releasenotes:2020
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===== 2020 Release Notes ===== | ===== 2020 Release Notes ===== | ||
+ | \\ | ||
+ | ====0.75.1==== | ||
< | < | ||
- | [vers]0.75.2 | ||
- | moved portal display to a separate window | ||
- | added extra format checks on creation of post-process render targets, added debug info to FE graphic options | ||
- | added pointlight to portal and fixed the lighting | ||
- | fixed the radar map (and moved all the code for it to a sensible place) | ||
- | some more bits workin on the script editor | ||
- | fixed the default turret position | ||
- | moved the default .savegentex output location to the user appdata folder | ||
- | various fixes that mean the landscape is properly/ | ||
- | changed orientation of weapon models to match the vehicles and etc | ||
- | [vers] 0.75.1 | ||
- | extra info on portal interface | ||
removed some reference to old monkeycollection.com website which no longer exists | removed some reference to old monkeycollection.com website which no longer exists | ||
added world-dev fe mode | added world-dev fe mode | ||
- | added custom portal graphic and effect | ||
fix for the last row of tiled surface blocks not showin up correctly | fix for the last row of tiled surface blocks not showin up correctly | ||
moved the regi.dat into Data\Regi to keep it separate from the main setup files | moved the regi.dat into Data\Regi to keep it separate from the main setup files | ||
fixed the weapon pitch and aim offsets | fixed the weapon pitch and aim offsets | ||
fix for fog-off settings not applying to new shaders | fix for fog-off settings not applying to new shaders | ||
- | got the portal building | + | added portal building |
increased far clip plane based on cam dist | increased far clip plane based on cam dist | ||
fix for the scale of entity target lead values causing entities to shoot randomnly in the opposite direction | fix for the scale of entity target lead values causing entities to shoot randomnly in the opposite direction | ||
Line 29: | Line 17: | ||
new box blur shader | new box blur shader | ||
fix for incorrect shader used on parts of the landscape in the reflection view | fix for incorrect shader used on parts of the landscape in the reflection view | ||
- | new frontend | + | (another) |
- | added portal building type | + | |
fixes for the in-game minibrowser | fixes for the in-game minibrowser | ||
bits to allow local/ | bits to allow local/ | ||
deprecated & removed old teleport code | deprecated & removed old teleport code | ||
added sysBuildingSetMessage( Text ) | added sysBuildingSetMessage( Text ) | ||
- | corrected | + | corrected |
renamed sysIsInTown to sysPlayerIsInTown, | renamed sysIsInTown to sysPlayerIsInTown, | ||
added separate process by which world servers register themselves with the web listing (when not ' | added separate process by which world servers register themselves with the web listing (when not ' | ||
- | changed skybox rendering so that it doesnt if the ' | + | changed skybox rendering so that it doesnt |
fix for fog on the water rendering not always matching the rest of the environment | fix for fog on the water rendering not always matching the rest of the environment | ||
navgalaxy on world testing | navgalaxy on world testing | ||
Line 49: | Line 36: | ||
export owners can now use their own export buildings | export owners can now use their own export buildings | ||
fix for under construction buildings still running the production cycle | fix for under construction buildings still running the production cycle | ||
- | [vers] | + | </ |
- | repathing world scripts | + | ====0.75.2==== |
- | script projects | + | <code> |
- | when efficiency calc = 10, buildings dont produce at all if efficiency is 0% (i.e owner does not have skill) | + | moved portal display |
- | Production time and cost calcs now round to nearest int | + | added extra format checks on creation of post-process render targets, added debug info to FE graphic options |
- | possible fix for weird script behaviour - while loops with a return() statement inside them wouldnt reset their loop counter and would eventually begin falling out immediately (once the while loop has returned | + | added pointlight |
- | check to prevent dodgy skill data crashing census | + | fixed the radar map (and moved all the code for it to a sensible place) |
- | latest atrac scripts | + | some more bits workin |
- | fix for exports building blank ui | + | fixed the default turret position |
- | adjusted death news ranking | + | moved the default |
- | removed debug output | + | various fixes that mean the landscape is properly/fully regenerated when it is changed |
- | [vers] 0.75.0.4 | + | changed |
- | Buildings | + | </ |
