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releasenotes:2012 [2020/02/19 08:22] mitreleasenotes:2012 [2020/03/07 18:50] (current) mit
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 ===== 2012 Release Notes ===== ===== 2012 Release Notes =====
-\\ +{{ :releasenotes:cockpit.jpg?400 |}}\\ 
-**0.60.7 = 19-Jan-2012**\\ +**19-Jan-2012**\\ 
-\\+====0.60.7====
 <code> <code>
-[code:1:6d7c0929d8]- added more UI &amp; bits for player tasks &#40;including replication of current task from server on login&#41;+- added more UI &amp; bits for player tasks &#40;including replication of current task from server on login&#41;
 - fixed the 'shadow volume on world' graphics option - fixed the 'shadow volume on world' graphics option
 - added validation for username and passwords on frontend dialog  - added validation for username and passwords on frontend dialog 
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 - *Setkudos now replicates the change to all players present[/code:1:6d7c0929d8] - *Setkudos now replicates the change to all players present[/code:1:6d7c0929d8]
 and tweaked the graphics on level 7 and tweaked the graphics on level 7
- +</code> 
-\\ +**4-Feb-2012**\\ 
-**0.61.1 = 4-Feb-2012**\\ +====0.61.1==== 
-[code:1:c13f2b582f]added dropdown control - inventory workwith screens 'completed'+<code> 
 +added dropdown control - inventory workwith screens 'completed'
 added debug and members 'entrances' to the new frontend &#40;latter not yet accessible&#41; added debug and members 'entrances' to the new frontend &#40;latter not yet accessible&#41;
 added connection to universe procedure via auth server added connection to universe procedure via auth server
 control blocked when a task is in progress control blocked when a task is in progress
-added *event &lt;NAME&gt; &lt;CUSTOM_EVENT_NAME&gt+added *event [NAME] [CUSTOM_EVENT_NAME]
-added *changeinventorynum &lt;NAME&gt; &lt;QUANTITY&gt; &lt;ITEM_NUM&gt;  &#40;Which doesn't replicate immediately or send any 'item granted' messages to user&#41+added *changeinventorynum [NAME] [QUANTITY] [ITEM_NUM; Which doesn't replicate immediately or send any 'item granted' messages to user; 
-added *playsound &lt;NAME&gt; &lt;SOUND_EFFECT_NUM&gt; +added *playsound [NAME] [SOUND_EFFECT_NUM] 
-added *playmusic &lt;NAME&gt; &lt;Web URL to mp3 file&gt;+added *playmusic [NAME] [Web URL to mp3 file]
 added 'TaskStart' script event added 'TaskStart' script event
-added script 'AddToInventory&#40; &lt;ITEM_NAME&gt; &#41;' func, that returns 0 if the item failed to add to the inventory+added script 'AddToInventory [ITEM_NAME]' func, that returns 0 if the item failed to add to the inventory
 universe server now active in the live environment universe server now active in the live environment
 Standardised the handling of PConn SYS messages within the Networking lib. Standardised the handling of PConn SYS messages within the Networking lib.
Line 70: Line 71:
 added 'RobocrowKilled' and 'RobocrowKill' event added 'RobocrowKilled' and 'RobocrowKill' event
 added $gPlayerRobocrowKills and $gPlayerRobocrowDeaths added $gPlayerRobocrowKills and $gPlayerRobocrowDeaths
- 
 changed *cutscene so the cutscene is played in 'minimal' mode, interferring less with the normal UI. changed *cutscene so the cutscene is played in 'minimal' mode, interferring less with the normal UI.
