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releasenotes:2012 [2020/02/19 14:33] – [0.61.1] mitreleasenotes:2012 [2020/03/07 18:50] (current) mit
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 ===== 2012 Release Notes ===== ===== 2012 Release Notes =====
-\\+{{ :releasenotes:cockpit.jpg?400 |}}\\
 **19-Jan-2012**\\ **19-Jan-2012**\\
 ====0.60.7==== ====0.60.7====
Line 84: Line 84:
 basic barter screens implementation basic barter screens implementation
 added *unlockplayerchat [NAME] to allow chat from a specific individual when public chat is locked added *unlockplayerchat [NAME] to allow chat from a specific individual when public chat is locked
-</code> 
-**15-Apr-2012**\\ 
-====0.61.7==== 
-<code> 
-- inventory mode 1 now stops user having more than one basket 
-- showtask [NAME], *resettasks and other task manager admin stuff 
-- fixed crash when removing an item during a task callback 
-- prevented bartering with a person in a task 
-- added *reloadcommandaccess 
-- added animation control mode 2 that makes use of pose anims 
-- added option to disable all music streams 
-- added current task screen 
-- fixed player variables getting reset on health decay death (its up to the script to reset them if needed) 
-- added &quot;PlayerRespawn&quot; event 
-- changing player level with *setlevel now replicates to all connected 
-- added ItemAdded and ItemRemoved events 
-- fixed bug in default vehicle mode 25 (level dependent vehicles) 
-- starting building the battles system 
-- added pause and cancel task functionality 
-- moved script output to its own tab on the windows world server 
-- added bloodsplat stuff 
-- functions in script language 
-- fixes for comment handling in scripting language 
-- added skills list to world editor menu 
-- various reworkings of the script engine, including full support for param passing to functions, and moved the local variable list into the codeblock structure 
-- added *setcrow &lt;NAME&gt; &lt;CROWNUM&gt; 
-- added follower replication 
-- added follower flag display 
-- added server warning messages when barter fails 
-- fixed the alignment of text when selecting multiple items in barter screen 
-- added BattleSurrender and BattleLeave events 
-- added %TARGET% 
-- added $gPlayerFollowing and $gPlayerNumFollowing 
-- SetContext and RestoreContext 
-- moved all script output to script window 
-- more battles stuff.. battle groupings and opponent selection for &gt; 2 players, finished off battle surrender sequence 
-- changed ~ chat messages to be for 'tribe' 
-- added life -&gt; death effect 8, same as 0 but keeps skills 
 </code> </code>
 \\ \\
Line 200: Line 162:
 - stopped 'humanoid vehicles' exploding when they die - stopped 'humanoid vehicles' exploding when they die
 - added building field 'special building flags'.. to have different models shown for the building while it is under construction - added building field 'special building flags'.. to have different models shown for the building while it is under construction
 +</code>
 +{{ :releasenotes:moment2.jpg?400 |}}
 +**15-Apr-2012**\\
 +====0.61.7====
 +<code>
 +- inventory mode 1 now stops user having more than one basket
 +- showtask [NAME], *resettasks and other task manager admin stuff
 +- fixed crash when removing an item during a task callback
 +- prevented bartering with a person in a task
 +- added *reloadcommandaccess
 +- added animation control mode 2 that makes use of pose anims
 +- added option to disable all music streams
 +- added current task screen
 +- fixed player variables getting reset on health decay death (its up to the script to reset them if needed)
 +- added &quot;PlayerRespawn&quot; event
 +- changing player level with *setlevel now replicates to all connected
 +- added ItemAdded and ItemRemoved events
 +- fixed bug in default vehicle mode 25 (level dependent vehicles)
 +- starting building the battles system
 +- added pause and cancel task functionality
 +- moved script output to its own tab on the windows world server
 +- added bloodsplat stuff
 +- functions in script language
 +- fixes for comment handling in scripting language
 +- added skills list to world editor menu
 +- various reworkings of the script engine, including full support for param passing to functions, and moved the local variable list into the codeblock structure
 +- added *setcrow &lt;NAME&gt; &lt;CROWNUM&gt;
 +- added follower replication
 +- added follower flag display
 +- added server warning messages when barter fails
 +- fixed the alignment of text when selecting multiple items in barter screen
 +- added BattleSurrender and BattleLeave events
 +- added %TARGET%
 +- added $gPlayerFollowing and $gPlayerNumFollowing
 +- SetContext and RestoreContext
 +- moved all script output to script window
 +- more battles stuff.. battle groupings and opponent selection for &gt; 2 players, finished off battle surrender sequence
 +- changed ~ chat messages to be for 'tribe'
 +- added life -&gt; death effect 8, same as 0 but keeps skills
 </code> </code>
 \\ \\
Line 343: Line 344:
 etc. etc.
 </code> </code>
 +{{ :releasenotes:puggydied.png?400 |}}
releasenotes/2012.1582144391.txt.gz · Last modified: 2020/02/19 14:33 by mit

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