- | settings -> building -> buildingRestore Mode = 6 ; building repair costs cash proportional | + | \\ |
- | various lil adjustments to buy price limits | + | **22-Feb-20**\\ |
- | updated | + | ====0.75.3==== |
- | updated | + | < |
- | Under construction buildings are removed if owner dies (DeathEffect 3) | + | - wildlife spawn mode 2 |
- | Investment | + | - fix for groundshader textures being applied to towns when autotexgenmode isnt 5 |
- | fix for no-build zones not working | + | - added devip option |
- | fix for fishing counts getting reset when graphics reset | + | - bit more UI tidying |
- | fix for ' | + | - fix for potential crash if clicking |
- | added option | + | - UI tidying; moved default construction dialog, subspaceMode |
- | Stopped auto eating from consuming fish from inventory | + | - added 'AccessAnyBuilding' |
- | [vers] 0.75.0.3 | + | - rearranged keys for weapons |
- | town trades list now includes buildings set with infinite investment | + | - fix for possible crash if aborting connection mid-landscape gen |
- | production efficiency recalculated when a building changes ownership | + | - rule about membership affecting total number of buildings that can be owned is only applied if a specific flag is set in serverconfig.txt (NONMEMBERSBUILDINGLIMITS=1) |
- | added *eventallbuildingsoftype [type], | + | - made the .savegentex |
- | eff recalc | + | - various script editor fixes for cursor inconsistencies |
- | building efficiency recalculted for player when they gain a skill | + | - gentex system uses textures instead of old bitmap specific functions |
- | when buidlings-> | + | - standardising shader formats |
- | production run updates | + | - fix for lack of item inventory check on TargetWildlife weapon |
- | min price setting is always 2 above base price | + | - fix for 3d font appearance |
- | replaced weekly tournament button with guide button | + | </ |
- | fix for model flames taking velocity of first player | + | \\ |
- | replaced weekly tournament button with a 'help guide' button | + | ====0.75.4==== |
- | spawn zones can now be viewed in the map editor | + | < |
- | no build zones can now be added in the map editor | + | - further attempts to resolve why post-process doesnt work properly on some video cards |
- | if a client who has paid for membership joins a world which doesnt know about it yet, the client will automatically notify the server to update the membership status | + | - fix for the landscape vertex buffer being generated |
- | all trailers = 2x capacity | + | - deprecated & removed |
- | sysGenerateTopPlayerVarsList now omits players who are dead. | + | - fixes for map displays sometimes showing |
- | moved a couple of server files to the StoredData | + | - tweaked landscape lod settings |
- | added system to reduce nutritional benefits of food items depending on how often they' | + | - *processmap |
- | acrivate RC unit button | + | - changed the way thrusters are displayed |
- | cargo rules = 2, enforces minimum/maximum sale and rental price for buildings | + | - various netrek mode improvements.. optimised |
- | holding shift now steps up in sheckles on various controls that previously didnt support that. (e.g. set sell price) | + | - remapped |
- | buildings that are under construction can now be sold | + | - added *sendtoworld |
- | updates to non-member limitations | + | - extended range of nearest |
- | ingame store available from home screen | + | - *addtoinvest can now deal with negative values |
- | *playsound [name] [num] ; num >= 1000 triggers built-in sound effects | + | - added $gTextParam populated by OSDSelect parameters |
- | added function for generating building construction base price estimates | + | - few fixes for *notify |
- | resident' | + | - change |
- | Added item base price calculations | + | - added *flagsreset, *flagswipeall |
- | cargo rules = 2, owner can trade at own building, can't access stockroom | + | - made the esc menu 'world editor' |
- | under construction plots can be sold | + | - lots of script editor bits - fixes for tabbing, deleting lines, selection etc. stopped bits of UI (like 'Engine Off' |
- | building process = 16, amount of primary and secondary item is same, defined by material price in bdat | + | |
- | added *settings -> economy -> Price change limit days (and replication of state) | + | |
- | added *settings -> economy -> Force buying and selling ; items cannot be set as 'not buying' | + | |
- | changed | + | |
- | initial player age set to 16 instead of 12 | + | |
- | water tiles can be removed using map editor erase tool | + | |
- | fix for leave screen not showing | + | |
- | when current vehicle is sold, player is reverted to the default one, not vehicle 1 | + | |
