world_setup:game_features:flags
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| world_setup:game_features:flags [2020/03/14 21:40] – created mit | world_setup:game_features:flags [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| - | ==== Static Flags ==== | + | To reset all flags back to their home base use ***flagsreset**.\\ |
| + | To clear all flags from the world, use **.wipeflags**. (Note this is a (legacy) dot command.)\\ | ||
| + | To add a flag to the world use | ||
| - | In addition to the pick-upable flags, you can add static ' | ||
| + | |||
| + | ==== Static ' | ||
| + | |||
| + | In addition to the pick-upable flags, you can add static ' | ||
| + | |||
| + | To add a static capture point, use the (odd) command **.crowflag** ; which adds the point at the closest tile corner.\\ | ||
| + | |||
| + | The height at which the crowflag appears is determined by the RC height mode : ***settings** -> **Subgame** -> **Robocrow Height Mode**\\ | ||
world_setup/game_features/flags.1584222038.txt.gz · Last modified: (external edit)
