME: (Deprecated? | FIXME: (Deprecated? | ||
+ | |||
+ | ==== Fire=TargetWildlife==== | ||
+ | TBD | ||
<note tip>The most simple combination of Control and Fire is setting them both to Basic. This means that the weapon is fired when the key is pressed, in the direction the player is looking. The launch speed of the weapon is controlled solely by the Speed field (See below) and the Object parameter is the Param field. | <note tip>The most simple combination of Control and Fire is setting them both to Basic. This means that the weapon is fired when the key is pressed, in the direction the player is looking. The launch speed of the weapon is controlled solely by the Speed field (See below) and the Object parameter is the Param field. | ||
</ | </ | ||
world_setup/weapons_reference/fire_modes.1581982920.txt.gz · Last modified: 2020/02/17 17:42 by mit