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 ===== Release Notes 2014 ===== ===== Release Notes 2014 =====
- +{{ :releasenotes:universal-snap2013.jpg?400 |}}
-\\ +
-**0.65.8 = 10-Jan-2014**\\+
 \\ \\
 +**10-Jan-2014**\\
 +====0.65.8====
 <code> <code>
-[b:3bk87a64][version] 0.65.8[/b:3bk87a64] 
-[quote:3bk87a64] 
 - finished off the fixed school interface - finished off the fixed school interface
 - fix for return to space button remaining selected once hovered over - fix for return to space button remaining selected once hovered over
Line 38: Line 36:
 - auto-road system - auto-road system
 - work on a marmalade version of the game's engine and interface libs - work on a marmalade version of the game's engine and interface libs
-[/quote:3bk87a64] +</code> 
- +{{ :releasenotes:unisnap-henge.jpg?400 |}} 
-[b:3bk87a64][version] 0.65.9[/b:3bk87a64] +\\ 
-[quote:3bk87a64]+====0.65.9==== 
 +<code>
 - more achievement admin commands - more achievement admin commands
 - added logtime to certain server chat log events - added logtime to certain server chat log events
Line 47: Line 46:
 - shortened the space introduction - shortened the space introduction
 - more work on the marmalade version of the engine and interface libs - more work on the marmalade version of the engine and interface libs
-[/quote:3bk87a64] +</code> 
- +\\ 
-[b:3bk87a64][version] 0.66.0[/b:3bk87a64] +====0.66.0==== 
-[quote:3bk87a64]+<code>
 - added townlevels mode 5, which allows buildings of the same or one less the town's tech level - added townlevels mode 5, which allows buildings of the same or one less the town's tech level
 - fixed the damage display on the building access screen - fixed the damage display on the building access screen
Line 98: Line 97:
 - fixed some memory leaks in the script engine - fixed some memory leaks in the script engine
 - moved the PlayerLogin event to after the initialisation of the guaranteed messaging system which otherwise can blow up the server - moved the PlayerLogin event to after the initialisation of the guaranteed messaging system which otherwise can blow up the server
-[/quote:3bk87a64] +</code> 
- +\\ 
-[b:3bk87a64][version] 0.66.1[/b:3bk87a64] +====0.66.1==== 
-[quote:3bk87a64]+<code>
 - added ability for universe to activate templateIDs - added ability for universe to activate templateIDs
 - added option to use jpgs in heightmap auto-upload - added option to use jpgs in heightmap auto-upload
Line 130: Line 129:
 - worlds now send regular status updates to the universe (containing number of players currently connected) - worlds now send regular status updates to the universe (containing number of players currently connected)
 - added a spotlight up-lighter static effect - added a spotlight up-lighter static effect
-[/quote:3bk87a64] +</code> 
- +\\ 
-[b:3bk87a64][version] 0.66.2[/b:3bk87a64] +{{ :releasenotes:space1.jpg?400 |}} 
-[quote:3bk87a64]+====0.66.2==== 
 +<code>
 - basket item (item 54) counts as +2 inventory in all inventory modes - basket item (item 54) counts as +2 inventory in all inventory modes
 - player targeting things.. useItem now sends up the target player for script purposes - player targeting things.. useItem now sends up the target player for script purposes
Line 143: Line 143:
 - *playereffect first pass - *playereffect first pass
 - added *settings -&gt; World -&gt; Daytime Type 3, which is like 1 in that the night is speeded up, but the speed up occurs later (9pm -&gt; 4am) so you dont miss the sunset - added *settings -&gt; World -&gt; Daytime Type 3, which is like 1 in that the night is speeded up, but the speed up occurs later (9pm -&gt; 4am) so you dont miss the sunset
-[/quote:3bk87a64] +</code> 
- +\\ 
-[b:3bk87a64]Model Converter 2.1[/b:3bk87a64] +====Model Converter 2.1==== 
-[quote:3bk87a64]+<code>
 - Various UI improvements &amp; rearrangments - Various UI improvements &amp; rearrangments
 - restored the poly selection display - restored the poly selection display
Line 163: Line 163:
 - fix for model rotation functions not applying to submodels - fix for model rotation functions not applying to submodels
 - activated LOD combo - activated LOD combo
-[/quote:3bk87a64] +</code> 
- +\\ 
-**0.66.4 : 11-Jun-2014** +**11-Jun-2014**\\ 
-[b:ycofiip7][version] 0.66.4[/b:ycofiip7] +====0.66.4==== 
-[quote:ycofiip7]- added the player target to the UseSkill event+<code> 
 +- added the player target to the UseSkill event
 - added 'MainScore' display - *setmainscore [player],score,maxscore,mode,[text] - added 'MainScore' display - *setmainscore [player],score,maxscore,mode,[text]
