releasenotes:2014
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
releasenotes:2014 [2020/02/19 08:22] – mit | releasenotes:2014 [2020/03/07 19:12] (current) – mit | ||
---|---|---|---|
Line 1: | Line 1: | ||
===== Release Notes 2014 ===== | ===== Release Notes 2014 ===== | ||
- | + | {{ : | |
- | \\ | + | |
- | **0.65.8 = 10-Jan-2014**\\ | + | |
\\ | \\ | ||
+ | **10-Jan-2014**\\ | ||
+ | ====0.65.8==== | ||
< | < | ||
- | [b: | ||
- | [quote: | ||
- finished off the fixed school interface | - finished off the fixed school interface | ||
- fix for return to space button remaining selected once hovered over | - fix for return to space button remaining selected once hovered over | ||
Line 38: | Line 36: | ||
- auto-road system | - auto-road system | ||
- work on a marmalade version of the game's engine and interface libs | - work on a marmalade version of the game's engine and interface libs | ||
- | [/quote:3bk87a64] | + | </code> |
- | + | {{ :releasenotes: | |
- | [b: | + | \\ |
- | [quote: | + | ====0.65.9==== |
+ | < | ||
- more achievement admin commands | - more achievement admin commands | ||
- added logtime to certain server chat log events | - added logtime to certain server chat log events | ||
Line 47: | Line 46: | ||
- shortened the space introduction | - shortened the space introduction | ||
- more work on the marmalade version of the engine and interface libs | - more work on the marmalade version of the engine and interface libs | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.66.0==== |
- | [quote: | + | < |
- added townlevels mode 5, which allows buildings of the same or one less the town's tech level | - added townlevels mode 5, which allows buildings of the same or one less the town's tech level | ||
- fixed the damage display on the building access screen | - fixed the damage display on the building access screen | ||
Line 98: | Line 97: | ||
- fixed some memory leaks in the script engine | - fixed some memory leaks in the script engine | ||
- moved the PlayerLogin event to after the initialisation of the guaranteed messaging system which otherwise can blow up the server | - moved the PlayerLogin event to after the initialisation of the guaranteed messaging system which otherwise can blow up the server | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.66.1==== |
- | [quote: | + | < |
- added ability for universe to activate templateIDs | - added ability for universe to activate templateIDs | ||
- added option to use jpgs in heightmap auto-upload | - added option to use jpgs in heightmap auto-upload | ||
Line 130: | Line 129: | ||
- worlds now send regular status updates to the universe (containing number of players currently connected) | - worlds now send regular status updates to the universe (containing number of players currently connected) | ||
- added a spotlight up-lighter static effect | - added a spotlight up-lighter static effect | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b:3bk87a64][version] | + | {{ :releasenotes: |
- | [quote: | + | ====0.66.2==== |
+ | < | ||
- basket item (item 54) counts as +2 inventory in all inventory modes | - basket item (item 54) counts as +2 inventory in all inventory modes | ||
- player targeting things.. useItem now sends up the target player for script purposes | - player targeting things.. useItem now sends up the target player for script purposes | ||
Line 143: | Line 143: | ||
- *playereffect first pass | - *playereffect first pass | ||
- added *settings -> World -> Daytime Type 3, which is like 1 in that the night is speeded up, but the speed up occurs later (9pm -> 4am) so you dont miss the sunset | - added *settings -> World -> Daytime Type 3, which is like 1 in that the night is speeded up, but the speed up occurs later (9pm -> 4am) so you dont miss the sunset | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====Model Converter 2.1==== |
- | [quote: | + | < |
- Various UI improvements & rearrangments | - Various UI improvements & rearrangments | ||
- restored the poly selection display | - restored the poly selection display | ||
Line 163: | Line 163: | ||
- fix for model rotation functions not applying to submodels | - fix for model rotation functions not applying to submodels | ||
- activated LOD combo | - activated LOD combo | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | **0.66.4 : 11-Jun-2014** | + | **11-Jun-2014**\\ |
- | [b: | + | ====0.66.4==== |
- | [quote: | + | < |
+ | - added the player target to the UseSkill event | ||
- added ' | - added ' | ||
- added *notifylarge PlayerName Text | - added *notifylarge PlayerName Text | ||
