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scripting:reference:scriptingmainui [2020/03/09 20:04] – [ScriptedOption command] mitscripting:reference:scriptingmainui [2023/09/14 08:43] (current) – [ScriptedOption command] mit
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 ==== Notification messages ==== ==== Notification messages ====
  
-FIXME: (Link to instructions for setting up notification messages)+The notification system provides a list of messages that are shown to the user on the left side of the screen. The messages disappear after a defined time (a few seconds by default but they can be made to last longer), and if multiple messages are triggered they are queued up, giving the player a few seconds to read each one. 
 + 
 +Notification messages can be automated, generated by command or made using scripted OSD. See [[world_Setup:game_features:Notifications|Notification System Reference]] for more info. 
 + 
 +==== Main On-screen Message ==== 
 + 
 +You can use the commands:\\ 
 +***setmainscore [PLAYER_NAME],[SCORE],[MAXSCORE],[MODE],[SCORE TEXT]**\\ 
 +***setmainmsg [PLAYER_NAME],[TEXT]**\\ 
 +.. to set a message which is permanently displayed at the top left of the player's screen. Generating the TEXT for this in script, using things like game score values or details about the player status allows you to provide dynamic information about the game to the player. 
  
 ==== ScriptedOption command ===== ==== ScriptedOption command =====
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 13 - Battle system victor decision option 2 - Triggers?\\ 13 - Battle system victor decision option 2 - Triggers?\\
 14 - Battle system victor decision option 3 - Triggers?\\ 14 - Battle system victor decision option 3 - Triggers?\\
-15 - Optional extra button on towns menu, shows only for town owner - triggers Event( "TownButton", "1" )\\ +15 - Optional extra button on towns menu, shows only for town owner - triggers **Event( "TownButton", "1" )**\\ 
-16 - 2nd optional extra button on towns menu, shows for all players - triggers Event( "TownButton", "2" )\\ +16 - 2nd optional extra button on towns menu, shows for all players - triggers **Event( "TownButton", "2" )**\\ 
-17 - 3rd optional extra button on towns menu, shows only for town owner - triggers Event( "TownButton", "3" )\\ +17 - 3rd optional extra button on towns menu, shows only for town owner - triggers **Event( "TownButton", "3" )**\\ 
-18 - Help & Info menu extra option 1 -  Triggers Event( "MenuOption", "18" )\\+18 - Help & Info menu extra option 1 -  Triggers **Event( "MenuOption", "18" )**\\
 19 - Help & Info menu extra option 2 -  Triggers **Event( "MenuOption", "19" )**\\ 19 - Help & Info menu extra option 2 -  Triggers **Event( "MenuOption", "19" )**\\
 20 - 1st option available in the pub interface - Triggers **Event( "MenuOption", "20" )**\\ 20 - 1st option available in the pub interface - Triggers **Event( "MenuOption", "20" )**\\
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 30 - Additional netrek mode button: $ icon when in orbit - Triggers **Event( "MenuOption", "30" )**\\ 30 - Additional netrek mode button: $ icon when in orbit - Triggers **Event( "MenuOption", "30" )**\\
 31 - Additional netrek mode button: i icon when in orbit - Triggers **Event( "MenuOption", "31" )**\\ 31 - Additional netrek mode button: i icon when in orbit - Triggers **Event( "MenuOption", "31" )**\\
 +32 - Customises the standard building interface 'Extra Info' option. - Triggers **Event( "MenuOption", "32" )** 
 +33 - Additonal button on the building stockroom interface - Triggers **Event( "MenuOption", "32" )**
  
scripting/reference/scriptingmainui.1583802261.txt.gz · Last modified: 2020/03/09 20:04 by mit

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