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world_setup:appearance:environment:sea [2012/03/23 13:07] – created mitworld_setup:appearance:environment:sea [2025/05/28 16:35] (current) – external edit 127.0.0.1
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   - To help generate waves that don't repeat in too obvious a way, the two height mod values should be 'different' - in the sense of not easily dividing into each other. (One odd number and one even number is a fair start).   - To help generate waves that don't repeat in too obvious a way, the two height mod values should be 'different' - in the sense of not easily dividing into each other. (One odd number and one even number is a fair start).
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   - Keeping the range mod in the form of a regular 'binary' number is sometimes helpful to avoid the waves acting weirdly. e.g. numbers like 4, 8, 16, 32, 64 tend to work best.   - Keeping the range mod in the form of a regular 'binary' number is sometimes helpful to avoid the waves acting weirdly. e.g. numbers like 4, 8, 16, 32, 64 tend to work best.
  
world_setup/appearance/environment/sea.1332508021.txt.gz · Last modified: (external edit)