releasenotes:2020
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releasenotes:2020 [2020/02/19 13:48] – mit | releasenotes:2020 [2020/04/09 05:38] (current) – [0.75.4] mit | ||
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===== 2020 Release Notes ===== | ===== 2020 Release Notes ===== | ||
\\ | \\ | ||
- | **0.75.2**\\ | + | ====0.75.1==== |
< | < | ||
- | moved portal display to a separate window | ||
- | added extra format checks on creation of post-process render targets, added debug info to FE graphic options | ||
- | added pointlight to portal and fixed the lighting | ||
- | fixed the radar map (and moved all the code for it to a sensible place) | ||
- | some more bits workin on the script editor | ||
- | fixed the default turret position | ||
- | moved the default .savegentex output location to the user appdata folder | ||
- | various fixes that mean the landscape is properly/ | ||
- | changed orientation of weapon models to match the vehicles and etc | ||
- | </ | ||
- | \\ | ||
- | **0.75.1**\\ | ||
- | < | ||
- | extra info on portal interface | ||
removed some reference to old monkeycollection.com website which no longer exists | removed some reference to old monkeycollection.com website which no longer exists | ||
added world-dev fe mode | added world-dev fe mode | ||
- | added custom portal graphic and effect | ||
fix for the last row of tiled surface blocks not showin up correctly | fix for the last row of tiled surface blocks not showin up correctly | ||
moved the regi.dat into Data\Regi to keep it separate from the main setup files | moved the regi.dat into Data\Regi to keep it separate from the main setup files | ||
fixed the weapon pitch and aim offsets | fixed the weapon pitch and aim offsets | ||
fix for fog-off settings not applying to new shaders | fix for fog-off settings not applying to new shaders | ||
- | got the portal building | + | added portal building |
increased far clip plane based on cam dist | increased far clip plane based on cam dist | ||
fix for the scale of entity target lead values causing entities to shoot randomnly in the opposite direction | fix for the scale of entity target lead values causing entities to shoot randomnly in the opposite direction | ||
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new box blur shader | new box blur shader | ||
fix for incorrect shader used on parts of the landscape in the reflection view | fix for incorrect shader used on parts of the landscape in the reflection view | ||
- | new frontend | + | (another) |
- | added portal building type | + | |
fixes for the in-game minibrowser | fixes for the in-game minibrowser | ||
bits to allow local/ | bits to allow local/ | ||
deprecated & removed old teleport code | deprecated & removed old teleport code | ||
added sysBuildingSetMessage( Text ) | added sysBuildingSetMessage( Text ) | ||
- | corrected | + | corrected |
renamed sysIsInTown to sysPlayerIsInTown, | renamed sysIsInTown to sysPlayerIsInTown, | ||
added separate process by which world servers register themselves with the web listing (when not ' | added separate process by which world servers register themselves with the web listing (when not ' | ||
- | changed skybox rendering so that it doesnt if the ' | + | changed skybox rendering so that it doesnt |
fix for fog on the water rendering not always matching the rest of the environment | fix for fog on the water rendering not always matching the rest of the environment | ||
navgalaxy on world testing | navgalaxy on world testing | ||
Line 52: | Line 36: | ||
export owners can now use their own export buildings | export owners can now use their own export buildings | ||
fix for under construction buildings still running the production cycle | fix for under construction buildings still running the production cycle | ||
+ | </ | ||
+ | ====0.75.2==== | ||
+ | < | ||
+ | moved portal display to a separate window | ||
+ | added extra format checks on creation of post-process render targets, added debug info to FE graphic options | ||
+ | added pointlight to portal and fixed the lighting | ||
+ | fixed the radar map (and moved all the code for it to a sensible place) | ||
+ | some more bits workin on the script editor | ||
+ | fixed the default turret position | ||
+ | moved the default .savegentex output location to the user appdata folder | ||
+ | various fixes that mean the landscape is properly/ | ||
+ | changed orientation of weapon models to match the vehicles and etc | ||
+ | </ | ||
+ | \\ | ||
+ | **22-Feb-20**\\ | ||
+ | ====0.75.3==== | ||
+ | < | ||
+ | - wildlife spawn mode 2 | ||
+ | - fix for groundshader textures being applied to towns when autotexgenmode isnt 5 | ||
+ | - added devip option | ||
+ | - bit more UI tidying on portal building | ||
+ | - fix for potential crash if clicking screen after using control mode 27 vehicle and in transition to new world | ||
+ | - UI tidying; moved default construction dialog, subspaceMode 2 | ||
+ | - added ' | ||
+ | - rearranged keys for weapons control mode 1 | ||
+ | - fix for possible crash if aborting connection mid-landscape gen | ||
+ | - rule about membership affecting total number of buildings that can be owned is only applied if a specific flag is set in serverconfig.txt (NONMEMBERSBUILDINGLIMITS=1) | ||
+ | - made the .savegentex ' | ||
+ | - various script editor fixes for cursor inconsistencies on lines with tabs, sync system supports subfolders | ||
+ | - gentex system uses textures instead of old bitmap specific functions | ||
+ | - standardising shader formats | ||
+ | - fix for lack of item inventory check on TargetWildlife weapon control | ||
+ | - fix for 3d font appearance when in topdown mode | ||
+ | </ | ||
+ | \\ | ||
+ | ====0.75.4==== | ||
+ | < | ||
+ | - further attempts to resolve why post-process doesnt work properly on some video cards | ||
+ | - fix for the landscape vertex buffer being generated before the settings have been downloaded when transferring from frontend to world (caused the landscape to get messed up on some worlds) | ||
+ | - deprecated & removed everything to do with 'fixed rewards' | ||
+ | - fixes for map displays sometimes showing the buildings in the wrong location in some circumstances | ||
+ | - tweaked landscape lod settings on larger tile sizes to avoid the med LOD appearing too close to the camera. | ||
+ | - *processmap [mode] [param] command to aid specific cases where old worlds got messed up on import | ||
+ | - changed the way thrusters are displayed on RC | ||
+ | - various netrek mode improvements.. optimised the starfield, added icons (some of which can be scripted), borders round the radar/map and info bar, added starfield rotation in netrek mode, gravity for netrek mode 2 based on building trigger param and trigger code = 11 | ||
+ | - remapped the scriptedoptions/ | ||
+ | - added *sendtoworld [player] [world_name] | ||
+ | - extended range of nearest building checks so it works better on large-scale worlds | ||
+ | - *addtoinvest can now deal with negative values | ||
+ | - added $gTextParam populated by OSDSelect parameters that aren't values | ||
+ | - few fixes for *notify and *notifylarge which weren' | ||
+ | - change the ordering of *effect numbers around for consistency | ||
+ | - added *flagsreset, | ||
+ | - made the esc menu 'world editor' | ||
+ | - lots of script editor bits - fixes for tabbing, deleting lines, selection etc. stopped bits of UI (like ' | ||
</ | </ |
releasenotes/2020.1582141737.txt.gz · Last modified: 2020/02/19 13:48 by mit