world_setup:game_features:flags
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
world_setup:game_features:flags [2020/03/14 16:40] – [Static Flags] mit | world_setup:game_features:flags [2020/03/14 18:17] (current) – [Static 'Crow' Flags] mit | ||
---|---|---|---|
Line 24: | Line 24: | ||
</ | </ | ||
- | ==== Static Flags ==== | + | To reset all flags back to their home base use ***flagsreset**.\\ |
+ | To clear all flags from the world, use **.wipeflags**. (Note this is a (legacy) dot command.)\\ | ||
+ | To add a flag to the world use | ||
- | In addition to the pick-upable flags, you can add static ' | ||
- | FIXME: Write up how to add static flags.. | + | |
+ | ==== Static ' | ||
+ | |||
+ | In addition | ||
+ | |||
+ | To add a static capture point, use the (odd) command **.crowflag** ; which adds the point at the closest tile corner.\\ | ||
+ | |||
+ | The height at which the crowflag appears is determined by the RC height mode : ***settings** -> **Subgame** -> **Robocrow Height Mode**\\ | ||
world_setup/game_features/flags.1584222055.txt.gz · Last modified: 2020/03/14 16:40 by mit