 - added *notifylarge PlayerName Text - added *notifylarge PlayerName Text
Line 191: Line 192:
 - sysPlayerGetOwnedBuilding - sysPlayerGetOwnedBuilding
 - OSD: GIANTTEXT, GIANTTEXTRIGHT, FADEDGIANTTEXT[/quote:ycofiip7] - OSD: GIANTTEXT, GIANTTEXTRIGHT, FADEDGIANTTEXT[/quote:ycofiip7]
- +</code> 
-[b:ycofiip7][version] 0.67.1[/b:ycofiip7] +\\ 
-[quote:ycofiip7]- optimised the login process a bit (client now advances the login a bit more quickly by not waiting for the race-status update before calling ConnectStageAdvance, and not requesting the kricket status unless the ballgames mode is active)+====0.67.1==== 
 +<code> 
 +- optimised the login process a bit (client now advances the login a bit more quickly by not waiting for the race-status update before calling ConnectStageAdvance, and not requesting the kricket status unless the ballgames mode is active)
 - Fixed up the inventory refresh and skill refresh messaging to deal with the increased inventory and skill list sizes. - Fixed up the inventory refresh and skill refresh messaging to deal with the increased inventory and skill list sizes.
 - new script events for BuildingTaskComplete, BuildingTaskStart, CustomTaskComplete, CustomTaskStart, CombiTaskComplete, CombiTaskStart - new script events for BuildingTaskComplete, BuildingTaskStart, CustomTaskComplete, CustomTaskStart, CombiTaskComplete, CombiTaskStart
Line 205: Line 208:
 - An active OSDLower now blocks display of building popups etc - An active OSDLower now blocks display of building popups etc
 - Water rendering tweaks/improvements - Water rendering tweaks/improvements
-[/quote:ycofiip7] +</code> 
- +\\ 
-[b:ycofiip7][version] 0.67.2[/b:ycofiip7] +{{ :releasenotes:zionentrance.jpg?400 |}} 
-[quote:ycofiip7]- min wage adhered to on new set wage control+====0.67.2==== 
 +<code> 
 +- min wage adhered to on new set wage control
 - fix for grass vertex buffer small/resize crash - fix for grass vertex buffer small/resize crash
 - tweaks to grass settings - tweaks to grass settings
Line 225: Line 230:
 - changed shadow modes 1,3 (moved old ones to 6,7) - changed shadow modes 1,3 (moved old ones to 6,7)
 - improved the sun on worlds (lens flare, corona test) - improved the sun on worlds (lens flare, corona test)
-[/quote:ycofiip7] +</code> 
- +\\ 
-[b:ycofiip7][version] 0.67.3[/b:ycofiip7] +====0.67.3==== 
-[quote:ycofiip7]- wip stuff for prize rounds/events system+<code> 
 +- wip stuff for prize rounds/events system
 - few fixes for some graphical issues caused by earlier optimisations - few fixes for some graphical issues caused by earlier optimisations
 - tidied up the leave screen a bit when theres no hunger thirst or time - tidied up the leave screen a bit when theres no hunger thirst or time
 - fixed a crash in space when trading then leaving station then clicking - fixed a crash in space when trading then leaving station then clicking
 - Whole load of rendering optimisations - Whole load of rendering optimisations
-[/quote:ycofiip7] +</code>
 // //
-**18-Aug-2014**\\ +**18-Aug-2014**// 
-[b:ycofiip7][version] 0.67.4[/b:ycofiip7] +==== 0.67.4 ==== 
-[quote:ycofiip7]- various things for prize round scripting : sysPrizeRoundIsActive, sysPrizeRoundGetEndTime, sysPrizeRoundGetConditionParam  etc+<code> 
 +- various things for prize round scripting : sysPrizeRoundIsActive, sysPrizeRoundGetEndTime, sysPrizeRoundGetConditionParam  etc
 - landing, launch and 'hail ship' sequences - landing, launch and 'hail ship' sequences
 - added *kicktospace [player] command - added *kicktospace [player] command
Line 269: Line 275:
 - *Settings -&gt; vehicles-&gt; cam limit 9 to start the player in first person with mouse locked - *Settings -&gt; vehicles-&gt; cam limit 9 to start the player in first person with mouse locked
 - Sped up the texture load processes - Sped up the texture load processes
-[/quote:ycofiip7] +</code> 
- +\\ 
-[b:ycofiip7]Model Converter 2.13[/b:ycofiip7] +====Model Converter 2.13==== 
-[quote:ycofiip7]- Fix for model format support of &gt; 21,400 poly models+<code> 
 +- Fix for model format support of &gt; 21,400 poly models
 - added option to turn shadow volumes on/off in model conv - added option to turn shadow volumes on/off in model conv
 - FBX load support - FBX load support
 - poly outlines now show up on models with &gt; 21400 verts - poly outlines now show up on models with &gt; 21400 verts
 - Export to atm now removes identical vertices automatically - Export to atm now removes identical vertices automatically