Line 191: | Line 192: | ||
- sysPlayerGetOwnedBuilding | - sysPlayerGetOwnedBuilding | ||
- OSD: GIANTTEXT, GIANTTEXTRIGHT, | - OSD: GIANTTEXT, GIANTTEXTRIGHT, | ||
- | + | </ | |
- | [b: | + | \\ |
- | [quote: | + | ====0.67.1==== |
+ | < | ||
+ | - optimised the login process a bit (client now advances the login a bit more quickly by not waiting for the race-status update before calling ConnectStageAdvance, | ||
- Fixed up the inventory refresh and skill refresh messaging to deal with the increased inventory and skill list sizes. | - Fixed up the inventory refresh and skill refresh messaging to deal with the increased inventory and skill list sizes. | ||
- new script events for BuildingTaskComplete, | - new script events for BuildingTaskComplete, | ||
Line 205: | Line 208: | ||
- An active OSDLower now blocks display of building popups etc | - An active OSDLower now blocks display of building popups etc | ||
- Water rendering tweaks/ | - Water rendering tweaks/ | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b:ycofiip7][version] | + | {{ :releasenotes: |
- | [quote: | + | ====0.67.2==== |
+ | < | ||
+ | - min wage adhered to on new set wage control | ||
- fix for grass vertex buffer small/ | - fix for grass vertex buffer small/ | ||
- tweaks to grass settings | - tweaks to grass settings | ||
Line 225: | Line 230: | ||
- changed shadow modes 1,3 (moved old ones to 6,7) | - changed shadow modes 1,3 (moved old ones to 6,7) | ||
- improved the sun on worlds (lens flare, corona test) | - improved the sun on worlds (lens flare, corona test) | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.67.3==== |
- | [quote: | + | < |
+ | - wip stuff for prize rounds/ | ||
- few fixes for some graphical issues caused by earlier optimisations | - few fixes for some graphical issues caused by earlier optimisations | ||
- tidied up the leave screen a bit when theres no hunger thirst or time | - tidied up the leave screen a bit when theres no hunger thirst or time | ||
- fixed a crash in space when trading then leaving station then clicking | - fixed a crash in space when trading then leaving station then clicking | ||
- Whole load of rendering optimisations | - Whole load of rendering optimisations | ||
- | [/quote: | + | </code> |
// | // | ||
- | **18-Aug-2014**\\ | + | **18-Aug-2014**// |
- | [b: | + | ==== 0.67.4 |
- | [quote: | + | < |
+ | - various things for prize round scripting : sysPrizeRoundIsActive, | ||
- landing, launch and 'hail ship' sequences | - landing, launch and 'hail ship' sequences | ||
- added *kicktospace [player] command | - added *kicktospace [player] command | ||
Line 269: | Line 275: | ||
- *Settings -> vehicles-& | - *Settings -> vehicles-& | ||
- Sped up the texture load processes | - Sped up the texture load processes | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====Model Converter 2.13==== |
- | [quote: | + | < |
+ | - Fix for model format support of > 21,400 poly models | ||
- added option to turn shadow volumes on/off in model conv | - added option to turn shadow volumes on/off in model conv | ||
- FBX load support | - FBX load support | ||
- poly outlines now show up on models with > 21400 verts | - poly outlines now show up on models with > 21400 verts | ||
- Export to atm now removes identical vertices automatically | - Export to atm now removes identical vertices automatically | ||
- | - fix for crash in model load if attempting to load a model with 0 verts[/ | + | - fix for crash in model load if attempting to load a model with 0 verts |
+ | </ | ||
\\ | \\ | ||
- | ** 0.67.5 ; 28-Aug-2014 **\\ | + | **28-Aug-2014**\\ |
- | [b: | + | ====0.67.5==== |
- | [quote: | + | < |
- delallmap command (and the world ed menu options that use it) now replicates out to all clients who see the change immediately | - delallmap command (and the world ed menu options that use it) now replicates out to all clients who see the change immediately | ||
- changed the way *settings -> landscape -> land height scale is interpreted so it makes sense (bigger numbers now mean bigger scale) | - changed the way *settings -> landscape -> land height scale is interpreted so it makes sense (bigger numbers now mean bigger scale) | ||
Line 313: | Line 320: | ||
- switched autogen texture generation to a separate thread | - switched autogen texture generation to a separate thread | ||
- fix for lack of formal disconnects from world | - fix for lack of formal disconnects from world | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.67.6==== |
- | [quote: | + | < |
