scripting:reference:cutscenes:player
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| scripting:reference:cutscenes:player [2012/04/05 23:59] – mit | scripting:reference:cutscenes:player [2025/05/28 16:35] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 20: | Line 20: | ||
| section(1) | section(1) | ||
| { | { | ||
| - | // Get the local player | + | // Get the local player |
| localPlayer = Player() | localPlayer = Player() | ||
| - | + | ||
| + | // Calculate the target position | ||
| basepos = Vector() | basepos = Vector() | ||
| basepos.SetToLocalPlayerPosition() | basepos.SetToLocalPlayerPosition() | ||
| - | offset = Vector(1,0,0) | + | basepos.Add(1,0,0) |
| - | basepos.Add(offset) | + | |
| - | + | // Apply the positional blend to the player | |
| localPlayer.BlendTo( 20, basepos, 0, 0 ) | localPlayer.BlendTo( 20, basepos, 0, 0 ) | ||
| } | } | ||
| </ | </ | ||
scripting/reference/cutscenes/player.1333670393.txt.gz · Last modified: (external edit)