-- fix for crash in model load if attempting to load a model with 0 verts[/quote:ycofiip7] +- fix for crash in model load if attempting to load a model with 0 verts 
 +</code>
 \\ \\
-** 0.67.5 ; 28-Aug-2014 **\\ +**28-Aug-2014**\\ 
-[b:340919sl][version] 0.67.5[/b:340919sl] +====0.67.5==== 
-[quote:340919sl]+<code>
 - delallmap command (and the world ed menu options that use it) now replicates out to all clients who see the change immediately - delallmap command (and the world ed menu options that use it) now replicates out to all clients who see the change immediately
 - changed the way *settings -&gt; landscape -&gt; land height scale is interpreted so it makes sense (bigger numbers now mean bigger scale) - changed the way *settings -&gt; landscape -&gt; land height scale is interpreted so it makes sense (bigger numbers now mean bigger scale)
Line 313: Line 320:
 - switched autogen texture generation to a separate thread - switched autogen texture generation to a separate thread
 - fix for lack of formal disconnects from world - fix for lack of formal disconnects from world
-[/quote:340919sl] +</code> 
- +\\ 
-[b:340919sl][version] 0.67.6[/b:340919sl] +====0.67.6==== 
-[quote:340919sl]+<code>
 -stopped the model &amp; texture previews breaking the download requests by checking for the presence of a file before attempting to load it. -stopped the model &amp; texture previews breaking the download requests by checking for the presence of a file before attempting to load it.
 - fixed failure to start an http download causing subsequent download paths to fail - fixed failure to start an http download causing subsequent download paths to fail
Line 329: Line 336:
 - changed/simplified the sky rendering modes (probably breaks some skies) - changed/simplified the sky rendering modes (probably breaks some skies)
 - improved the dynamic water reflections (added clip plane) - improved the dynamic water reflections (added clip plane)
-[/quote:340919sl] +</code>
 \\ \\
 **21-Sep-2014**\\ **21-Sep-2014**\\
-[b:340919sl][version] 0.67.7[/b:340919sl] +====0.67.7==== 
-[quote:340919sl]+<code>
 - moving everything over to use repathed filenames for downloadable content, so that the client doesn't require admin priviledges on windows 7/8 - moving everything over to use repathed filenames for downloadable content, so that the client doesn't require admin priviledges on windows 7/8
 - fix for world staying on init screen if only SYSADMIN is specified in config - fix for world staying on init screen if only SYSADMIN is specified in config
Line 361: Line 367:
 - linked in the remote player info stuff on the right hand cockpit screen (wip) - linked in the remote player info stuff on the right hand cockpit screen (wip)
 - added check so that models with 'no shadows' global property set do not create shadow volumes - added check so that models with 'no shadows' global property set do not create shadow volumes
-[/quote:340919sl] +</code> 
- +\\ 
-[b:340919sl]Model Converter 2.15[/b:340919sl] +{{ :releasenotes:landshader1.jpg?400 |}} 
-[quote:340919sl]+**28-Aug-2014**\\ 
 +====Model Converter 2.15==== 
 +<code>
 - fixed bug which meant material assignments were being lost - fixed bug which meant material assignments were being lost
 - added separate verts option to model conv - added separate verts option to model conv
 - auto-optimisation of duplicated verts on export - auto-optimisation of duplicated verts on export
-[/quote:340919sl] +</code> 
- +\\ 
-[b:340919sl]Buildings Editor 0.67.7[/b:340919sl] +====Buildings Editor 0.67.7==== 
-[quote:340919sl]+<code>
 - Fix for some of the edit building checkboxes not clearing - Fix for some of the edit building checkboxes not clearing
-[/quote:340919sl]+</code>
 \\ \\
-**28-Sep-2014 - vers 0.67.8**\\ +**28-Sep-2014**\\ 
-\\ +====0.67.8==== 
-[b:8osmj2co][version] 0.67.8[/b:8osmj2co] +<code> 
-[quote:8osmj2co]- fix for space faction banner images on windows 7/8 non-admin +- fix for space faction banner images on windows 7/8 non-admin 
 - better handling of shader load fails - better handling of shader load fails
 - fixed frontend video options -&gt; postprocessing option - fixed frontend video options -&gt; postprocessing option
 - various fixes and improvements for space weapons - various fixes and improvements for space weapons
 - fixed for possible crash on entering a world with a starport - fixed for possible crash on entering a world with a starport
-[/quote:8osmj2co] +</code> 
- +\\ 
-[b:8osmj2co][version] 0.67.9[/b:8osmj2co] +====0.67.9==== 
-[quote:8osmj2co]- fix for missing assets in cutscenes+<code> 
