releasenotes:2016-2017
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- | ===== 2016 Release Notes ===== | + | ===== 2016 - 2017 Release Notes ===== |
- | + | {{ : | |
- | **0.71.0**\\ | + | **12 Oct 2016**\\ |
+ | ==== 0.71.0 | ||
< | < | ||
* Big, nasty process of moving all TU stuff to new tech - connecting to the shared ' | * Big, nasty process of moving all TU stuff to new tech - connecting to the shared ' | ||
Line 83: | Line 84: | ||
* fix for script images failing to appear if using a script that doesnt use HTTPSET after using one that does | * fix for script images failing to appear if using a script that doesnt use HTTPSET after using one that does | ||
</ | </ | ||
+ | \\ | ||
+ | **Dec 2017**\\ | ||
+ | ==== 0.71.5 ==== | ||
+ | < | ||
+ | * fixing up some duff references to old PeerConnection classes, which was causing a server crash on player leave | ||
+ | * fix for scripted building add using the player position to determine if the building was far enough away from the town or not. | ||
+ | * ball control physics things | ||
+ | * .physicsdebugdraw (1 or 0) to turn on/off the physics debug draw stuff | ||
+ | * tinkering with the navgalaxy | ||
+ | * on-screen inventory hidden when other screens are primary | ||
+ | * added checks to stop barter taking place if either party doesn' | ||
+ | * (another) new TU frontend flow | ||
+ | * fix for duplicated crow labels when shadowmaps active | ||
+ | * cockpit lighting | ||
+ | * linking the navGalaxy to the cockpit screens, redoing the cockpit screens | ||
+ | * fixes for static object draw lists needing to be newly created when using landscape quadtrees and shadowmaps | ||
+ | * fix for robocrow settings screen being broken | ||
+ | * fix for crow trails not appearing | ||
+ | * added *settings -> graphics -> crow trail scale | ||
+ | * tidying up space -> world connection sequence | ||
+ | * webuniverse stuff | ||
+ | * made ping tracking keepalives optional on peerconnections to reduce bandwidth use on chat server | ||
+ | * various bits of code tidying aiming towards merging the newer ' | ||
+ | * Added projection matrix control to extend the farclip plane when rendering distant planets (etc) | ||
+ | * basic terraformer screens | ||
+ | * shorter ' | ||
+ | * landing on world from space process updated to operate without the galaxy | ||
+ | * lighting tweaks and setup for the moon template | ||
+ | * onscreen inventory selection defaults to 'use item' | ||
+ | * various shader fixes & improvements | ||
+ | * new ground rendering system that uses a pattern map to determine location of roads etc | ||
+ | * separate alpha layer for player rendering to fix crow trails appearing below buildings | ||
+ | * various fixes and improvements to hornball - ball location is now requested automatically from the server if not received within a few seconds of login | ||
+ | * various world editor improvements - drag n drop buildings etc | ||
+ | * added point lighting, specular and spotlights to new shaders | ||
+ | </ | ||
+ | \\ | ||
+ | ==== 0.71.6 ==== | ||
+ | < | ||
+ | * landscape patternmap included in .imp file if applicable | ||
+ | * world editor racetrack functions added | ||
+ | * fix scale for racing flags | ||
+ | * various bits of tidying up for the old-style pub interface | ||
+ | * changed the initial racestatus download so it only sends details of the races that are actually active | ||
+ | * removed a duplicate send of the game settings data (reducing initial login bandwidth by about 3K per login, sweet!) - map file is now sent from server once the townsettings send has completed | ||
+ | * linking in the texas holdem game to the bar | ||
+ | </ | ||
+ | \\ | ||
+ | ==== 0.71.7 ==== | ||
+ | < | ||
+ | * caching of settings to reduce amount of unnecessary downloads on world login | ||
+ | * wall collision fixes | ||
+ | * fix for spec scale being overscaled | ||
+ | * SSL support in http get | ||
+ | * steam login process | ||
+ | * added 'set max employees' | ||
+ | * escape button always used to exit menus and enter the topleft minimainmenu | ||
+ | * engine off/on, fuel and headlights icons | ||
+ | * set rental price functional in building admin ; rent building buttons added | ||
+ | * moved some of the building access UI around | ||
+ | * change construction tax option in town admin screens | ||
+ | * engine automatically turns off / on at appropriate points (e.g. going home, when fuel runs out) | ||
+ | * allow renting from jehovah | ||
+ | * fixed some particle scaling issues | ||
+ | * increased shadow resolution | ||
+ | * added light priority system so that your own headlights don't flicker on and off when theres (for instance) lots of explosions around | ||
+ | * various fixes for scaling of sounds | ||
+ | * headlights auto on if you join a world thats in darkness and you're in a suitable vehicle | ||
+ | * various world editor improvements ; building rotations supported, buildings properly removed when using ' | ||
+ | * added 'Min town construction tax' | ||
+ | * fixed weapon -> building collision checks | ||
+ | * optimised lighting system to automatically remove lights that are placed in pretty much the same place | ||
+ | * various improvements to lighting effects for streetlights etc | ||
+ | * improvements to the method for drawing static objects, so that tracking of object events is easier. | ||
+ | * added new ' | ||
+ | * shadows, lighting and arrangement of stuff in pub | ||
+ | * engine icons | ||
+ | * various poker updates | ||
+ | * New scripted ' | ||
+ | * adding in instanceID to the subgame system for future support of subgame instances (i.e. separate poker tables in separate bars) | ||
+ | * replicated midi-controlled piano in bar (everyone must demand that Fooli performs for them!) | ||
+ | * entry fee option on subgames | ||
+ | </ | ||
+ |
releasenotes/2016-2017.1582122102.txt.gz · Last modified: 2020/02/19 08:21 by mit