- | added script function sysGetBuildingTypeTechLevel | + | |
- | added script variable $gBuildingTenantID | + | |
- | fixed height of smoke effect on *effect [player] 9 | + | |
- | fixed up some server exit memory leaks | + | |
- | added ' | + | |
- | *settings | + | |
- | added warehouse building type | + | |
- | added new systems to allow the modification of the town settings structure | + | |
- | added *townmarkersetbuilding [markernum] [buildingnum] to allow manual fix of out-of-sync town marker/ | + | |
- | *settings -> Buildings -> Efficiency calc = 10, building is 100% efficient as long as the owner has the building' | + | |
- | *settings -> Economy -> Cargo Rules = 2, cannot add or remove stocks from building (except homes). | + | |
- | various UI changes to support the above | + | |
- | correction for weapon fire direction when firing from RC | + | |
- | employee list script button option | + | |
- | per-crow camera mode override | + | |
- | option for hornball pitch to have invisible walls (subgame -> ballgames > 20 ) | + | |
- | option to cap hornball power bar rather than having it reset (subgame -> horn mode 4, 5, 6, 7) | + | |
- | & | + | |
- | when in first person, local player vehicle is now rendered separately so can fiddle with the drawdist without affecting the main view (i.e. fixes flickering water when in first person view) | + | |
- | moved secondary weapon to f1 by default | + | |
- | added jet engine noise (vehicle | + | |
- | [vers] 0.74.2.1 | + | |
- | missile guidance system fixes | + | |
- | prox system used on robocrows now applies to standard vehicles too | + | |
- | fix for insert/ | + | |
- | new icons | + | |
- | some fiddling about with weapons | + | |
- | killer rabbits bits | + | |
- | economy -> passive work rate setting | + | |
- | active employment wip | + | |
- | changed price display so sheckle values less than 100s with 0d will show (for example) 99s0d instead of 99s | + | |
- | *settings -> economy -> security level 5 for disabling jobs for players with multis | + | |
- | [vers] 0.74.2.0 | + | |
- | added settings | + | |
- | some building ui changes for active employment bits | + | |
- | high scores show only sheckles when total is > 1000s | + | |
- | added *debugminigame [gameid] [instanceid] | + | |
- | minigame bits | + | |
- | fixes for biplane first person cam and tailgunner mode | + | |
- | added mod/op button to reset the chess | + | |
- | added to-let sign (similar to the for sale one) | + | |
- | trailers no long appear | + | |
- | removed custom texas holdem disconnect bit that wasnt suitable.. | + | |
- | shader | + | |
- | latest atractor world scripts | + | |
- | fix for spin rotation of buildings (e.g. windmills) changing | + | |
- | fix for tractor customisation not being reset when a player leaves | + | |
- | fix for tractor customisation disappearing when screen | + | |
- | updated ingame store products | + | |
- | some lighting fixes | + | |
- | [vers] 0.74.1.9 | + | |
- | few modifications | + | |
- | first pass on some active employment bits | + | |
- | lighting improvements | + | |
- | fix for the flame from the top of the oil refineries taking on the velocity of a player in the world at random. What a fun bug :) | + | |
- | If you've got no job, dollar signs show up above buildings that have employment available and that you've got the skill for. | + | |
- | [vers] 0.74.1.8 | + | |
- | update replicated speed | + | |
- | simplified shader option | + | |
- | fix for 'sell to building' | + | |
- | work on employee effect mode 2 (' | + | |
- | added 'for sale' | + | |
- | added test command | + | |
- | extra logging on barter transaction | + | |
- | player list selection now sticks to a selected billingID to avoid it occasionally changing when players join & leave | + | |
- | entity explosion | + | |
- | fix for change vehicle check not considering trailer inventory size modification | + | |
- | fix for fire effects on exploded vehicles | + | |
- | fix for flight physics bank/lift calculation | + | |
- | building placement height adjusted to compensate for buildings that have a built-in subsurface area | + | |
- | debug stuff | + | |
- | fix for player list selection changing occasionally | + | |
- | fix for stockroom transfer list allowing over-stocking of some items. fix on server to make sure that no items are lost. | + | |
- | adding confirmation screen for ' | + | |
- | added some extra logging stuff on barter transactions | + | |
- | fix for *buildproddebug incorrectly reporting employee frozen | + | |
- | moved deaths from the main server log and added em to the a separate ' | + | |
- | filter some of the server news events to avoid duplicates | + | |
- | set house limit to 15 | + | |
- | house construction limited to 12 | + | |