-stopped the model & texture previews breaking the download requests by checking for the presence of a file before attempting to load it. | -stopped the model & texture previews breaking the download requests by checking for the presence of a file before attempting to load it. | ||
- fixed failure to start an http download causing subsequent download paths to fail | - fixed failure to start an http download causing subsequent download paths to fail | ||
Line 329: | Line 336: | ||
- changed/ | - changed/ | ||
- improved the dynamic water reflections (added clip plane) | - improved the dynamic water reflections (added clip plane) | ||
- | [/quote: | + | </code> |
\\ | \\ | ||
**21-Sep-2014**\\ | **21-Sep-2014**\\ | ||
- | [b: | + | ====0.67.7==== |
- | [quote: | + | < |
- moving everything over to use repathed filenames for downloadable content, so that the client doesn' | - moving everything over to use repathed filenames for downloadable content, so that the client doesn' | ||
- fix for world staying on init screen if only SYSADMIN is specified in config | - fix for world staying on init screen if only SYSADMIN is specified in config | ||
Line 361: | Line 367: | ||
- linked in the remote player info stuff on the right hand cockpit screen (wip) | - linked in the remote player info stuff on the right hand cockpit screen (wip) | ||
- added check so that models with 'no shadows' | - added check so that models with 'no shadows' | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b:340919sl]Model Converter 2.15[/ | + | {{ :releasenotes: |
- | [quote: | + | **28-Aug-2014**\\ |
+ | ====Model Converter 2.15==== | ||
+ | < | ||
- fixed bug which meant material assignments were being lost | - fixed bug which meant material assignments were being lost | ||
- added separate verts option to model conv | - added separate verts option to model conv | ||
- auto-optimisation of duplicated verts on export | - auto-optimisation of duplicated verts on export | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====Buildings Editor 0.67.7==== |
- | [quote: | + | < |
- Fix for some of the edit building checkboxes not clearing | - Fix for some of the edit building checkboxes not clearing | ||
- | [/quote: | + | </code> |
\\ | \\ | ||
- | **28-Sep-2014 | + | **28-Sep-2014**\\ |
- | \\ | + | ====0.67.8==== |
- | [b: | + | < |
- | [quote: | + | - fix for space faction banner images on windows 7/8 non-admin |
- better handling of shader load fails | - better handling of shader load fails | ||
- fixed frontend video options -> postprocessing option | - fixed frontend video options -> postprocessing option | ||
- various fixes and improvements for space weapons | - various fixes and improvements for space weapons | ||
- fixed for possible crash on entering a world with a starport | - fixed for possible crash on entering a world with a starport | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.67.9==== |
- | [quote: | + | < |
+ | - fix for missing assets in cutscenes | ||
- Space DLC download will start when on the starting world | - Space DLC download will start when on the starting world | ||
- If in firstperson/ | - If in firstperson/ | ||
- Fix for Small-Big DX reset crash after landing on a planet | - Fix for Small-Big DX reset crash after landing on a planet | ||
- Improvements to the planet launch sequence | - Improvements to the planet launch sequence | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.68.0==== |
- | [quote: | + | < |
+ | - More world-owner script stuff for controlling entities | ||
- Added ' | - Added ' | ||
- entities appear on crow radar | - entities appear on crow radar | ||
Line 404: | Line 414: | ||
- removed levels, added sys map and gal map to station, shake in stardrive sequence | - removed levels, added sys map and gal map to station, shake in stardrive sequence | ||
- various minor lighting improvements | - various minor lighting improvements | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.68.1==== |
- | [quote: | + | < |
+ | - Added web asset browser for world owners | ||
- changed the finite drive to use the ' | - changed the finite drive to use the ' | ||
- added modelbrush panel for world editor (so u can drag and drop models on to the world) | - added modelbrush panel for world editor (so u can drag and drop models on to the world) | ||
Line 422: | Line 433: | ||
- moved the map editor menu options around a bit | - moved the map editor menu options around a bit | ||
- added end to cut speed in space | - added end to cut speed in space | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.68.2==== |
- | [quote: | + | < |
+ | - Fix for font occasionally going all italic on frontend | ||