 +- fix for missing assets in cutscenes
 - Space DLC download will start when on the starting world - Space DLC download will start when on the starting world
 - If in firstperson/mouselock mode, the mouse will be unlocked automatically when an OSD pops up - If in firstperson/mouselock mode, the mouse will be unlocked automatically when an OSD pops up
 - Fix for Small-Big DX reset crash after landing on a planet - Fix for Small-Big DX reset crash after landing on a planet
 - Improvements to the planet launch sequence - Improvements to the planet launch sequence
-[/quote:8osmj2co] +</code> 
- +\\ 
-[b:8osmj2co][version] 0.68.0[/b:8osmj2co] +====0.68.0==== 
-[quote:8osmj2co]- More world-owner script stuff for controlling entities+<code> 
 +- More world-owner script stuff for controlling entities
 - Added 'RobocrowDeath' script event - Added 'RobocrowDeath' script event
 - entities appear on crow radar - entities appear on crow radar
Line 404: Line 414:
 - removed levels, added sys map and gal map to station, shake in stardrive sequence - removed levels, added sys map and gal map to station, shake in stardrive sequence
 - various minor lighting improvements - various minor lighting improvements
-[/quote:8osmj2co] +</code> 
- +\\ 
-[b:8osmj2co][version] 0.68.1[/b:8osmj2co] +====0.68.1==== 
-[quote:8osmj2co]- Added web asset browser for world owners+<code> 
 +- Added web asset browser for world owners
 - changed the finite drive to use the 'recommended'/find worlds display - changed the finite drive to use the 'recommended'/find worlds display
 - added modelbrush panel for world editor (so u can drag and drop models on to the world) - added modelbrush panel for world editor (so u can drag and drop models on to the world)
Line 422: Line 433:
 - moved the map editor menu options around a bit - moved the map editor menu options around a bit
 - added end to cut speed in space - added end to cut speed in space
-[/quote:8osmj2co] +</code> 
- +\\ 
-[b:8osmj2co][version] 0.68.2[/b:8osmj2co] +====0.68.2==== 
-[quote:8osmj2co]- Fix for font occasionally going all italic on frontend+<code> 
 +- Fix for font occasionally going all italic on frontend
 - Fix for *resetmap not always working - Fix for *resetmap not always working
 - added support for basic maths operators in array index (e.g. $k = $mArray[ $index + 1 ] - added support for basic maths operators in array index (e.g. $k = $mArray[ $index + 1 ]
Line 451: Line 463:
 - fix for lack of mouse click functionailty on the standard construction building types list - fix for lack of mouse click functionailty on the standard construction building types list
 - changed the default construction lists so mouse hover changes the selection immediately - changed the default construction lists so mouse hover changes the selection immediately
-[/quote:8osmj2co] +</code> 
- +\\ 
-[b:8osmj2co][version] 0.68.3[/b:8osmj2co] +====0.68.3==== 
-[quote:8osmj2co]- changed *grantskill so it increases the player's skill level if theyve already learnt it+<code> 
 +- changed *grantskill so it increases the player's skill level if theyve already learnt it
 - changed autotexture gen mode 1 to use the new landscape shaders - changed autotexture gen mode 1 to use the new landscape shaders
 - settings for landscape dust effects - settings for landscape dust effects
Line 472: Line 485:
 some bits for some bits for
 - blowing up wildlife and throwing them up in the air (etc) - blowing up wildlife and throwing them up in the air (etc)
-[/quote:8osmj2co] +</code> 
- +{{ :releasenotes:sandstorm.jpg?400 |}} 
-[b:8osmj2co][version] 0.68.4[/b:8osmj2co] +\\ 
-[quote:8osmj2co]- some fixes for highscore generation : added system for regenerating server scores every 4 hours (instead of just relying on the game time advancing)+====0.68.4==== 
 +<code> 
 +- some fixes for highscore generation : added system for regenerating server scores every 4 hours (instead of just relying on the game time advancing)
 - various bits of work to support future galaxy layout - various bits of work to support future galaxy layout
 - when using landscape shader (autotexture gen mode 1) autograss only appears on the level 3 parts of the landscape - when using landscape shader (autotexture gen mode 1) autograss only appears on the level 3 parts of the landscape
Line 481: Line 496:
 - added vehicle type 8 - for a standard car-like vehicle that doesnt have headlights or 'exit vehicle' options - added vehicle type 8 - for a standard car-like vehicle that doesnt have headlights or 'exit vehicle' options