- | added *exportitemadjust [itemname/ | + | |
- | global export prices now slightly more inclined to head to the middle of their range | + | |
- | Extra messaging to alert when IMP file is being fetched from the game rather than the web content server | + | |
- | Imp uploader updated to cope with different world names | + | |
- | fix for overriden mouse control not resetting when windows closed | + | |
- | latest content (wizard hat, headphones) | + | |
- | fix for adding streetlights in map ed | + | |
- | fix for overbright crops | + | |
- | fire and firework effects | + | |
- | fix for renter value going wrong when buying a building | + | |
- | added .testdec | + | |
- | indicator | + | |
- | renter is no longer removed when purchasing a buildng that is rented out | + | |
- | various fishing bits | + | |
- | extra info on *buildproddebug | + | |
- | corrected min investment text. | + | |
- | Miniops now show up as Mod] rather than Op] | + | |
- | [vers] 0.74.1.0 | + | |
- | new purchasable items ; fishing equipment, movie camera, purple skin, 3 new decorations | + | |
- | race UI tweaks | + | |
- | various additions to fishing. | + | |
- | fix for port that will take infinite items | + | |
- | nightime brightness control | + | |
- | brightness | + | |
- | fix for crow not appearing | + | |
- | removed .crow and .help | + | |
- | controls for buy and sell to buildings now cap their values to appropriate maximums (e.g. can't attempt to sell more than you're carrying) | + | |
- | fix for one item being missing from the export trade list when changing item in EXPORTS building | + | |
- | tidying up disdlay on workhouse buildings: wage shown on workhouse button etc | + | |
- | starting in home doesnt block other buttons | + | |
- | RaceWinner event and some extra stuff on racing to automatically time out race more quickly | + | |
- | *pokerreset command | + | |
- | *raceleave command | + | |
- | Workhouse now has control for setting wage | + | |
- | Can select and fire employees individually | + | |
- | Chat now picks up any modifications to username made by server (e.g If player is duplicated) | + | |
- | server gateway page lists stats for connections and number of refusals | + | |
- | account uid provided by getloc response | + | |
- | [vers]0.74.0.6 | + | |
- | owners of export buildings can now change one of their export items once every 24 hours | + | |
- | added API for getting a basicUID from the AT userbase | + | |
- | properly | + | |
- | Default to WASD controls | + | |
- | Esc then O, game options | + | |
- | [vers] 0.74.0.5 | + | |
- | changed *buildingwageproddebug to *buildproddebug [buildnum] and added more details to the output | + | |
- | response | + | |
- | support for setting of wage (and grant amount) for Workhouse building | + | |
- | fix for broken keyvalue loading. Extended | + | |
- | added command *workhousefix | + | |
- | game options screen bits | + | |
- | removed | + | |
- | workshop and export buildings in commercial buildings category | + | |
- | fix for workhouse not removing old employee properly when a new one joins and its full | + | |
- | added bongometer and *bongoworshiplevel [val], | + | |
- | fixed crow spec cam height | + | |
- | buildings set to appear on map now show without waiting for their name to be downloaded | + | |
- | 'purchased items' | + | |
- | steamid fields added to ban records | + | |
- | fixed stupid code | + | |
- | fix for multiple keyvalues causing server crash | + | |
- | *bongoworshiplevel curr, | + | |
- | randomised smoke times | + | |
- | remote trailers revert to straight more quickly | + | |
- | fix for textures showing incorrectly on map editor screens | + | |
- | fix for *vehicle 25 allowing access to a weirded vehicle 1 | + | |
- | new town pattern map system also writes to the main, global pattern map to reduce the amount of nastiness when lods overlap | + | |
- | fix for various bits of texture badness (including missing textures | + | |
- | [vers]0.74.0.3 | + | |
- | fix for export building having its profit margin upside down, and added system to auto-update export building prices according to current global export rates each production run | + | |
- | fix for server not properly checking for available file transfer send slots and just aborting | + | |
- | engine off label moved to the right when the low fuel indicator icon is active | + | |
- | ornamental | + | |
- | moved families and banking.dat to StoredData | + | |
- | Fix for census not updating between 1 jan,yr 0 to 2 mar,yr 0 | + | |
- | fixes for world news | + | |
- | export prices automatic adjustment based on previous export rates and small random variation | + | |
- | official atractor servers set flag in welcome message | + | |
