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world_setup:appearance:welcome_screens [2020/03/10 12:32] – [Showing recent events] mitworld_setup:appearance:welcome_screens [2020/03/10 12:34] (current) mit
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 Dont forget that players joining your world for the first time will probably have little idea what to expect, so text on your welcome image explaining the basics of your world can be very handy. Dont forget that players joining your world for the first time will probably have little idea what to expect, so text on your welcome image explaining the basics of your world can be very handy.
  
-===== Using a web image for your Welcome Screen =====+===== Showing recent events =====  
 +Various of the settings for 'Show While Gone Screen' show a 'recent events' list. This list is built up by the server as particular events - such as a player buying a for-sale building - occur. On some worlds - such as fighting worlds, where buildings change ownership rapidly - this list will not be appropriate and should not be used.
  
 +<note>You can add custom messages to the 'recent events' screen using the commands [[reference:server_commands:full_command_list#messline|*messline, *messone]] etc.
 +</note>
 +You can also activate the 'While Gone' screen for a player by using the command **[[reference:server_commands:full_command_list#showwhilegone|*showwhilegone]]**.
 +
 +===== Scripting the welcome screen ===== 
 +
 +TODO
 +
 +===== Using a web image for your Welcome Screen =====
 Firstly, you must set the URL for the image you wish to show. You do this by your world's ''Data/NamesFile.txt'' file and adding a line in the form.. Firstly, you must set the URL for the image you wish to show. You do this by your world's ''Data/NamesFile.txt'' file and adding a line in the form..
 <code> <code>
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 </codedoc> </codedoc>
 and the server will process the image file so it can be downloaded by your players. You can make changes to the welcome.jpg at any point, just use the ''*updatewelcome'' command after each change so that players see the latest version. and the server will process the image file so it can be downloaded by your players. You can make changes to the welcome.jpg at any point, just use the ''*updatewelcome'' command after each change so that players see the latest version.
- 
-===== Showing recent events =====  
- 
-Various of the settings for 'Show While Gone Screen' show a 'recent events' list. This list is built up by the server as particular events - such as a player buying a for-sale building - occur. On some worlds - such as fighting worlds, where buildings change ownership rapidly - this list will not be appropriate and should not be used. 
- 
-<note>You can add custom messages to the 'recent events' screen using the commands [[reference:server_commands:full_command_list#messline|*messline, *messone]] etc. 
-</note> 
-You can also activate the 'While Gone' screen for a player by using the command **[[reference:server_commands:full_command_list#showwhilegone|*showwhilegone]]**. 
-===== Other opening screens - Team select ===== 
- 
-Some of the options in *settings -> Subgame -> Team Selection Mode use a team or town selection list that appears when the player first joins your world. The lists appear after the welcome image if you have one. 
- 
-Team Selection Mode 7 = Players choose their team from a 2 team lobby screen when they enter the game (they are evenly balanced on team 1 and 2 by default). They can change their team as many times as they want until the 'wargame' has been started (using the *gamestart command or by using the autowar game modes). All players are locked in spec until the game has started. 
- 
-Team Selection Mode 8 = If the player currently has no 'Home Town', a lobby screen is displayed where players can choose any of the towns currently on the island. When chosen the player is transported to the town. (But they still have to apply for residency in the normal way).  
- 
-Team Selection Mode 9 = If the player currently has no birth town, a lobby screen is displayed where players can choose any of the towns currently on the island. When chosen the player is transported to the town, their birth town is set to it, and their team is set to the same as the birth town.  
  
 ===== Opening message ===== ===== Opening message =====
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 You can change this message by editing your world's NamesFile.txt file and adding a line in the form..  You can change this message by editing your world's NamesFile.txt file and adding a line in the form.. 
  
-<codedoc>+<code>
 OPENINGMESSAGE,0=Welcome to my planet etc  OPENINGMESSAGE,0=Welcome to my planet etc 
-</codedoc>+</code>
 Use the command ''*reloadnames'' to get the server to update any changes without having to restart Use the command ''*reloadnames'' to get the server to update any changes without having to restart
  
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 '' ''
  
 +===== Other opening screens - Team select =====
 +
 +Some of the options in *settings -> Subgame -> Team Selection Mode use a team or town selection list that appears when the player first joins your world. The lists appear after the welcome image if you have one.
 +
 +Team Selection Mode 7 = Players choose their team from a 2 team lobby screen when they enter the game (they are evenly balanced on team 1 and 2 by default). They can change their team as many times as they want until the 'wargame' has been started (using the *gamestart command or by using the autowar game modes). All players are locked in spec until the game has started.
 +
 +Team Selection Mode 8 = If the player currently has no 'Home Town', a lobby screen is displayed where players can choose any of the towns currently on the island. When chosen the player is transported to the town. (But they still have to apply for residency in the normal way). 
 +
 +Team Selection Mode 9 = If the player currently has no birth town, a lobby screen is displayed where players can choose any of the towns currently on the island. When chosen the player is transported to the town, their birth town is set to it, and their team is set to the same as the birth town. 
  
world_setup/appearance/welcome_screens.1583861541.txt.gz · Last modified: 2020/03/10 12:32 by mit

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