world_setup:vehicles_controls
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| world_setup:vehicles_controls [2014/06/09 08:35] – [Slope Behaviour] mit | world_setup:vehicles_controls [2025/05/28 16:34] (current) – external edit 127.0.0.1 | ||
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| Line 13: | Line 13: | ||
| The most common control modes currently are : | The most common control modes currently are : | ||
| - | **0** Basic Ground vehicle - Original A Tractor control mode | + | ^ Control Mode Value ^ Description ^ |
| - | **1** Ground vehicle - More ' | + | ^ 0 | Basic Ground vehicle - Original A Tractor control mode | |
| - | **2** Airplan control mode | + | ^ 1 | Ground vehicle - More ' |
| - | **3** Boat | + | ^ 2 | Airplan control mode | |
| - | **5** Hovercraft - Controls like Mode 1 but floats on water | + | ^ 3 | Boat | |
| - | **27** Point and click - Controls like mode 0 but player can click on screen to go to a destination | + | ^ 5 | Hovercraft - Controls like Mode 1 but floats on water | |
| + | ^ 27 | Point and click - Controls like mode 0 but player can click on screen to go to a destination | ||
| - | Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn' | + | Some modes are interchangeable (for instance, changing from mode 1 to the hovercraft mode 5 shouldn' |
| - | the correct | + | |
| ===== Raw Vehicle Settings Reference ===== | ===== Raw Vehicle Settings Reference ===== | ||
| ==== Control Mode ==== | ==== Control Mode ==== | ||
| - | * 0 Ground vehicle - Original A Tractor control mode | + | ^ Value ^ Description ^ |
| - | | + | ^ 0 | Ground vehicle - Original A Tractor control mode | |
| - | | + | ^ 1 | Ground vehicle - More ' |
| - | | + | ^ 2 | Flight control mode | |
| - | | + | ^ 3 | Boat | |
| - | | + | ^ 4 | Ground vehicle - Repeat of mode 1 but the vehicle ' |
| - | | + | ^ 5 | Hovercraft - Controls like Mode 1 but floats on water | |
| - | | + | ^ 6 | Simplified flight mode (similar to the ' |
| - | | + | ^ 7 | Strafe Ground vehicle - As mode 0 but with strafe keys. | |
| - | | + | ^ 8 | Directional control for ground vehicles. (Designed to be used in topdown mode - see Cam Type 4 etc.) | |
| - | | + | ^ 9 | As mode 0, but the vehicle cannot enter deep-water |
| - | | + | ^ 10 | As mode 1, but the vehicle cannot enter deep-water |
| - | | + | ^ 11 | A turret control mode where rotating the view does not affect the direction of travel. |
| - | | + | ^ 12 | alternative version of 11, but the vehicle cannot rotate on without moving forwards |
| - | | + | ^ 13 | Same as 0 but with gravity applied at 1/10th of normal |
| - | | + | ^ 14 | Same as 1 but with gravity applied at 1/10th of normal |
| - | | + | ^ 15 | Same as 0 but with gravity applied at 1/2 of normal |
| - | | + | ^ 16 | Same as 1 but with gravity applied at 1/2 of normal |
| - | | + | ^ 17 | Reserved for new ground vehicle control |
| - | | + | ^ 18 | Balloon Control |
| - | | + | ^ 19 | Topdown flight mode (Bluemax stylee) (WIP) | |
| - | | + | ^ 20 | Reserved for helicopter control mode | |
| - | | + | ^ 21 | TBD | |
| - | | + | ^ 22 | TBD | |
| - | | + | ^ 23 | TBD | |
| - | | + | ^ 24 | TBD | |
| - | | + | ^ 25 | TBD | |
| - | | + | ^ 26 | TBD | |
| + | ^ 27 | TBD | | ||
| + | ^ 28 | TBD | | ||
| + | ^ 29 | TBD | | ||
| + | ^ 30 | TBD | | ||
| + | ^ 31 | TBD | | ||
| + | ^ 32 | TBD | | ||
| ==== Slope Behaviour ==== | ==== Slope Behaviour ==== | ||
| Line 71: | Line 77: | ||
| ==== Extras ==== | ==== Extras ==== | ||
| - | * 0 - No Extras | + | ^ Value ^ Description ^ |
| - | | + | ^ 0 | No Extras |
| - | | + | ^ 1 | Vehicle has a jetpack (which the player can use at any time by pressing ' |
| - | | + | ^ 2 | Vehicle can use jetpack if the player has the ' |
| - | | + | ^ 3 | Vehicle can jump (using tab) | |
| - | | + | ^ 4 | Vehicle can jump and has jetpack |
| - | | + | ^ 5 | No Extras | |
| - | | + | ^ 6 | No Extras | |
| + | ^ 7 | ' | ||
| ==== Reverse Percentage ==== | ==== Reverse Percentage ==== | ||
| Line 88: | Line 95: | ||
| This value modifies the rate of turn on the vehicle when the player holds ' | This value modifies the rate of turn on the vehicle when the player holds ' | ||
| - | ==== Armour Strength | + | ==== Turret Pitch Limit ==== |
| - | Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle | + | Angle (in degrees) to which a vertical turret on this vehicle |
| - | The armour value is used as a percentage to calculate the actual damage done to a vehicle. A value of 25, means 400% damage is done, a value of | ||
| - | |||
| - | 200 means 50% damage is done. | ||
| - | |||
| - | When the setting is 0, the default value of 100 (%) is used. | ||
| - | |||
| - | <note tip>When initially creating weapon damage settings for your island, set all vehicle armour to 100, then modify them once you're happy with the overall damage settings.</ | ||