- | When a permit is purchased, it is applied immediately | + | |
- | [vers] 0.74.0 | + | |
- | fix for *exportpriceset not using correct value for max price | + | |
- | response msg for *redeemcodeadd | + | |
- | *activatescreen 21 triggers the residency Permit purchase screen | + | |
- | added option | + | |
- | error message response if user tries to use Residency Permit multiple times | + | |
- | item redeem code option to apply the redeemed item immediately | + | |
- | decoration items can now be applied through purchased inventory screens | + | |
- | added $gPlayerIsResident | + | |
- | worldnews linked | + | |
- | redeem code sequence; added *redeemcodeadd [email] [code] [itemdefid] and *redeemcodecheck [email] | + | |
- | added $gNumAlive, $gTotalMoneySupply, | + | |
- | added *exportitemdebug [itemname] | + | |
- | added *exportitem [player] [quantity] [itemname] | + | |
- | ingame store tweaks | + | |
- | added script sysvalue: | + | |
- | added 'Local Store' building type (which can be built in both residential and commercial districts) | + | |
- | various ui additions for the ingame store | + | |
- | weekly tournament saves | + | |
- | weekly tournament | + | |
- | weekly tournament button linked to server event -> " | + | |
- | weekly tourney stuff | + | |
- | *weeklytournamentactivate | + | |
- | atractor getloc integration with user and world DB | + | |
- | b&p for ingame store | + | |
- | at frontend reporting error messages if getloc response errors (e.g. if game is full) | + | |
- | decoration items rendered | + | |
- | smoke effects | + | |
- | upped max (theoretical) server capacity | + | |
- | messages | + | |
- | new contentarchive bits | + | |
- | workshop shows if you're employed | + | |
- | fix for some items missing | + | |
- | tasklist.dat moved to StoredData | + | |
- | flags.dat moved to StoredData | + | |
- | moved serverglobals to StoredData folder | + | |
- | delete nearest forest will delete tree lines too | + | |
- | Separate town pattern maps for ground shader | + | |
- | Various bits of refactoring and simplification of the landscape render | + | |
- | Fix for export prices save not working | + | |
- | export buildings show up in the town trades list | + | |
- | export building screens | + | |
- | moved keyvalue save files to ' | + | |
- | export prices load & save | + | |
- | FT info request cleanup | + | |
- | templates for weekly tournament | + | |
- | exports building type | + | |
- | wip support for automated caching through file transfer system | + | |
- | added *exportpriceset [item],minprice, | + | |
- | added sysGetExportPrice( item ) | + | |
- | prep for weapons.txt to come through WorldFT | + | |
- | ingame store icons. | + | |
- | workhouse | + | |
- | linking in permit purchase prompt screen and store | + | |
- | for official at servers, when user doesnt have permit they can only have 1 house | + | |
- | server check for district construction rules | + | |
- | permit purchase prompt | + | |
- | bit of tidyin on script parsing | + | |
- | residence permit support, linking in screen to prompt user when they need one | + | |
- | added birdies | + | |
- | added *listusers command | + | |
- | players moved back to holding area ; end of alpha | + | |
- | some work on custom ingame storefront | + | |
- | player struct worldpos made private with accessor to set it.. mangling | + | |
- | changing PLAYER_STRUCT to a class so can block the writing of worldpos | + | |
- | steam inventory updated when a call to the overlay store completes | + | |
- | fix for building sound events (e.g. bongochimp descent) not getting updated when in small | + | |
- | added *logflush to trigger immediate save of the server logs | + | |
- | idle timer updates when in small | + | |
- | info and census screens combined, guide link to website | + | |
- | various bits of code tidyin | + | |
- | town roads layout now applied to the groundshader patternmap at runtime based on the location of towns | + | |
- | added tick icon to indicate purchased items that are currently selected/active | + | |
- | added town districts system | + | |
- | scripted osd RECT type can be made clickable if given a name | + | |
- | added new scripted osd type ' | + | |
- | auto-away timer now active when in small | + | |
- | added *setallplayervar [playervarNum] [value] to set a player var value for all alive players | + | |
- | added script functions: | + | |
- | sysNumPlayersWithPlayerVarVal( VarNum, Value ) | + | |
- | (e.g. sysNumPlayersWithPlayerVarVal( 6, 2 ) returns number of players with $gPlayerVar[6] | + | |
- | sysGenerateTopPlayerVarsList( VarNum, NUm players to list ) | + | |
- | (e.g. sysGenerateTopPlayerVarsList( 6, 3 ) generates a list of the 3 players with the highest value for playervar[6]) | + | |