- Fix for *resetmap not always working | - Fix for *resetmap not always working | ||
- added support for basic maths operators in array index (e.g. $k = $mArray[ $index + 1 ] | - added support for basic maths operators in array index (e.g. $k = $mArray[ $index + 1 ] | ||
Line 451: | Line 463: | ||
- fix for lack of mouse click functionailty on the standard construction building types list | - fix for lack of mouse click functionailty on the standard construction building types list | ||
- changed the default construction lists so mouse hover changes the selection immediately | - changed the default construction lists so mouse hover changes the selection immediately | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.68.3==== |
- | [quote: | + | < |
+ | - changed *grantskill so it increases the player' | ||
- changed autotexture gen mode 1 to use the new landscape shaders | - changed autotexture gen mode 1 to use the new landscape shaders | ||
- settings for landscape dust effects | - settings for landscape dust effects | ||
Line 472: | Line 485: | ||
some bits for | some bits for | ||
- blowing up wildlife and throwing them up in the air (etc) | - blowing up wildlife and throwing them up in the air (etc) | ||
- | [/quote:8osmj2co] | + | </code> |
- | + | {{ :releasenotes: | |
- | [b: | + | \\ |
- | [quote: | + | ====0.68.4==== |
+ | < | ||
+ | - some fixes for highscore generation : added system for regenerating server scores every 4 hours (instead of just relying on the game time advancing) | ||
- various bits of work to support future galaxy layout | - various bits of work to support future galaxy layout | ||
- when using landscape shader (autotexture gen mode 1) autograss only appears on the level 3 parts of the landscape | - when using landscape shader (autotexture gen mode 1) autograss only appears on the level 3 parts of the landscape | ||
Line 481: | Line 496: | ||
- added vehicle type 8 - for a standard car-like vehicle that doesnt have headlights or 'exit vehicle' | - added vehicle type 8 - for a standard car-like vehicle that doesnt have headlights or 'exit vehicle' | ||
- fix for lack of sea-plane clipping on landscape shader renders | - fix for lack of sea-plane clipping on landscape shader renders | ||
- | - "PickupBuilding& | + | - 'PickupBuilding' |
- fix for possible crash on world editor add building screen | - fix for possible crash on world editor add building screen | ||
- vehicle type 9: no exit vehicle or headlights options but with tractor smoke effect | - vehicle type 9: no exit vehicle or headlights options but with tractor smoke effect | ||
- animation speed control for none-air vehicles | - animation speed control for none-air vehicles | ||
- | - added "KillWildlife& | + | - added 'KillWildlife' |
- fixed prox collision check on wildlife | - fixed prox collision check on wildlife | ||
- fixed object weapon display and orientation | - fixed object weapon display and orientation | ||
Line 498: | Line 513: | ||
- added *wildlifereset [player] | - added *wildlifereset [player] | ||
- added *explodebuilding [buildingnum] | - added *explodebuilding [buildingnum] | ||
- | - added SCRIPTED weapon object type and corresponding | + | - added SCRIPTED weapon object type and corresponding |
- pickup buildings dont collide by default | - pickup buildings dont collide by default | ||
- skid smoke comes from rear wheels (for now - should be left n right depending on skid direction) | - skid smoke comes from rear wheels (for now - should be left n right depending on skid direction) | ||
- best candidate target sent in weapon replication and available to FireWeapon event | - best candidate target sent in weapon replication and available to FireWeapon event | ||
- new default planet textures | - new default planet textures | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.68.5==== |
- | [quote: | + | < |
+ | - added & | ||
- moved skills mode 0 to 6 and made the default behaviour mean buildings do not need skills to construct | - moved skills mode 0 to 6 and made the default behaviour mean buildings do not need skills to construct | ||
- added new space ship models | - added new space ship models | ||
Line 523: | Line 539: | ||
- fix for welcome image screen getting focus on world join even when its not active | - fix for welcome image screen getting focus on world join even when its not active | ||
- added *debugbuildingprox | - added *debugbuildingprox | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.68.7==== |
- | [quote: | + | < |
+ | - fix for the first param of osdcreate not getting whitespace stripped | ||
