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world_setup:vehicles_controls [2020/01/28 17:50] – external edit 127.0.0.1world_setup:vehicles_controls [2023/07/23 12:53] (current) mit
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 ===== Vehicles & Controls Overview ====== ===== Vehicles & Controls Overview ======
  
-There are 24 different vehicles available on your world. As the World Owner you can access any at any time by using the command ***setvehicle [name] [Vehicle Number]**.+There are 60 different vehicles available on your world. As the World Owner you can access any at any time by using the command ***setvehicle [name] [Vehicle Number]**.
  
-A vehicle settings interface will be developed in the futuremeantime you change the behaviour of any of the vehicles using the Vehicles section of the Raw Settings : **F10** -> **Settings** -> **Vehicles**+To set the control typespeeds, carrying capacity, jetpack settings etc etc, go to the World Editor (F10) menu -> Main Settings -> Vehicle Setup. This screen also contains links to changing the vehicle model and textures. 
 + 
 +A video guide for using this screen is available [[https://youtu.be/jiy8Ke6nCNs|here]] 
 + 
 +If you're old-school you can also set vehicle properties through the Raw Settings screens: **F10** -> **Settings** -> **Vehicles**
  
 See the [['Changing your vehicle models']] section to change the graphics used for each of your vehicles. See the [['Changing your vehicle models']] section to change the graphics used for each of your vehicles.
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 +
 +===== Raw Vehicle Settings Reference =====
  
 ===== Vehicle Control Mode ===== ===== Vehicle Control Mode =====
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 Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn't affect your setup in any way, except that the vehicle will now float), but some modes use completely different scales or values for their behaviour. It's best to make sure you select the mode you want before you adjust the other settings.. Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn't affect your setup in any way, except that the vehicle will now float), but some modes use completely different scales or values for their behaviour. It's best to make sure you select the mode you want before you adjust the other settings..
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-===== Raw Vehicle Settings Reference ===== 
  
 ==== Control Mode ==== ==== Control Mode ====
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 Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle receives more damage and more than 100 means the damage is reduced. Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle receives more damage and more than 100 means the damage is reduced.
  
-The armour value is used as a percentage to calculate the actual damage done to a vehicle. A value of 25, means 400% damage is done, a value of  +The armour value is used as a percentage to calculate the actual damage done to a vehicle. A value of 25, means 400% damage is done, a value of 200 means 50% damage is done.
- +
-200 means 50% damage is done.+
  
 When the setting is 0, the default value of 100 (%) is used. When the setting is 0, the default value of 100 (%) is used.
world_setup/vehicles_controls.1580255430.txt.gz · Last modified: 2020/01/28 17:50 by 127.0.0.1

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