- | sysGetTopPlayer( index) | + | |
- | (e.g. after calling | + | |
- | added ' | + | |
- | removed test code | + | |
- | fix for bought items not appearing in town trades list if building had more than enough invest to cover purchases | + | |
- | town trades list | + | |
- | serverconfig flag ' | + | |
- | added *countdown | + | |
- | fixed up building | + | |
- | [vers] 0.73.1.0 | + | |
- | dont save options before loading em! :) | + | |
- | handling players leaving and withdrawing challenges in game lobby | + | |
- | ui tweaks | + | |
- | quiet mode | + | |
- | leave button | + | |
- | some Ui graphic bits & pieces | + | |
- | Rc duel ranking on webnews sports pages | + | |
- | added SubgameWebpostDuelScore( subgameid, postpath ) | + | |
- | refactored webposting to get posting URL root from centralised source | + | |
- | various fixes to fix problems quitting small mode when disconnected | + | |
- | elo calculation for duel ranking on web news pages | + | |
- | safety check for invalid hornball goal being added to map | + | |
- | news website layout bits | + | |
- | fix for made-item production rates not increasing when using multiple employees and employee effect mode 1 | + | |
- | change so that when a building makes a product over a number of production cycles (e.g vehicle factory) multiple employees will instead reduce the production time | + | |
- | added business story posts | + | |
- | added info posted to atractor/ | + | |
- | atractor news page now accepts ?world param to support multiple servers | + | |
- | added server status to web news page | + | |
- | Server posting status data to webserver | + | |
- | control flag added so that the subgameUI is reset when a player newly joins a replicated lobby subgame | + | |
- | player popup mute option functional | + | |
- | Loading of steam avatar images for player popup screen | + | |
- | [vers] 0.73.0.6 | + | |
- | player popup screen rejigged | + | |
- | memory leak tidyups | + | |
- | fix for 3d sound buffer tracking and removal of 'out of 3d sound buffers' | + | |
- | initialisation of wars data | + | |
- | fix for incorrect news message for buying a building | + | |
- | fix for incorrect check on wage cycle production for made items | + | |
- | added limit so that buildings with 2 made items dont keep making the second item without limit | + | |
- | changed some bits around so can track small and quiet mode status (etc) | + | |
- | fix for 'can' | + | |
- | added workhouse building type | + | |
- | destroyed vehicle effect = 2, changed so that the player will respawn in the nearest type 1 spawn zone when vehicle is destroyed | + | |
- | reset subgameui | + | |
- | subgame lobby stuff | + | |
- | more work on challenge lobby subgame | + | |
- | various bits of code to deal with subgameUIActivate challenge screens and flow | + | |
- | moved tractor customisation stuff to an archive | + | |
- | added support for mounting multiple archives | + | |
- | tractor customisation replication | + | |
- | removed .fish | + | |
- | tractor customisation replication | + | |
- | set up for defining servers as ' | + | |
- | trailer affects inventory capacity | + | |
- | trying out an extra light at nighttime | + | |
- | trailer rendering | + | |
- | fix for being able to overstock items in the house and cause inventory badness and missing items | + | |
- | challenge system within subgameUI | + | |
- | static physics objects tracked and removed when appropriate | + | |
- | frontend UI tweaks | + | |
- | esc menu info screen redirected to proper place when clicked | + | |
- | collision improvements for robocrows | + | |
- | barter screen value control supports holding button | + | |
- | when holding shift, value controls increment in multiples of 100 (i.e. sheckles instead of denari) | + | |
- | added SubgameActivateUI( SubgameID, Mode ) for replicating player lists (etc) | + | |
- | [vers]0.73.0.2 | + | |
- | added jehovah rent paid to *econstats | + | |
- | extra info on *econstats command | + | |
- | fix for stupid bug in employee counting | + | |
- | a pantload more econ stats | + | |
- | fix for wage production cycle happening after building production | + | |
- | fix for buildings still producing when they haven' | + | |
- | changed the building remove employee stuff so that it keeps the employee list correctly ordered | + | |
- | spaces removed from steam user names | + | |
- | when a renter is kicked from a house because owner changes, they take all the house stocks with them | + | |
- | added while gone message to indicate when tenancy has ended because owner has changed | + | |
- | changed the way buildings data is saved so it doesnt happen too many times in one period | + | |
- | backward compatability on the web file transfer thing + client version stored in serverPlayer struct | + | |