| ==== Camera Type ==== | ==== Camera Type ==== | ||
| Line 124: | Line 124: | ||
| Not currently supported. | Not currently supported. | ||
| - | ==== Cam Height ==== | + | ==== Gun Height ==== |
| - | This is the height up the model that the first person camera is positioned (and also the height at which player labels are displayed, and it affects the position on which the main camera is focused). Its value is a percentage of the size of the model, hence 75% means that the first person camera is positioned three quarters of the way up the model. | + | TBD |
| ==== Turret Behaviour ==== | ==== Turret Behaviour ==== | ||
| Line 134: | Line 134: | ||
| * 2 - Turret elevation fixed at 30 | * 2 - Turret elevation fixed at 30 | ||
| * 3 - Turret elevation fixed at 45 | * 3 - Turret elevation fixed at 45 | ||
| + | |||
| + | ==== Cam Height ==== | ||
| + | |||
| + | This is the height up the model that the first person camera is positioned (and also the height at which player labels are displayed, and it affects the position on which the main camera is focused). Its value is a percentage of the size of the model, hence 75% means that the first person camera is positioned three quarters of the way up the model. | ||
| ==== Vehicle Type ==== | ==== Vehicle Type ==== | ||
| Line 172: | Line 176: | ||
| * 1: Configurable sound 0 is played when player presses TAB, and sound 1 is played on shift + TAB. | * 1: Configurable sound 0 is played when player presses TAB, and sound 1 is played on shift + TAB. | ||
| - | ==== Collision Damage Modifier | + | ==== Engine Noise ==== |
| - | Unused at the moment. | + | TBD |
| + | |||
| + | ==== Hitch Limit ==== | ||
| + | |||
| + | Maximum number of people that can hitch/ | ||
| + | |||
| + | ==== Default level ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Animation Control ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Challenge Mode ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Cam zoom modifier ==== | ||
| + | |||
| + | If set to any non-zero value, this controls the camera distance as a percentage - i.e. 50 would half the normal camera distance when using this vehicle | ||
| + | |||
| + | ==== Armour Strength ==== | ||
| + | |||
| + | Armour modifies the amount of damage the vehicle receives when it is hit by weapons. A value of 100 means the vehicle takes the exact amount of damage set in the World settings for each weapon, less than 100 means the vehicle receives more damage and more than 100 means the damage is reduced. | ||
| + | |||
| + | The armour value is used as a percentage to calculate the actual damage done to a vehicle. A value of 25, means 400% damage is done, a value of | ||
| + | |||
| + | 200 means 50% damage is done. | ||
| + | |||
| + | When the setting is 0, the default value of 100 (%) is used. | ||
| + | |||
| + | <note tip>When initially creating weapon damage settings for your island, set all vehicle armour to 100, then modify them once you're happy with the overall damage settings.</ | ||
| ==== Fuel Consumption ==== | ==== Fuel Consumption ==== | ||
| Line 191: | Line 227: | ||
| The maximum speed at which the camera will rotate. If you hold the left or right arrow for a long time and the camera starts to spin at too high a rate, you need to lower this value. For most modes, the default value of around 450 is recommended. | The maximum speed at which the camera will rotate. If you hold the left or right arrow for a long time and the camera starts to spin at too high a rate, you need to lower this value. For most modes, the default value of around 450 is recommended. | ||
| + | |||
| + | ==== Mass ==== | ||
| + | |||
| + | TBD | ||
| ==== Turn Speed ==== | ==== Turn Speed ==== | ||
| + | Determines the rate at which the vehicle turns towards its destination orientation. or something like that | ||
| + | |||
| + | ==== Acceleration / Shift Acceleration ==== | ||
| + | |||
| + | How.. um.. quickly the vehicle.. um.. accelerates | ||
| + | |||
| + | ==== Brake / Shift Brake ==== | ||
| + | |||
| + | etc. | ||
| + | |||
| + | ==== Top Speed / Shift Top speed ==== | ||
| + | |||
| + | etc. | ||
| + | |||
| + | ==== Friction ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Bounce ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Air thrust ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Animation Speed ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Drag ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | |||
| + | ==== Min Skid Speed ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Traction Limit ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Skid Friction ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Hill Climb Max ==== | ||
| + | |||
| + | TBD | ||
| + | |||
| + | ==== Hill Climb Speed Mod ==== | ||
| + | |||
| + | TBD | ||
world_setup/vehicles_controls.1402302901.txt.gz · Last modified: (external edit)
