scripting:reference:system_functions:buildinginformationfunctions
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scripting:reference:system_functions:buildinginformationfunctions [2020/01/29 05:21] – mit | scripting:reference:system_functions:buildinginformationfunctions [2023/08/22 10:42] (current) – [Building Information Functions] mit | ||
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System functions that provide information about a building and its contents, and allow you to control the building UI. | System functions that provide information about a building and its contents, and allow you to control the building UI. | ||
+ | |||
+ | Unless otherwise stated, these functions refer to the building currently being accessed by the player. (This can be overriden using SetBuildingContext). | ||
==== sysAmountInStocks ==== | ==== sysAmountInStocks ==== | ||
- | ^ Format | sysAmountInStocks( | + | ^ Format | sysAmountInStocks( |
^ Description | Returns the amount of the item currently in the building' | ^ Description | Returns the amount of the item currently in the building' | ||
- | ^ Parameters | Item Name or number | | ||
^ Example | '' | ^ Example | '' | ||
+ | |||
+ | ==== sysMaxAmountInStocks ==== | ||
+ | ^ Format | sysMaxAmountInStocks ( Item_Name_or_Num )| | ||
+ | ^ Description | Returns the maximum amount of the item currently allowed in the building' | ||
+ | ^ Example | '' | ||
==== sysGetBuyPrice ==== | ==== sysGetBuyPrice ==== | ||
- | ^ Format | sysGetBuyPrice | + | ^ Format | sysGetBuyPrice( Item ) | |
^ Description | Returns the 'Buy Price' set for this item in the currently accessed building | | ^ Description | Returns the 'Buy Price' set for this item in the currently accessed building | | ||
- | ^ Parameters | Item name or number | ||
^ Returns | 'Buy Price' of the item in denari | | ^ Returns | 'Buy Price' of the item in denari | | ||
^ Notes | Related commands: *setbuyprice [BuildingID] [Item] [Price] | | ^ Notes | Related commands: *setbuyprice [BuildingID] [Item] [Price] | | ||
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osdcreate( OSDBUILDING, | osdcreate( OSDBUILDING, | ||
- | | + | |
osdactivate() | osdactivate() | ||
} | } | ||
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==== sysGetSellPrice ==== | ==== sysGetSellPrice ==== | ||
- | ^ Format | sysGetSellPrice( | + | ^ Format | sysGetSellPrice( |
- | ^ Description | Returns the price that the item is currently set for sale at (Or 0 if it is not currently for sale) | | + | ^ Description | Returns the price that the item is currently set for sale at (Or 0 if it is not currently for sale) |
- | ^ Parameters | + | ^ Returns |
// | // | ||
< | < | ||
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if ( $woodSellPrice == 0 ) | if ( $woodSellPrice == 0 ) | ||
{ | { | ||
- | | + | |
} | } | ||
else | else | ||
{ | { | ||
$woodSellPriceText = sysGetPriceText( $woodSellPrice ) | $woodSellPriceText = sysGetPriceText( $woodSellPrice ) | ||
- | | + | |
} | } | ||
osdactivate() | osdactivate() | ||
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</ | </ | ||
==== sysGetEmployeeID ==== | ==== sysGetEmployeeID ==== | ||
- | ^ Format | sysGetEmployeeID( | + | ^ Format | sysGetEmployeeID( Index ) | |
^ Description | Returns the employee player ID for the currently accessed building. Buildings can have up to 16 employees. | | ^ Description | Returns the employee player ID for the currently accessed building. Buildings can have up to 16 employees. | | ||
- | ^ Parameters | Index (0 - 15) | | ||
^ Returns | PlayerID of the employee or 0 if none is set for this index | | ^ Returns | PlayerID of the employee or 0 if none is set for this index | | ||
