world_setup:economy
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world_setup:economy [2020/03/11 19:23] – mit | world_setup:economy [2020/03/11 19:27] (current) – mit | ||
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You can differentiate economic transactions on your world into 3 categories - transactions that add new money to your world, transactions that move money between players, and transactions that remove money from your world. All things being equal, transactions between players are important for the gameplay of an economic world and should be encouraged as much as possible, the other 2 transaction types have implications for how viable your world will be - too much money being added to your world will make it worth less (inflation), | You can differentiate economic transactions on your world into 3 categories - transactions that add new money to your world, transactions that move money between players, and transactions that remove money from your world. All things being equal, transactions between players are important for the gameplay of an economic world and should be encouraged as much as possible, the other 2 transaction types have implications for how viable your world will be - too much money being added to your world will make it worth less (inflation), | ||
- | FIXME: Top-level Information on economy settings | + | FIXME: Top-level Information on economy settings\\ |
- | FIXME: Overview of building production chains | + | FIXME: Wealth stores ; player cash, building investment, banks, items.\\ |
- | FIXME: Macro-economic levers | + | FIXME: Overview of building production chains\\ |
- | FIXME: Econ web output | + | FIXME: Macro-economic levers\\ |
- | FIXME: Treasury | + | FIXME: Econ web output\\ |
- | FIXME: Considerations of anonymous player existence | + | FIXME: Treasury\\ |
+ | FIXME: Considerations of anonymous player existence\\ | ||
+ | FIXME: Alternative economies\\ | ||
* [[world_setup: | * [[world_setup: | ||
world_setup/economy.1583972622.txt.gz · Last modified: 2020/03/11 19:23 by mit