releasenotes:2014
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===== Release Notes 2014 ===== | ===== Release Notes 2014 ===== | ||
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**10-Jan-2014**\\ | **10-Jan-2014**\\ | ||
- | ====0.69.4==== | ||
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====0.65.8==== | ====0.65.8==== | ||
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- work on a marmalade version of the game's engine and interface libs | - work on a marmalade version of the game's engine and interface libs | ||
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====0.65.9==== | ====0.65.9==== | ||
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====0.66.2==== | ====0.66.2==== | ||
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====0.67.2==== | ====0.67.2==== | ||
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- | **18-Aug-2014**\\ | + | **18-Aug-2014**// |
- | ====0.67.4==== | + | ==== 0.67.4 ==== |
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- various things for prize round scripting : sysPrizeRoundIsActive, | - various things for prize round scripting : sysPrizeRoundIsActive, | ||
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**28-Aug-2014**\\ | **28-Aug-2014**\\ | ||
====Model Converter 2.15==== | ====Model Converter 2.15==== | ||
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- blowing up wildlife and throwing them up in the air (etc) | - blowing up wildlife and throwing them up in the air (etc) | ||
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====0.68.4==== | ====0.68.4==== | ||
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- added vehicle type 8 - for a standard car-like vehicle that doesnt have headlights or 'exit vehicle' | - added vehicle type 8 - for a standard car-like vehicle that doesnt have headlights or 'exit vehicle' | ||
- fix for lack of sea-plane clipping on landscape shader renders | - fix for lack of sea-plane clipping on landscape shader renders | ||
- | - "PickupBuilding& | + | - 'PickupBuilding' |
- fix for possible crash on world editor add building screen | - fix for possible crash on world editor add building screen | ||
- vehicle type 9: no exit vehicle or headlights options but with tractor smoke effect | - vehicle type 9: no exit vehicle or headlights options but with tractor smoke effect | ||
- animation speed control for none-air vehicles | - animation speed control for none-air vehicles | ||
- | - added "KillWildlife& | + | - added 'KillWildlife' |
- fixed prox collision check on wildlife | - fixed prox collision check on wildlife | ||
- fixed object weapon display and orientation | - fixed object weapon display and orientation | ||
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- added *wildlifereset [player] | - added *wildlifereset [player] | ||
- added *explodebuilding [buildingnum] | - added *explodebuilding [buildingnum] | ||
- | - added SCRIPTED weapon object type and corresponding | + | - added SCRIPTED weapon object type and corresponding |
- pickup buildings dont collide by default | - pickup buildings dont collide by default | ||
- skid smoke comes from rear wheels (for now - should be left n right depending on skid direction) | - skid smoke comes from rear wheels (for now - should be left n right depending on skid direction) | ||
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==== 0.69.0 ==== | ==== 0.69.0 ==== | ||
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- made the construction previews match the orientation of the final building when using shadow mode 5 | - made the construction previews match the orientation of the final building when using shadow mode 5 | ||
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==== 0.69.1 ==== | ==== 0.69.1 ==== |
releasenotes/2014.1582143975.txt.gz · Last modified: 2020/02/19 14:26 by mit