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releasenotes:2014 [2020/02/19 14:26] mitreleasenotes:2014 [2020/03/07 19:12] (current) mit
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 ===== Release Notes 2014 ===== ===== Release Notes 2014 =====
 +{{ :releasenotes:universal-snap2013.jpg?400 |}}
 \\ \\
 **10-Jan-2014**\\ **10-Jan-2014**\\
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 - work on a marmalade version of the game's engine and interface libs - work on a marmalade version of the game's engine and interface libs
 </code> </code>
 +{{ :releasenotes:unisnap-henge.jpg?400 |}}
 \\ \\
 ====0.65.9==== ====0.65.9====
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 </code> </code>
 \\ \\
 +{{ :releasenotes:space1.jpg?400 |}}
 ====0.66.2==== ====0.66.2====
 <code> <code>
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 </code> </code>
 \\ \\
 +{{ :releasenotes:zionentrance.jpg?400 |}}
 ====0.67.2==== ====0.67.2====
 <code> <code>
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 </code> </code>
 // //
-**18-Aug-2014**\\ +**18-Aug-2014**// 
-====0.67.4====+==== 0.67.4 ====
 <code> <code>
 - various things for prize round scripting : sysPrizeRoundIsActive, sysPrizeRoundGetEndTime, sysPrizeRoundGetConditionParam  etc - various things for prize round scripting : sysPrizeRoundIsActive, sysPrizeRoundGetEndTime, sysPrizeRoundGetConditionParam  etc
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 </code> </code>
 \\ \\
 +{{ :releasenotes:landshader1.jpg?400 |}}
 **28-Aug-2014**\\ **28-Aug-2014**\\
 ====Model Converter 2.15==== ====Model Converter 2.15====
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 - blowing up wildlife and throwing them up in the air (etc) - blowing up wildlife and throwing them up in the air (etc)
 </code> </code>
 +{{ :releasenotes:sandstorm.jpg?400 |}}
 \\ \\
 ====0.68.4==== ====0.68.4====
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 - added vehicle type 8 - for a standard car-like vehicle that doesnt have headlights or 'exit vehicle' options - added vehicle type 8 - for a standard car-like vehicle that doesnt have headlights or 'exit vehicle' options
 - fix for lack of sea-plane clipping on landscape shader renders - fix for lack of sea-plane clipping on landscape shader renders
-&quot;PickupBuilding&quot; event added - triggered with building code whenever a pickup building is activated by a player+'PickupBuildingevent added - triggered with building code whenever a pickup building is activated by a player
 - fix for possible crash on world editor add building screen - fix for possible crash on world editor add building screen
 - vehicle type 9: no exit vehicle or headlights options but with tractor smoke effect - vehicle type 9: no exit vehicle or headlights options but with tractor smoke effect
 - animation speed control for none-air vehicles - animation speed control for none-air vehicles
-- added &quot;KillWildlife&quot; event+- added 'KillWildlifeevent
 - fixed prox collision check on wildlife - fixed prox collision check on wildlife
 - fixed object weapon display and orientation - fixed object weapon display and orientation
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 - added *wildlifereset [player] - added *wildlifereset [player]
 - added *explodebuilding [buildingnum] - added *explodebuilding [buildingnum]
-- added SCRIPTED weapon object type and corresponding &quot;FireWeapon&quot; event+- added SCRIPTED weapon object type and corresponding 'FireWeaponevent
 - pickup buildings dont collide by default - pickup buildings dont collide by default
 - skid smoke comes from rear wheels (for now - should be left n right depending on skid direction) - skid smoke comes from rear wheels (for now - should be left n right depending on skid direction)
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 </code> </code>
 \\ \\
 +
 ==== 0.69.0 ==== ==== 0.69.0 ====
 <code> <code>
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 - made the construction previews match the orientation of the final building when using shadow mode 5 - made the construction previews match the orientation of the final building when using shadow mode 5
 </code> </code>
 +{{ :releasenotes:mistyforest.jpg?400 |}}
  
 ==== 0.69.1 ==== ==== 0.69.1 ====
releasenotes/2014.1582144010.txt.gz · Last modified: 2020/02/19 14:26 by mit

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