 - fix for lack of sea-plane clipping on landscape shader renders - fix for lack of sea-plane clipping on landscape shader renders
-&quot;PickupBuilding&quot; event added - triggered with building code whenever a pickup building is activated by a player+'PickupBuildingevent added - triggered with building code whenever a pickup building is activated by a player
 - fix for possible crash on world editor add building screen - fix for possible crash on world editor add building screen
 - vehicle type 9: no exit vehicle or headlights options but with tractor smoke effect - vehicle type 9: no exit vehicle or headlights options but with tractor smoke effect
 - animation speed control for none-air vehicles - animation speed control for none-air vehicles
-- added &quot;KillWildlife&quot; event+- added 'KillWildlifeevent
 - fixed prox collision check on wildlife - fixed prox collision check on wildlife
 - fixed object weapon display and orientation - fixed object weapon display and orientation
Line 498: Line 513:
 - added *wildlifereset [player] - added *wildlifereset [player]
 - added *explodebuilding [buildingnum] - added *explodebuilding [buildingnum]
-- added SCRIPTED weapon object type and corresponding &quot;FireWeapon&quot; event+- added SCRIPTED weapon object type and corresponding 'FireWeaponevent
 - pickup buildings dont collide by default - pickup buildings dont collide by default
 - skid smoke comes from rear wheels (for now - should be left n right depending on skid direction) - skid smoke comes from rear wheels (for now - should be left n right depending on skid direction)
 - best candidate target sent in weapon replication and available to FireWeapon event - best candidate target sent in weapon replication and available to FireWeapon event
 - new default planet textures - new default planet textures
-[/quote:8osmj2co] +</code> 
- +\\ 
-[b:8osmj2co][version] 0.68.5[/b:8osmj2co] +====0.68.5==== 
-[quote:8osmj2co]- added &quot;WorldUpdate&quot; event and settings -&gt; world -&gt; script world update timer (and script empty world update timer)+<code> 
 +- added &quot;WorldUpdate&quot; event and settings -&gt; world -&gt; script world update timer (and script empty world update timer)
 - moved skills mode 0 to 6 and made the default behaviour mean buildings do not need skills to construct - moved skills mode 0 to 6 and made the default behaviour mean buildings do not need skills to construct
 - added new space ship models - added new space ship models
Line 523: Line 539:
 - fix for welcome image screen getting focus on world join even when its not active - fix for welcome image screen getting focus on world join even when its not active
 - added *debugbuildingprox - added *debugbuildingprox
-[/quote:8osmj2co] +</code> 
- +\\ 
-[b:8osmj2co][version] 0.68.7[/b:8osmj2co] +====0.68.7==== 
-[quote:8osmj2co]- fix for the first param of osdcreate not getting whitespace stripped+<code> 
 +- fix for the first param of osdcreate not getting whitespace stripped
 - fix for !galadditem changes not replicating to target player - fix for !galadditem changes not replicating to target player
 - fix for broken stardrive effect - fix for broken stardrive effect
Line 542: Line 559:
 - more landscape render optimisations - more landscape render optimisations
 - added space accelerate/decelerate controls to the tips list - added space accelerate/decelerate controls to the tips list
-[/quote:8osmj2co] +</code> 
- +\\ 
-[b:8osmj2co][version] 0.68.8[/b:8osmj2co] +====0.68.8==== 
-[quote:8osmj2co]- *cutscene without filename now reset cutscene status+<code> 
 +- *cutscene without filename now reset cutscene status
 - fixes for launch seqeunce remaining active sometimes after leaving a world - fixes for launch seqeunce remaining active sometimes after leaving a world
 - fix for possible crash if broadcasting an invalid sound name - fix for possible crash if broadcasting an invalid sound name
Line 554: Line 572:
 - various UI additions to cope with EXTENDED_MANUFACTURING buildings - various UI additions to cope with EXTENDED_MANUFACTURING buildings
 - added localised effects (*localisedeffect etc) for sandstorms, mist, snow etc that appears within specified regions - added localised effects (*localisedeffect etc) for sandstorms, mist, snow etc that appears within specified regions
-[/quote:8osmj2co]+</code>
 \\ \\
 **16-Dec-2014**\\ **16-Dec-2014**\\
-\\ +====0.68.9==== 
-[b:8osmj2co][version] 0.68.9[/b:8osmj2co] +<code> 
-[quote:8osmj2co]- Support for function array parameters by reference. (woot!)+- Support for function array parameters by reference. (woot!)
