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releasenotes:2020 [2020/02/19 16:22] mitreleasenotes:2020 [2020/04/09 05:38] (current) – [0.75.4] mit
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 ====0.75.1==== ====0.75.1====
 <code> <code>
-extra info on portal interface 
 removed some reference to old monkeycollection.com website which no longer exists removed some reference to old monkeycollection.com website which no longer exists
 added world-dev fe mode added world-dev fe mode
-added custom portal graphic and effect 
 fix for the last row of tiled surface blocks not showin up correctly fix for the last row of tiled surface blocks not showin up correctly
 moved the regi.dat into Data\Regi to keep it separate from the main setup files moved the regi.dat into Data\Regi to keep it separate from the main setup files
 fixed the weapon pitch and aim offsets fixed the weapon pitch and aim offsets
 fix for fog-off settings not applying to new shaders fix for fog-off settings not applying to new shaders
-got the portal building working, added blur transition effects+added portal building type; added blur transition effects, added custom portal graphic and effect
 increased far clip plane based on cam dist increased far clip plane based on cam dist
 fix for the scale of entity target lead values causing entities to shoot randomnly in the opposite direction fix for the scale of entity target lead values causing entities to shoot randomnly in the opposite direction
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 new box blur shader new box blur shader
 fix for incorrect shader used on parts of the landscape in the reflection view fix for incorrect shader used on parts of the landscape in the reflection view
-new frontend +(another) new frontend (!)
-added portal building type+
 fixes for the in-game minibrowser fixes for the in-game minibrowser
 bits to allow local/virtual worlds to parse and use the full map data, incl. spawn zones bits to allow local/virtual worlds to parse and use the full map data, incl. spawn zones
 deprecated & removed old teleport code deprecated & removed old teleport code
 added sysBuildingSetMessage( Text ) added sysBuildingSetMessage( Text )
-corrected type on sysDeactivateRangeEvent (was sysDeactivateRangeEventEvent)+corrected typo on sysDeactivateRangeEvent (was sysDeactivateRangeEventEvent)
 renamed sysIsInTown to sysPlayerIsInTown, and sysIsInSpawnZone to sysPlayerIsInSpawnZone as they were both context-player specific functions and not consistently named renamed sysIsInTown to sysPlayerIsInTown, and sysIsInSpawnZone to sysPlayerIsInSpawnZone as they were both context-player specific functions and not consistently named
 added separate process by which world servers register themselves with the web listing (when not 'official' AT servers) added separate process by which world servers register themselves with the web listing (when not 'official' AT servers)
-changed skybox rendering so that it doesnt if the 'bottom.png' of the skybox is missing+changed skybox rendering so that it doesnt fail if the 'bottom.png' of the skybox is missing
 fix for fog on the water rendering not always matching the rest of the environment fix for fog on the water rendering not always matching the rest of the environment
 navgalaxy on world testing navgalaxy on world testing
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 </code> </code>
 \\ \\
 +**22-Feb-20**\\ 
 +====0.75.3==== 
 +<code> 
 +- wildlife spawn mode 2 
 +- fix for groundshader textures being applied to towns when autotexgenmode isnt 5 
 +- added devip option 
 +- bit more UI tidying on portal building 
 +- fix for potential crash if clicking screen after using control mode 27 vehicle and in transition to new world 
 +- UI tidying; moved default construction dialog, subspaceMode 2 
 +- added 'AccessAnyBuilding' triggered when there is no specific 'AccessBuilding' for the building type# 
 +- rearranged keys for weapons control mode 1 
 +- fix for possible crash if aborting connection mid-landscape gen 
 +- rule about membership affecting total number of buildings that can be owned is only applied if a specific flag is set in serverconfig.txt (NONMEMBERSBUILDINGLIMITS=1) 
 +- made the .savegentex 'browse for folder' button work 
 +- various script editor fixes for cursor inconsistencies on lines with tabs, sync system supports subfolders 
 +- gentex system uses textures instead of old bitmap specific functions 
 +- standardising shader formats 
 +- fix for lack of item inventory check on TargetWildlife weapon control 
 +- fix for 3d font appearance when in topdown mode 
 +</code> 
 +\\ 
 +====0.75.4==== 
 +<code> 
 +- further attempts to resolve why post-process doesnt work properly on some video cards 
 +- fix for the landscape vertex buffer being generated before the settings have been downloaded when transferring from frontend to world (caused the landscape to get messed up on some worlds) 
 +- deprecated & removed everything to do with 'fixed rewards' modes (This is much easier and more flexible done in script) 
 +- fixes for map displays sometimes showing the buildings in the wrong location in some circumstances 
 +- tweaked landscape lod settings on larger tile sizes to avoid the med LOD appearing too close to the camera. 
 +- *processmap [mode] [param] command to aid specific cases where old worlds got messed up on import 
 +- changed the way thrusters are displayed on RC 
 +- various netrek mode improvements.. optimised the starfield, added icons (some of which can be scripted), borders round the radar/map and info bar, added starfield rotation in netrek mode, gravity for netrek mode 2 based on building trigger param and trigger code = 11 
 +- remapped the scriptedoptions/Event("MenuOption",.. values for consistency 
 +- added *sendtoworld [player] [world_name] 
 +- extended range of nearest building checks so it works better on large-scale worlds 
 +- *addtoinvest can now deal with negative values 
 +- added $gTextParam populated by OSDSelect parameters that aren't values 
 +- few fixes for *notify and *notifylarge which weren't displaying their subtexts either at all or correctly 
 +- change the ordering of *effect numbers around for consistency 
 +- added *flagsreset, *flagswipeall and *flagadd (they were all previously local/dot commands so this is mostly for consistency) 
 +- made the esc menu 'world editor' and 'reload script' work if you click them 
 +- lots of script editor bits - fixes for tabbing, deleting lines, selection etc.  stopped bits of UI (like 'Engine Off' appearing over the script window). Highlighting valid * commands in the script page. Can click the chat box to focus keyboard on the chat box rather than the text page. 
 +</code>
releasenotes/2020.1582150920.txt.gz · Last modified: 2020/02/19 16:22 by mit

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