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world_setup:game_features:flags

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world_setup:game_features:flags [2020/03/14 18:17] mitworld_setup:game_features:flags [2020/03/14 18:17] (current) – [Static 'Crow' Flags] mit
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 ==== Static 'Crow' Flags ==== ==== Static 'Crow' Flags ====
  
-In addition to the pick-upable flags, you can add static 'flags' / capture-points to the world, that can be set to be capturable by a team - A member of team 1 touches the static flag and then that flag becomes team 1s. You can add lots of different static flags and have the game scoring system determined by the number of flags currently allocated to each team.+In addition to the pick-upable flags, you can add static 'flags' / capture-points to the world, that can be set to be capturable by a team - A member of team 1 touches the static flag and then that flag becomes team 1s. You can add lots of different static flags and have the game scoring system determined by the number of flags currently allocated to each team.\\
  
-To add a static capture point, use the (odd) command **.crowflag** ; which adds the point at the closest tile corner.+To add a static capture point, use the (odd) command **.crowflag** ; which adds the point at the closest tile corner.\\
  
-The height at which the crowflag appears is determined by the RC height mode : ***settings** -> **Subgame** -> **Robocrow Height Mode**+The height at which the crowflag appears is determined by the RC height mode : ***settings** -> **Subgame** -> **Robocrow Height Mode**\\
  
-GameSettings()->pxSubgame->bRobocrowHeightMode; 
  
  
  
world_setup/game_features/flags.1584227846.txt.gz · Last modified: 2020/03/14 18:17 by mit

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