- fix for !galadditem changes not replicating to target player | - fix for !galadditem changes not replicating to target player | ||
- fix for broken stardrive effect | - fix for broken stardrive effect | ||
Line 542: | Line 559: | ||
- more landscape render optimisations | - more landscape render optimisations | ||
- added space accelerate/ | - added space accelerate/ | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====0.68.8==== |
- | [quote: | + | < |
+ | - *cutscene without filename now reset cutscene status | ||
- fixes for launch seqeunce remaining active sometimes after leaving a world | - fixes for launch seqeunce remaining active sometimes after leaving a world | ||
- fix for possible crash if broadcasting an invalid sound name | - fix for possible crash if broadcasting an invalid sound name | ||
Line 554: | Line 572: | ||
- various UI additions to cope with EXTENDED_MANUFACTURING buildings | - various UI additions to cope with EXTENDED_MANUFACTURING buildings | ||
- added localised effects (*localisedeffect etc) for sandstorms, mist, snow etc that appears within specified regions | - added localised effects (*localisedeffect etc) for sandstorms, mist, snow etc that appears within specified regions | ||
- | [/quote: | + | </code> |
\\ | \\ | ||
**16-Dec-2014**\\ | **16-Dec-2014**\\ | ||
- | \\ | + | ====0.68.9==== |
- | [b: | + | < |
- | [quote: | + | - Support for function array parameters by reference. (woot!) |
- added sysGetBuildingTypeName | - added sysGetBuildingTypeName | ||
- added sysGetConstructionMaterialsAmount | - added sysGetConstructionMaterialsAmount | ||
Line 570: | Line 588: | ||
- local player does not render when in first person in interior scene (as you're usually inside their head) | - local player does not render when in first person in interior scene (as you're usually inside their head) | ||
- fix for the F4 'set nav target' | - fix for the F4 'set nav target' | ||
- | [/quote: | + | </code> |
- | + | \\ | |
- | [b: | + | ====Model Converter Version 2.18==== |
- | [quote: | + | < |
+ | - added adjacency remapping so that loading .X models with multiple materials doesnt cause horrendous rendering times | ||
- first pass grid splitting for scene from mesh generation | - first pass grid splitting for scene from mesh generation | ||
- added auto-removal of duplicate materials when loading .x files | - added auto-removal of duplicate materials when loading .x files | ||
Line 588: | Line 607: | ||
- added option for delete all isolated vertices | - added option for delete all isolated vertices | ||
- ' | - ' | ||
- | [/ | ||
</ | </ | ||
+ | \\ | ||
+ | |||
+ | ==== 0.69.0 ==== | ||
+ | < | ||
+ | - added building flags for 'dont flatten landscape' | ||
+ | - supported array cloning by assignment in script language | ||
+ | - added sysPlayerIsLearningSkill( [skill_name] ) | ||
+ | - added mousehold for building construction window (woot!) | ||
+ | - fixes for set employment wage control to adhere to min wage and allow setting the wage to 'not recruiting' | ||
+ | - made the construction previews match the orientation of the final building when using shadow mode 5 | ||
+ | </ | ||
+ | {{ : | ||
+ | |||
+ | ==== 0.69.1 ==== | ||
+ | < | ||
+ | - auto-road tiles now automatically count as no-build zones | ||
+ | - fix for *sendinterior applying to all | ||
+ | </ | ||
+ | |||
+ | ====0.69.3==== | ||
+ | < | ||
+ | - stopped robocrow death cam going underneath landscape | ||
+ | - expanded control via robocrowHeightMode | ||
+ | - added 'set min investment' | ||
+ | - fixed clamping on blur | ||
+ | </ | ||
+ | \\ | ||
+ | ====0.69.4==== | ||
+ | < | ||
+ | - added a bit of slope effect to the main camera | ||
+ | - tweaked nearclip when using distance lods | ||
+ | - changed ' | ||
+ | - replication of enter region events to server script | ||
+ | - various control fixes for interior scenes | ||
+ | - fix for 3rd item in an extended manufactory not showing right sell price | ||
+ | - fix for 3rd item in an extended manufactory not showing on main page | ||
+ | - added 'mute most sounds when small' option + stop building sounds when in small when option is active | ||
+ | - made the remote crow visibility culling work on frustum rather than tiles in view | ||
+ | - fix for census not appearing when first downloaded | ||
+ | - fix for *addtoinvestment not updating the building record version num | ||
+ | - fix for extended manufacturing building being determined as 'able to produce' | ||
+ | - fix for autoupdater not dealing with repathing properly | ||
+ | </ | ||
+ |
releasenotes/2014.1582122138.txt.gz · Last modified: 2020/02/19 08:22 by mit