releasenotes:2018-2019
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| releasenotes:2018-2019 [2020/03/09 01:54] – [0.75.0.3] mit | releasenotes:2018-2019 [2025/05/28 18:58] (current) – external edit 127.0.0.1 | ||
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| < | < | ||
| graphic options on frontend | graphic options on frontend | ||
| - | various bits of work on the AT news site | ||
| fix for items appearing in the home storeroom list that are not in building or in inventory | fix for items appearing in the home storeroom list that are not in building or in inventory | ||
| moved some of the in-home UI around ; added buttons for the storeroom and news page | moved some of the in-home UI around ; added buttons for the storeroom and news page | ||
| - | various | + | web posting of server news and high scores, incl changes so that ' |
| - | web posting of server news and high scores | + | |
| - | some more collision fixes | + | |
| changed the scale on RC replicated speeds to adjust to correct m/s values in crow mode | changed the scale on RC replicated speeds to adjust to correct m/s values in crow mode | ||
| fix for crow weapons using double amount of energy specified (and allowing energy to go negative) | fix for crow weapons using double amount of energy specified (and allowing energy to go negative) | ||
| Line 423: | Line 420: | ||
| < | < | ||
| fix for *exportpriceset not using correct value for max price | fix for *exportpriceset not using correct value for max price | ||
| - | response msg for *redeemcodeadd | ||
| *activatescreen 21 triggers the residency Permit purchase screen | *activatescreen 21 triggers the residency Permit purchase screen | ||
| - | added option to remove purchased items | ||
| - | error message response if user tries to use Residency Permit multiple times | ||
| item redeem code option to apply the redeemed item immediately | item redeem code option to apply the redeemed item immediately | ||
| decoration items can now be applied through purchased inventory screens | decoration items can now be applied through purchased inventory screens | ||
| Line 435: | Line 429: | ||
| added *exportitemdebug [itemname] | added *exportitemdebug [itemname] | ||
| added *exportitem [player] [quantity] [itemname] | added *exportitem [player] [quantity] [itemname] | ||
| - | ingame store tweaks | ||
| added script sysvalue: | added script sysvalue: | ||
| added 'Local Store' building type (which can be built in both residential and commercial districts) | added 'Local Store' building type (which can be built in both residential and commercial districts) | ||
| various ui additions for the ingame store | various ui additions for the ingame store | ||
| - | weekly tournament saves | ||
| - | weekly tournament | ||
| - | weekly tournament button linked to server event -> " | ||
| - | weekly tourney stuff | ||
| *weeklytournamentactivate [mode], | *weeklytournamentactivate [mode], | ||
| - | atractor getloc integration with user and world DB | + | weekly tournament button linked to server event -> " |
| - | b&p for ingame store | + | messages on frontend |
| - | at frontend | + | |
| decoration items rendered | decoration items rendered | ||
| smoke effects | smoke effects | ||
| upped max (theoretical) server capacity to 128 | upped max (theoretical) server capacity to 128 | ||
| - | messages on frontend when access to world is refused (e.g World is full) | ||
| - | new contentarchive bits | ||
| workshop shows if you're employed | workshop shows if you're employed | ||
| fix for some items missing on town trades screen | fix for some items missing on town trades screen | ||
| - | tasklist.dat | + | Server keyvalues, |
| - | flags.dat moved to StoredData | + | |
| - | moved serverglobals | + | |
| delete nearest forest will delete tree lines too | delete nearest forest will delete tree lines too | ||
| Separate town pattern maps for ground shader | Separate town pattern maps for ground shader | ||
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| Fix for export prices save not working | Fix for export prices save not working | ||
| export buildings show up in the town trades list | export buildings show up in the town trades list | ||
| - | export building screens | ||
| - | moved keyvalue save files to ' | ||
| - | export prices load & save | ||
| FT info request cleanup | FT info request cleanup | ||
| - | templates for weekly tournament | ||
| - | exports building type | ||
| wip support for automated caching through file transfer system | wip support for automated caching through file transfer system | ||
| added *exportpriceset [item], | added *exportpriceset [item], | ||
| added sysGetExportPrice( item ) | added sysGetExportPrice( item ) | ||
| - | prep for weapons.txt to come through WorldFT | ||
| - | ingame store icons. | ||
| workhouse | workhouse | ||
| - | linking in permit purchase prompt | + | residence permit support, |
| for official at servers, when user doesnt have permit they can only have 1 house | for official at servers, when user doesnt have permit they can only have 1 house | ||
| server check for district construction rules | server check for district construction rules | ||
| - | permit purchase prompt | ||
| - | bit of tidyin on script parsing | ||
| - | residence permit support, linking in screen to prompt user when they need one | ||
| added birdies | added birdies | ||
| added *listusers command | added *listusers command | ||
| players moved back to holding area ; end of alpha | players moved back to holding area ; end of alpha | ||
| some work on custom ingame storefront | some work on custom ingame storefront | ||
| - | player struct worldpos made private with accessor to set it.. mangling of position to prevent | + | player struct worldpos made private with accessor to set it.. basic hacking |
| changing PLAYER_STRUCT to a class so can block the writing of worldpos | changing PLAYER_STRUCT to a class so can block the writing of worldpos | ||
| steam inventory updated when a call to the overlay store completes | steam inventory updated when a call to the overlay store completes | ||
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| idle timer updates when in small | idle timer updates when in small | ||
| info and census screens combined, guide link to website | info and census screens combined, guide link to website | ||
| - | various bits of code tidyin | ||
| town roads layout now applied to the groundshader patternmap at runtime based on the location of towns | town roads layout now applied to the groundshader patternmap at runtime based on the location of towns | ||
| added tick icon to indicate purchased items that are currently selected/ | added tick icon to indicate purchased items that are currently selected/ | ||
releasenotes/2018-2019.1583718851.txt.gz · Last modified: (external edit)
