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scripting:reference:system_functions:playerstatusfunctions

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scripting:reference:system_functions:playerstatusfunctions [2020/01/29 07:15] mitscripting:reference:system_functions:playerstatusfunctions [2023/04/15 14:00] (current) mit
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 === Player Information Functions === === Player Information Functions ===
-System functions that provide you information about the player+ 
 +Most of the information about the player who has triggered the script event is available through [[scripting:reference:system_value|System Values]] - e.g **$gPlayerID**, **$gPlayerCash**, **$gPlayerX** & **$gPlayerY**. 
 + 
 +These system functions can provide information about other players or query extra information about the context player, such as whether they have a particular skill or if they're in a specific town..
  
 ==== sysGetPlayerID ==== ==== sysGetPlayerID ====
-^ Format | sysGetPlayerID( [Player Name)|+^ Format | sysGetPlayerID( Player Name )|
 ^ Description | Returns the ID for a specified player name | ^ Description | Returns the ID for a specified player name |
-^ Parameters | Player Name | 
 ^ Returns | Player ID | ^ Returns | Player ID |
 //Example//: <note> //Example//: <note>
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         *msg %PLAYER% Bob's player ID is $playerID         *msg %PLAYER% Bob's player ID is $playerID
     }     }
 +}
 +</code>
 +</note>
 +
 +==== sysGetPlayerName====
 +^ Format | sysGetPlayerName( PlayerID )|
 +^ Description | Returns the name for a specified player ID |
 +^ Returns | Player Name |
 +//Example//: <note>
 +<code>Event( "Custom", "Special" )
 +{
 +    $name = sysGetPlayerID( $gServerKey[StoredPlayerID] )
 +    *msg %PLAYER% The player ID stored in the server key is for the player name $name
 } }
 </code> </code>
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 ==== sysIsPlayerIDOnline ==== ==== sysIsPlayerIDOnline ====
-^ Format | sysIsPlayerIDOnline( [Player ID)|+^ Format | sysIsPlayerIDOnline( Player ID )|
 ^ Description | Used to determine if the specified player is currently online on the world | ^ Description | Used to determine if the specified player is currently online on the world |
-^ Parameters | Player ID | 
 ^ Returns | **1** if the player is connected, **0** if not | ^ Returns | **1** if the player is connected, **0** if not |
 ^ Example | ''**$isOnline = sysIsPlayerIDOnline(32)**'' | ^ Example | ''**$isOnline = sysIsPlayerIDOnline(32)**'' |
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 ==== sysIsInSpawnZone ==== ==== sysIsInSpawnZone ====
 FIXME: This function name is inconsistent, as it only acts on the context player it needs to be renamed to 'sysPlayerIsInSpawnZone'  FIXME: This function name is inconsistent, as it only acts on the context player it needs to be renamed to 'sysPlayerIsInSpawnZone' 
-^ Format | sysIsInSpawnZone( [SpawnZone Type/ID)|+^ Format | sysIsInSpawnZone( SpawnZone_Type/ID )|
 ^ Description | Used to determine if the current player is within the specified spawn zone region | ^ Description | Used to determine if the current player is within the specified spawn zone region |
-^ Parameters | SpawnZone Type/ID | 
 ^ Returns | **1** if the player is in the region, **0** if not | ^ Returns | **1** if the player is in the region, **0** if not |
 ^ Example | ''**$isInDefaultSpawnZone = sysIsInSpawnZone(0)**'' | ^ Example | ''**$isInDefaultSpawnZone = sysIsInSpawnZone(0)**'' |
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 ==== sysNumPlayersWithPlayerVarVal ==== ==== sysNumPlayersWithPlayerVarVal ====
-TBD //+Example : ''**sysNumPlayersWithPlayerVarVal( 6, 2 )**'' returns number of players with ''$gPlayerVar[6] == 2''. Useful for determining results of a team game. //
 // //
 +
 +==== sysGenerateTopPlayerVarsList ====
 +^ Format | sysGenerateTopPlayerVarsList( VarNum, Num_players_to_list )|
 +^ Description | Generates a list of players sorted by the $gPlayerVar selcted. e.g. ''**sysGenerateTopPlayerVarsList(2, 5))**'' will generate a list of the top 5 players with the highest value in $gPlayerVar[2]. Your script can then access the generated list using **sysGetTopPlayer** |
 +^ Returns | The number of players actually added to the list. (Only players with the PlayerVar above 0 get added) |
 +\\
  
 ==== sysGetTopPlayer ==== ==== sysGetTopPlayer ====
-TBD //+^ Format | sysGetTopPlayer ( List_Index )| 
 +^ Description | Access the list of top players generated using sysGenerateTopPlayerVarsList. List_Index starts at 0, so ''**sysGetTopPlayer(0)**'' gets the person at the top of the list, (1) gets the second, etc. | 
 +^ Returns | PlayerID | 
 +//
 // //
  
 ==== sysGetPlayerListScore ==== ==== sysGetPlayerListScore ====
 +^ Format | sysGetPlayerListScore ( PlayerID )|
 +^ Description | Returns the 'PlayerListScore' for the specified player. The PlayerListScore is a special score field that is replicated to the clients and can appear next to their name in the player list. |
 +^ Returns | Score value |
 +FIXME : Separate below into separate PlayerListScore page:
 +*settings PlayerListMode  has options to show the score on the player list.\\
 +commands *incplayerlistscore, *setplayerlistscore \\
 +Related Subgame functions:
 +SubgameActivatePlayerListScores( SubgameID, Mode )\\
 +SubgameGetHighestPlayerListScore( SubgameID )\\
 +SubgameNumPlayersWithPlayerListScore( SubgameID, Score )\\
 +SubgameGetPlayerWithPlayerListScore( SubgameID, Score, Index )\\
 +//Example//: <note>
 +<code>TBD</code>
 +</note>
 TBD // TBD //
 // //
scripting/reference/system_functions/playerstatusfunctions.1580303732.txt.gz · Last modified: 2020/01/29 07:15 by mit

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