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releasenotes:2020

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releasenotes:2020 [2020/02/22 18:01] – 0.75.3 mitreleasenotes:2020 [2020/04/09 05:38] (current) – [0.75.4] mit
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 - bit more UI tidying on portal building - bit more UI tidying on portal building
 - fix for potential crash if clicking screen after using control mode 27 vehicle and in transition to new world - fix for potential crash if clicking screen after using control mode 27 vehicle and in transition to new world
-- script editor now syncs script files within subfolders 
 - UI tidying; moved default construction dialog, subspaceMode 2 - UI tidying; moved default construction dialog, subspaceMode 2
 - added 'AccessAnyBuilding' triggered when there is no specific 'AccessBuilding' for the building type# - added 'AccessAnyBuilding' triggered when there is no specific 'AccessBuilding' for the building type#
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 </code> </code>
 \\ \\
 +====0.75.4==== 
 +<code> 
 +- further attempts to resolve why post-process doesnt work properly on some video cards 
 +- fix for the landscape vertex buffer being generated before the settings have been downloaded when transferring from frontend to world (caused the landscape to get messed up on some worlds) 
 +- deprecated & removed everything to do with 'fixed rewards' modes (This is much easier and more flexible done in script) 
 +- fixes for map displays sometimes showing the buildings in the wrong location in some circumstances 
 +- tweaked landscape lod settings on larger tile sizes to avoid the med LOD appearing too close to the camera. 
 +- *processmap [mode] [param] command to aid specific cases where old worlds got messed up on import 
 +- changed the way thrusters are displayed on RC 
 +- various netrek mode improvements.. optimised the starfield, added icons (some of which can be scripted), borders round the radar/map and info bar, added starfield rotation in netrek mode, gravity for netrek mode 2 based on building trigger param and trigger code = 11 
 +- remapped the scriptedoptions/Event("MenuOption",.. values for consistency 
 +- added *sendtoworld [player] [world_name] 
 +- extended range of nearest building checks so it works better on large-scale worlds 
 +- *addtoinvest can now deal with negative values 
 +- added $gTextParam populated by OSDSelect parameters that aren't values 
 +- few fixes for *notify and *notifylarge which weren't displaying their subtexts either at all or correctly 
 +- change the ordering of *effect numbers around for consistency 
 +- added *flagsreset, *flagswipeall and *flagadd (they were all previously local/dot commands so this is mostly for consistency) 
 +- made the esc menu 'world editor' and 'reload script' work if you click them 
 +- lots of script editor bits - fixes for tabbing, deleting lines, selection etc.  stopped bits of UI (like 'Engine Off' appearing over the script window). Highlighting valid * commands in the script page. Can click the chat box to focus keyboard on the chat box rather than the text page. 
 +</code>
releasenotes/2020.1582416077.txt.gz · Last modified: 2020/02/22 18:01 by mit

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