world_setup:minigames_weapons
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world_setup:minigames_weapons [2020/01/29 09:05] – mit | world_setup:minigames_weapons [2023/07/22 07:16] (current) – [Introduction to Weapons] mit | ||
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- | ==== Minigames & Weapons Overview ==== | + | ===== Minigames & Weapons Overview |
- | === Introduction to Weapons | + | ==== Minigames Overview ==== |
- | Weapons on your world are created using a combination of settings, | + | There are a few minigames built into the game that you can include on your world by activating them in different ways: |
- | **1. Whether your world allows weapons, or not.** | + | |
- | To enable weapons on your world you need to set a global World Setting called Fighting. | + | |
+ | | ||
+ | | ||
+ | * [[world_setup: | ||
- | *settings -> World Rules -> Fighting | + | If you get into scripting you can create your own game rules. Minigames are made easier by making use of the [[scripting: |
- | If you set it to 0, weapons will be disabled. | + | ==== Introduction |
- | If you set it to 1, weapons will be enabled. | + | |
- | **2. Whether | + | The World Editor (F10) has two main screens for controlling the use of weapons in the world : **Global Weapons Controls** (which sets parameters that affect how weapons work in general) and the **Weapons Editor** (which allows |
- | This is determined by the Surface Properties of your world - see Weapon Surface Properties. By default, weapons will be allowed everywhere as long as you have set Fighting | + | |
- | **3. How people on your world are allowed to use weapons.** | ||
- | You have two options. You can make the weapons people can use depend on the vehicle they are currently in. Or, you can let anyone use any weapon as long as they own the relevant weapon ammo. This is determined by a global World Setting called Weapon Selection Mode, and is set in the usual way through the settings menu (type *settings, choose World Settings, and scroll down to Weapon Selection Mode). | ||
- | If you set it to 0, the weapons a player can use will depend on which vehicle they are in. | + | ==== Global Weapons Controls ==== |
- | If you set it to 1, players will be able to use any weapon item that is currently in their inventory. | + | |
- | **4. Which vehicle uses which weapon.** | + | There are 3 main options for determining |
- | This only applies if you have Weapon Selection Mode set to 0 (see above). | + | 1) ***Weapon Selection Mode** -> **Set By Vehicle** |
+ | 2) ***Weapon Selection Mode** -> **Selected by Inventory** : the weapons | ||
+ | 3) You can also assign weapons to players via script using [[reference: | ||
- | There are also some more advanced modes that allow more than two weapons per vehicle. These are explained in Weapons Control Mode. | ||
- | **5. Which controls a player must use to fire different | + | On this page you can also set which keys are used to fire weapons |
- | By default, a vehicle will fire its Primary | + | |
- | There are a few other options for setting the " | ||
- | **6. How each weapon works and what effect it has.** | + | === Other ways of affecting weapons === |
- | How quickly does a weapon fire? How much damage does it do? What's the reload time? All this and more is determined by the parameters set in your Weapon Script. | + | |
- | **7. What each weapon looks like.** | + | ** Whether weapons work everywhere or just in certain places.** |
- | This is determined by a combination of the settings in your Weapon Script and the 3d models and textures | + | By default, weapons will be allowed everywhere as long as you have set Fighting to 1, but you can add safe zones where no weapons are allowed.. Check out the Zones tool on the left panel in the world editor. |
- | === Minigames Overview === | ||
- | There are a few minigames built into the game that you can include on your world by activating them in different ways: | + | ==== Modifying Weapons.txt directly (Advanced) ==== |
- | | + | Weapons on your world are created using a combination of settings, the weapons definition file (**Data\Weapons.txt**) and (optionally) 3d models & sound effects. Weapons can also be tied in to Server Scripts. |
- | * RC Drones | + | |
- | * Racing | + | Settings control which weapons are assigned to a player (though you can also do this in script) and if/when they' |
- | * Fishing | + | |
- | * Pub games (Chess, poker, etc) | + | <note tip>Use the command |
+ | |||
+ | The basic format for a weapon in weapons.txt is as shown: | ||
+ | |||
+ | Weapon 1 | ||
+ | { #Spear | ||
+ | | ||
+ | Control=Javelin | ||
+ | object=Projectile | ||
+ | Speed=1000 | ||
+ | graphic=2 | ||
+ | delay=1000 | ||
+ | item=NONE | ||
+ | damage=3 | ||
+ | anim=AnimFire | ||
+ | } | ||
+ | Weapon 2 | ||
+ | { # | ||
+ | Fire=DualAim | ||
+ | Control=Basic | ||
+ | object=Plasma1KeepHeight | ||
+ | Speed=1000 | ||
+ | Expiry=300 | ||
+ | delay=500 | ||
+ | damage=50 | ||
+ | sound=2 | ||
+ | } | ||
+ | |||
+ | Check the [[World Setup:: | ||
+ | |||
+ | |||
+ | ==== Raw Settings for Weapons ==== | ||
+ | |||
+ | **1. Whether your world allows weapons, or not.** | ||
+ | To enable weapons on your world you need to set a global World Setting called Fighting. | ||
+ | *settings -> World Rules -> Fighting | ||
+ | If you set it to 0, weapons will be disabled. | ||
+ | If you set it to 1, weapons will be enabled. | ||
+ | |||
+ | **2. Whether weapons work everywhere or just in certain places.** | ||
+ | By default, weapons will be allowed everywhere as long as you have set Fighting to 1, but you can add safe zones where no weapons are allowed. | ||
+ | |||
+ | **3. How people on your world are allowed to use weapons.** | ||
+ | There are 3 options for determining which weapons players can use:\\ | ||
+ | 1) ***Settings -> World -> Weapon Selection Mode** set to 0 : the weapons a player can use will depend on which vehicle they are in. The primary and secondary weapon types are set in the *Settings -> Vehicle sections.\\ | ||
+ | 2) ***Settings -> World -> Weapon Selection Mode** set to 1 : players will be able to use any weapon item that is currently in their inventory. (Weapon item numbers correspond to the weapon types in your setup file).\\ | ||
+ | 3) You can also assign weapons to players via script using [[reference: | ||
+ | |||
+ | |||
+ | **4. Which controls a player must use to fire different weapons.** | ||
+ | By default, a vehicle will fire its Primary weapon when a player presses the Tab key, and fire its secondary weapon when a player presses Shift + Ctrl. | ||
+ | |||
+ | There are a few other options for setting the " | ||
- | If you get into scripting you can create your own game rules. Minigames are made easier by making use of the [[scripting: | ||
world_setup/minigames_weapons.1580310338.txt.gz · Last modified: 2020/01/29 09:05 by mit