 - added sysGetBuildingTypeName - added sysGetBuildingTypeName
 - added sysGetConstructionMaterialsAmount - added sysGetConstructionMaterialsAmount
Line 570: Line 588:
 - local player does not render when in first person in interior scene (as you're usually inside their head) - local player does not render when in first person in interior scene (as you're usually inside their head)
 - fix for the F4 'set nav target' on the righthand side cockpit screen - fix for the F4 'set nav target' on the righthand side cockpit screen
-[/quote:8osmj2co] +</code> 
- +\\ 
-[b:8osmj2co]Model Converter Version 2.18[/b:8osmj2co] +====Model Converter Version 2.18==== 
-[quote:8osmj2co]- added adjacency remapping so that loading .X models with multiple materials doesnt cause horrendous rendering times+<code> 
 +- added adjacency remapping so that loading .X models with multiple materials doesnt cause horrendous rendering times
 - first pass grid splitting for scene from mesh generation - first pass grid splitting for scene from mesh generation
 - added auto-removal of duplicate materials when loading .x files - added auto-removal of duplicate materials when loading .x files
Line 588: Line 607:
 - added option for delete all isolated vertices - added option for delete all isolated vertices
 - 'fix' for crash when loading .obj models with using &gt;4 edge faces - 'fix' for crash when loading .obj models with using &gt;4 edge faces
-[/quote:8osmj2co] 
 </code> </code>
 +\\
 +
 +==== 0.69.0 ====
 +<code>
 +- added building flags for 'dont flatten landscape' and 'show position on map'
 +- supported array cloning by assignment in script language
 +- added sysPlayerIsLearningSkill( [skill_name] )
 +- added mousehold for building construction window (woot!)
 +- fixes for set employment wage control to adhere to min wage and allow setting the wage to 'not recruiting'
 +- made the construction previews match the orientation of the final building when using shadow mode 5
 +</code>
 +{{ :releasenotes:mistyforest.jpg?400 |}}
 +
 +==== 0.69.1 ====
 +<code>
 +- auto-road tiles now automatically count as no-build zones
 +- fix for *sendinterior applying to all
 +</code>
 +
 +====0.69.3====
 +<code>
 +- stopped robocrow death cam going underneath landscape
 +- expanded control via robocrowHeightMode
 +- added 'set min investment' to building admin screen
 +- fixed clamping on blur
 +</code>
 +\\
 +====0.69.4====
 +<code>
 +- added a bit of slope effect to the main camera
 +- tweaked nearclip when using distance lods
 +- changed 'enterregion' to 'sceneenterregion'
 +- replication of enter region events to server script
 +- various control fixes for interior scenes
 +- fix for 3rd item in an extended manufactory not showing right sell price
 +- fix for 3rd item in an extended manufactory not showing on main page
 +- added 'mute most sounds when small' option + stop building sounds when in small when option is active
 +- made the remote crow visibility culling work on frustum rather than tiles in view
 +- fix for census not appearing when first downloaded
 +- fix for *addtoinvestment not updating the building record version num
 +- fix for extended manufacturing building being determined as 'able to produce' even tho it doesnt have the 3rd item
 +- fix for autoupdater not dealing with repathing properly
 +</code>
 +
releasenotes/2014.1582122138.txt.gz · Last modified: 2020/02/19 08:22 by mit

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