- | imp files uploaded to web server and fetched from web server by client to reduce game-server bandwidth and improve download reliability | + | |
- | fix for sales not going into investment in jehovah owned buildings | + | |
- | adding in web download of imp files | + | |
- | sales to jehovah buildings now go to invest up to 10s | + | |
- | *removetenant ignores rental minimum term | + | |
- | added *removetenant [building_num] | + | |
- | added *removetenant [building_num] | + | |
- | [vers]0.72.3.6 | + | |
- | new frontend logo | + | |
- | linking in steam inventory | + | |
- | various worldnews additions and improvements | + | |
- | when deatheffect = 3,4,5,6 server now also clears investment from buildings when someone dies | + | |
- | *suicide commmand removed for now | + | |
- | added storeroom to home screen | + | |
- | if player hasn't enough cash to pay rent, but has money invested in buildings, the rent money will automatically be removed from investment | + | |
- | econ stats now posted every 6 game months | + | |
- | web graphs for world news | + | |
- | added alive players count to econ stats | + | |
- | yearly econ stats posting | + | |
- | *econstats | + | |
- | added econstats command | + | |
- | tweaks to the efficiency calc when using employee effect mode = 1 | + | |
- | employee effect mode = 1, makes production efficiency always 100% (if 1 or more employees) | + | |
- | various web news display tweaks | + | |
- | fix for wage avg calc | + | |
- | server now posting job stats (avail, | + | |
- | some additions to the web news display | + | |
- | world news updates | + | |
- | added wage to the new employee news event | + | |
- | server news events for building construction | + | |
- | fix for server not posting news once buffer was full | + | |
- | updates to the web news page to order news display by timed ranking | + | |
- | news db stuff | + | |
- | added PostTimestamp to worldnews | + | |
- | some tweaks to better support server news page | + | |
- | fix for some escape menu items not being clickable | + | |
- | [vers]0.72.3.5 | + | |
- | graphic options on frontend | + | |
- | various bits of work on the AT news site | + | |
- | fix for items appearing in the home storeroom list that are not in building or in inventory | + | |
- | moved some of the in-home UI around ; added buttons for the storeroom | + | |
- | various changes so that 'whilegone' | + | |
- | web posting of server news and high scores | + | |
- | some more collision fixes | + | |
- | changed the scale on RC replicated speeds to adjust to correct m/s values in crow mode | + | |
- | fix for crow weapons using double amount of energy specified (and allowing energy to go negative) | + | |
- | fix for some crow-> | + | |
- | fix for building UI when a building with multiple employee slots has some filled and some not | + | |
- | sales to jehovah buildings now go in to the investment | + | |
- | (temporarily) removed the non-functioning audio messages thang | + | |
- | fix: referencing a $gPlayerKey[..] or $gServerKey[..] that has not been assigned anything yet will return 0 or an empty string (rather than 1) | + | |
- | added weapons: restrictions=1 which prevents weapon being used if within 30m of a crow flag | + | |
- | added pgup/pgdn on movie camera to change target player | + | |
- | added stuff to the email summary so player is informed if they' | + | |
- | changed the way the sun corona is displayed. | + | |
- | added lighting override option to movie camera | + | |
- | fix for landscape textures not being definitely set | + | |
- | default newspaper updates | + | |
- | various additions to atractor world scripts and settings | + | |
- | added a player->player give fuel option when both are driving vehicles with fuel consumption | + | |
- | fix for targeting mode not being disabled when using *targetingmode [player] 0 | + | |
- | fix for skid smoke appearing at wrong position on left wheel | + | |
- | added command *useitem PLAYERNAME,ITEMNAME,TARGETNAME | + | |
- | svn log generator tool | + | |
- | physics world not updated until map generation has completed | + | |
- | weapon | + | |
- | new targeting mode: *targetingmode [PLAYERNAME] [mode] [dist] | + | |
- | code tidyin | + | |
- | movie camera control additions | + | |
- | [vers] 0.72.2.4 | + | |
- | if % is followed by a space in script | + | |
- | added *employeequitjob [buildingnum] [player_name] | + | |
- | alpha' | + | |
- | atractor backup data | + | |
- | added sysBuildingActivateSellItem | + | |
- | made sysop and owner auth levels synonomous, with SysAdmin being the higher server maintenance level.. | + | |
</ | </ |
releasenotes/2020.1582122071.txt.gz · Last modified: 2020/02/19 08:21 by mit