 added *cutscenemax for the old-style 'fullscreen blocking' cut added *cutscenemax for the old-style 'fullscreen blocking' cut
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 fixed control mode 27 so can rotate cam with arrow keys when stationary fixed control mode 27 so can rotate cam with arrow keys when stationary
 basic barter screens implementation basic barter screens implementation
-added *unlockplayerchat &#91;NAME&#93; to allow chat from a specific individual when public chat is locked[/code:1:c13f2b582f] +added *unlockplayerchat &#91;NAME&#93; to allow chat from a specific individual when public chat is locked 
 +</code>
 \\ \\
-**0.61.15-Apr-2012**\\ +====0.61.3===
-\\ +<code>
-posted 15-Apr-2012 +
- +
-- inventory mode 1 now stops user having more than one basket +
-- showtask [NAME], *resettasks and other task manager admin stuff +
-- fixed crash when removing an item during a task callback +
-- prevented bartering with a person in a task +
-- added *reloadcommandaccess +
-- added animation control mode 2 that makes use of pose anims +
-- added option to disable all music streams +
-- added current task screen +
-- fixed player variables getting reset on health decay death (its up to the script to reset them if needed) +
-- added &quot;PlayerRespawn&quot; event +
-- changing player level with *setlevel now replicates to all connected +
-- added ItemAdded and ItemRemoved events +
-- fixed bug in default vehicle mode 25 (level dependent vehicles) +
-- starting building the battles system +
-- added pause and cancel task functionality +
-- moved script output to its own tab on the windows world server +
-- added bloodsplat stuff +
-- functions in script language +
-- fixes for comment handling in scripting language +
-- added skills list to world editor menu +
-- various reworkings of the script engine, including full support for param passing to functions, and moved the local variable list into the codeblock structure +
-- added *setcrow &lt;NAME&gt; &lt;CROWNUM&gt; +
-- added follower replication +
-- added follower flag display +
-- added server warning messages when barter fails +
-- fixed the alignment of text when selecting multiple items in barter screen +
-- added BattleSurrender and BattleLeave events +
-- added %TARGET% +
-- added $gPlayerFollowing and $gPlayerNumFollowing +
-- SetContext and RestoreContext +
-- moved all script output to script window +
-- more battles stuff.. battle groupings and opponent selection for &gt; 2 players, finished off battle surrender sequence +
-- changed ~ chat messages to be for 'tribe' +
-- added life -&gt; death effect 8, same as 0 but keeps skills +
-( [version] 0.61.3 )+
 - tidied up *Setcrow - tidied up *Setcrow
 - added *setfollowerid - added *setfollowerid
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 - *battlestatus - *battlestatus
 - more tribe and battle fixes - more tribe and battle fixes
-( [version]0.61.5 )+</code> 
 +\\ 
 +====0.61.5==== 
 +<code>
 - added basic caching for httpdownload files - added basic caching for httpdownload files
 - renamed *lock to *lockserver - renamed *lock to *lockserver
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 - stopped 'humanoid vehicles' exploding when they die - stopped 'humanoid vehicles' exploding when they die
 - added building field 'special building flags'.. to have different models shown for the building while it is under construction - added building field 'special building flags'.. to have different models shown for the building while it is under construction
 +</code>
 +{{ :releasenotes:moment2.jpg?400 |}}
 +**15-Apr-2012**\\
 +====0.61.7====
 +<code>
 +- inventory mode 1 now stops user having more than one basket
 +- showtask [NAME], *resettasks and other task manager admin stuff
 +- fixed crash when removing an item during a task callback
 +- prevented bartering with a person in a task
 +- added *reloadcommandaccess
 +- added animation control mode 2 that makes use of pose anims
 +- added option to disable all music streams
 +- added current task screen
 +- fixed player variables getting reset on health decay death (its up to the script to reset them if needed)
 +- added &quot;PlayerRespawn&quot; event
 +- changing player level with *setlevel now replicates to all connected
 +- added ItemAdded and ItemRemoved events
 +- fixed bug in default vehicle mode 25 (level dependent vehicles)
 +- starting building the battles system
 +- added pause and cancel task functionality
 +- moved script output to its own tab on the windows world server
 +- added bloodsplat stuff
 +- functions in script language
 +- fixes for comment handling in scripting language
 +- added skills list to world editor menu
 +- various reworkings of the script engine, including full support for param passing to functions, and moved the local variable list into the codeblock structure
 +- added *setcrow &lt;NAME&gt; &lt;CROWNUM&gt;
 +- added follower replication
 +- added follower flag display
 +- added server warning messages when barter fails
 +- fixed the alignment of text when selecting multiple items in barter screen
 +- added BattleSurrender and BattleLeave events
 +- added %TARGET%
 +- added $gPlayerFollowing and $gPlayerNumFollowing
 +- SetContext and RestoreContext
 +- moved all script output to script window
 +- more battles stuff.. battle groupings and opponent selection for &gt; 2 players, finished off battle surrender sequence
 +- changed ~ chat messages to be for 'tribe'
 +- added life -&gt; death effect 8, same as 0 but keeps skills
 +</code>
 \\ \\
-\\ +**6-Jun-2012**\\ 
-**0.62.1 = 6-Jun-2012**\\ +====0.62.1==== 
-\\+<code>
 - renamed Rand to sysRand and allowed it to take variables as parameters (along with similar functions) - renamed Rand to sysRand and allowed it to take variables as parameters (along with similar functions)
 - OSDIMAGEs with a name are now clickable - OSDIMAGEs with a name are now clickable
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 - added tab UI for onscreen inventory / skills display - added tab UI for onscreen inventory / skills display
 - added $gPlayerNumDeaths - added $gPlayerNumDeaths
 +</code>
 \\ \\
-\\ +**26-Oct-2012**\\ 
-**0.63.4 = 26-Oct-2012**\\ +====0.63.4==== 
-\\+<code>
 - added *addstaticeffect [num],[worldX],[worldY] - added *addstaticeffect [num],[worldX],[worldY]
 - added *delallstaticeffects - added *delallstaticeffects
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 etc. etc.
 </code> </code>
 +{{ :releasenotes:puggydied.png?400 |}}
releasenotes/2012.1582122163.txt.gz · Last modified: 2020/02/19 08:22 by mit

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