+ | ^ Notes | Buildings currently have 16 possible slots for employees, index parameter is 0 - 15 | | ||
// | // | ||
< | < | ||
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{ | { | ||
$employeeName = sysGetPlayerName( $employeeID ) | $employeeName = sysGetPlayerName( $employeeID ) | ||
- | | + | |
} | } | ||
else | else | ||
{ | { | ||
- | | + | |
} | } | ||
osdactivate() | osdactivate() | ||
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==== sysGetBuildingName ==== | ==== sysGetBuildingName ==== | ||
- | ^ Format | sysGetBuildingName( | + | ^ Format | sysGetBuildingName( BuildingID ) | |
^ Description | Returns the building name for a particular ID | | ^ Description | Returns the building name for a particular ID | | ||
- | ^ Parameters | Building ID number | ||
^ Returns | The building name | | ^ Returns | The building name | | ||
// | // | ||
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TBD\\ | TBD\\ | ||
- | ==== sysBuildingActivateStockroom | + | ==== sysBuildingGetSoldItem |
- | ==== sysBuildingActivateBuyItem | + | ==== sysBuildingGetMadeItem |
- | ==== sysBuildingActivateSetPrices | + | ==== sysBuildingGetDemandedItem |
- | ==== sysBuildingActivateSellItem | + | ==== sysBuildingGetProducedItem |
- | ==== sysBuildingActivateEmployeeList | + | ==== sysBuildingGetTotalSold |
+ | ^ Format | sysBuildingGetTotalSold ( Item_Name_or_Num )| | ||
+ | ^ Description | Returns the total amount of the item that has been sold (since the count was reset with *buildingresetsoldtotal). If item name is omitted or set to 0, a total of all items is provided. | | ||
+ | ^ Example | '' | ||
+ | |||
+ | ==== sysBuildingGetTotalMade ==== | ||
+ | ^ Format | sysBuildingGetTotalMade ( Item_Name_or_Num )| | ||
+ | ^ Description | Returns the total amount of the item that has been made (since the count was reset with *buildingresetmadetotal). If item name is omitted or set to 0, a total of all items is provided. | | ||
+ | ^ Example | '' | ||
+ | |||
+ | |||
+ | ===== Related System Values ===== | ||
+ | Various information the context building is provided through [[scripting: | ||
+ | \\ | ||
+ | \\ | ||
+ | **$gBuildingX**, | ||
+ | **$gBuildingCode** : Building type code - the number of the building type in the buildings editor list\\ | ||
+ | **$gBuildingNum**, | ||
+ | **$gBuildingWorldX**, | ||
+ | **$gBuildingTeam** : Team the building belongs to (or 0 if none)\\ | ||
+ | **$gBuildingCapacity** : Capacity value of the building (e.g. for homes)\\ | ||
+ | **$gBuildingSpaceRemaining** : Remaining capacity of the building (e.g. for homes)\\ | ||
+ | **$gBuildingTown** : Town building num of the town the building is in (or 0 if the building is not in a town)\\ | ||
+ | **$gBuildingScriptParam**, | ||
+ | **$gBuildingEfficiency**, | ||
+ | |||
+ | ===== Collated Player Building Information ===== | ||
+ | |||
+ | The following functions are somewhat different.. rather than being about a specific building, they return information about all the buildings a player currently owns. | ||
+ | |||
+ | ==== sysPlayerBuildingsGetTotalMade ==== | ||
+ | ^ Format | sysPlayerBuildingsGetTotalMade ( PlayerID, Item_Name_or_Num )| | ||
+ | ^ Description | Returns the total amount of the item that has been made in the player' | ||
+ | ^ Example | '' | ||
+ | |||
+ | ==== sysPlayerBuildingsGetTotalSold ==== | ||
+ | ^ Format | sysPlayerBuildingsGetTotalSold ( PlayerID, Item_Name_or_Num )| | ||
+ | ^ Description | Returns the total amount of the item that has been sold from the player' | ||
+ | ^ Example | '' | ||
scripting/reference/system_functions/buildinginformationfunctions.1580296888.txt.gz · Last modified: 2020/01/29 05:21 by mit