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releasenotes:2012 [2020/02/19 14:31] mitreleasenotes:2012 [2020/03/07 18:50] (current) mit
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 ===== 2012 Release Notes ===== ===== 2012 Release Notes =====
-\\+{{ :releasenotes:cockpit.jpg?400 |}}\\
 **19-Jan-2012**\\ **19-Jan-2012**\\
 ====0.60.7==== ====0.60.7====
Line 50: Line 50:
 added connection to universe procedure via auth server added connection to universe procedure via auth server
 control blocked when a task is in progress control blocked when a task is in progress
-added *event <NAME> <CUSTOM_EVENT_NAME&gt+added *event [NAME] [CUSTOM_EVENT_NAME]
-added *changeinventorynum <NAME> <QUANTITY> <ITEM_NUM>  (Which doesn't replicate immediately or send any 'item granted' messages to user&#41+added *changeinventorynum [NAME] [QUANTITY] [ITEM_NUM; Which doesn't replicate immediately or send any 'item granted' messages to user; 
-added *playsound <NAME> <SOUND_EFFECT_NUM> +added *playsound [NAME] [SOUND_EFFECT_NUM] 
-added *playmusic <NAME> <Web URL to mp3 file>+added *playmusic [NAME] [Web URL to mp3 file]
 added 'TaskStart' script event added 'TaskStart' script event
-added script 'AddToInventory( <ITEM_NAME> )' func, that returns 0 if the item failed to add to the inventory+added script 'AddToInventory [ITEM_NAME]' func, that returns 0 if the item failed to add to the inventory
 universe server now active in the live environment universe server now active in the live environment
 Standardised the handling of PConn SYS messages within the Networking lib. Standardised the handling of PConn SYS messages within the Networking lib.
Line 84: Line 84:
 basic barter screens implementation basic barter screens implementation
 added *unlockplayerchat [NAME] to allow chat from a specific individual when public chat is locked added *unlockplayerchat [NAME] to allow chat from a specific individual when public chat is locked
-</code> 
-**15-Apr-2012**\\ 
-====0.61.7==== 
-<code> 
-- inventory mode 1 now stops user having more than one basket 
-- showtask [NAME], *resettasks and other task manager admin stuff 
-- fixed crash when removing an item during a task callback 
-- prevented bartering with a person in a task 
-- added *reloadcommandaccess 
-- added animation control mode 2 that makes use of pose anims 
-- added option to disable all music streams 
-- added current task screen 
-- fixed player variables getting reset on health decay death (its up to the script to reset them if needed) 
-- added &quot;PlayerRespawn&quot; event 
-- changing player level with *setlevel now replicates to all connected 
-- added ItemAdded and ItemRemoved events 
-- fixed bug in default vehicle mode 25 (level dependent vehicles) 
-- starting building the battles system 
-- added pause and cancel task functionality 
-- moved script output to its own tab on the windows world server 
-- added bloodsplat stuff 
-- functions in script language 
-- fixes for comment handling in scripting language 
-- added skills list to world editor menu 
-- various reworkings of the script engine, including full support for param passing to functions, and moved the local variable list into the codeblock structure 
-- added *setcrow &lt;NAME&gt; &lt;CROWNUM&gt; 
-- added follower replication 
-- added follower flag display 
-- added server warning messages when barter fails 
-- fixed the alignment of text when selecting multiple items in barter screen 
-- added BattleSurrender and BattleLeave events 
-- added %TARGET% 
-- added $gPlayerFollowing and $gPlayerNumFollowing 
-- SetContext and RestoreContext 
-- moved all script output to script window 
-- more battles stuff.. battle groupings and opponent selection for &gt; 2 players, finished off battle surrender sequence 
-- changed ~ chat messages to be for 'tribe' 
-- added life -&gt; death effect 8, same as 0 but keeps skills 
 </code> </code>
 \\ \\
Line 200: Line 162:
 - stopped 'humanoid vehicles' exploding when they die - stopped 'humanoid vehicles' exploding when they die
 - added building field 'special building flags'.. to have different models shown for the building while it is under construction - added building field 'special building flags'.. to have different models shown for the building while it is under construction
 +</code>
 +{{ :releasenotes:moment2.jpg?400 |}}
 +**15-Apr-2012**\\
 +====0.61.7====
 +<code>
 +- inventory mode 1 now stops user having more than one basket
 +- showtask [NAME], *resettasks and other task manager admin stuff
 +- fixed crash when removing an item during a task callback
 +- prevented bartering with a person in a task
 +- added *reloadcommandaccess
 +- added animation control mode 2 that makes use of pose anims
 +- added option to disable all music streams
 +- added current task screen
 +- fixed player variables getting reset on health decay death (its up to the script to reset them if needed)
 +- added &quot;PlayerRespawn&quot; event
 +- changing player level with *setlevel now replicates to all connected
 +- added ItemAdded and ItemRemoved events
 +- fixed bug in default vehicle mode 25 (level dependent vehicles)
 +- starting building the battles system
 +- added pause and cancel task functionality
 +- moved script output to its own tab on the windows world server
 +- added bloodsplat stuff
 +- functions in script language
 +- fixes for comment handling in scripting language
 +- added skills list to world editor menu
 +- various reworkings of the script engine, including full support for param passing to functions, and moved the local variable list into the codeblock structure
 +- added *setcrow &lt;NAME&gt; &lt;CROWNUM&gt;
 +- added follower replication
 +- added follower flag display
 +- added server warning messages when barter fails
 +- fixed the alignment of text when selecting multiple items in barter screen
 +- added BattleSurrender and BattleLeave events
 +- added %TARGET%
 +- added $gPlayerFollowing and $gPlayerNumFollowing
 +- SetContext and RestoreContext
 +- moved all script output to script window
 +- more battles stuff.. battle groupings and opponent selection for &gt; 2 players, finished off battle surrender sequence
 +- changed ~ chat messages to be for 'tribe'
 +- added life -&gt; death effect 8, same as 0 but keeps skills
 </code> </code>
 \\ \\
Line 343: Line 344:
 etc. etc.
 </code> </code>
 +{{ :releasenotes:puggydied.png?400 |}}
releasenotes/2012.1582144304.txt.gz · Last modified: 2020/02/19 14:31 by mit

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