releasenotes:2020
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| releasenotes:2020 [2020/02/23 00:01] – 0.75.3 mit | releasenotes:2020 [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| Line 58: | Line 58: | ||
| - bit more UI tidying on portal building | - bit more UI tidying on portal building | ||
| - fix for potential crash if clicking screen after using control mode 27 vehicle and in transition to new world | - fix for potential crash if clicking screen after using control mode 27 vehicle and in transition to new world | ||
| - | - script editor now syncs script files within subfolders | ||
| - UI tidying; moved default construction dialog, subspaceMode 2 | - UI tidying; moved default construction dialog, subspaceMode 2 | ||
| - added ' | - added ' | ||
| Line 72: | Line 71: | ||
| </ | </ | ||
| \\ | \\ | ||
| + | ====0.75.4==== | ||
| + | < | ||
| + | - further attempts to resolve why post-process doesnt work properly on some video cards | ||
| + | - fix for the landscape vertex buffer being generated before the settings have been downloaded when transferring from frontend to world (caused the landscape to get messed up on some worlds) | ||
| + | - deprecated & removed everything to do with 'fixed rewards' | ||
| + | - fixes for map displays sometimes showing the buildings in the wrong location in some circumstances | ||
| + | - tweaked landscape lod settings on larger tile sizes to avoid the med LOD appearing too close to the camera. | ||
| + | - *processmap [mode] [param] command to aid specific cases where old worlds got messed up on import | ||
| + | - changed the way thrusters are displayed on RC | ||
| + | - various netrek mode improvements.. optimised the starfield, added icons (some of which can be scripted), borders round the radar/map and info bar, added starfield rotation in netrek mode, gravity for netrek mode 2 based on building trigger param and trigger code = 11 | ||
| + | - remapped the scriptedoptions/ | ||
| + | - added *sendtoworld [player] [world_name] | ||
| + | - extended range of nearest building checks so it works better on large-scale worlds | ||
| + | - *addtoinvest can now deal with negative values | ||
| + | - added $gTextParam populated by OSDSelect parameters that aren't values | ||
| + | - few fixes for *notify and *notifylarge which weren' | ||
| + | - change the ordering of *effect numbers around for consistency | ||
| + | - added *flagsreset, | ||
| + | - made the esc menu 'world editor' | ||
| + | - lots of script editor bits - fixes for tabbing, deleting lines, selection etc. stopped bits of UI (like ' | ||
| + | </ | ||
releasenotes/2020.1582416077.txt.gz · Last modified: (external edit)
