world_setup:vehicles_controls
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world_setup:vehicles_controls [2020/01/28 17:50] – external edit 127.0.0.1 | world_setup:vehicles_controls [2023/07/23 12:53] (current) – mit | ||
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===== Vehicles & Controls Overview ====== | ===== Vehicles & Controls Overview ====== | ||
- | There are 24 different vehicles available on your world. As the World Owner you can access any at any time by using the command ***setvehicle [name] [Vehicle Number]**. | + | There are 60 different vehicles available on your world. As the World Owner you can access any at any time by using the command ***setvehicle [name] [Vehicle Number]**. |
- | A vehicle settings interface will be developed in the future, meantime you change | + | To set the control type, speeds, carrying capacity, jetpack settings etc etc, go to the World Editor (F10) menu -> Main Settings -> Vehicle Setup. This screen also contains links to changing |
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+ | A video guide for using this screen is available [[https:// | ||
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+ | If you're old-school you can also set vehicle properties through | ||
See the [[' | See the [[' | ||
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+ | ===== Raw Vehicle Settings Reference ===== | ||
===== Vehicle Control Mode ===== | ===== Vehicle Control Mode ===== | ||
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Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn' | Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn' | ||
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- | ===== Raw Vehicle Settings Reference ===== | ||
==== Control Mode ==== | ==== Control Mode ==== | ||
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Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle receives more damage and more than 100 means the damage is reduced. | Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle receives more damage and more than 100 means the damage is reduced. | ||
- | The armour value is used as a percentage to calculate the actual damage done to a vehicle. A value of 25, means 400% damage is done, a value of | + | The armour value is used as a percentage to calculate the actual damage done to a vehicle. A value of 25, means 400% damage is done, a value of 200 means 50% damage is done. |
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- | 200 means 50% damage is done. | + | |
When the setting is 0, the default value of 100 (%) is used. | When the setting is 0, the default value of 100 (%) is used. |
world_setup/vehicles_controls.1580255430.txt.gz · Last modified: 2020/01/28 17:50 by 127.0.0.1