User Tools

Site Tools


releasenotes:2011

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
releasenotes:2011 [2020/02/19 20:03] – [0.55.1] mitreleasenotes:2011 [2020/03/07 18:43] (current) mit
Line 1: Line 1:
 ===== 2011 Release Notes ===== ===== 2011 Release Notes =====
 +{{ :releasenotes:lotsofstuffscreenshot.jpg?400 |}}
 **16 May 2011**\\ **16 May 2011**\\
 ====0.55.0==== ====0.55.0====
Line 60: Line 61:
 </code> </code>
 \\ \\
 +{{ :releasenotes:spaceshadvol1.jpg?400 |}}
 **9-June-2011**\\ **9-June-2011**\\
 ====0.55.2==== ====0.55.2====
Line 107: Line 109:
 - Starting merging the squad and family functionality into a unified system - Starting merging the squad and family functionality into a unified system
 - Fix for occasional 'random' crash on shutdown of the game - Fix for occasional 'random' crash on shutdown of the game
-- Cutscene additions &#58; images, and improvements to fade in/out display+- Cutscene additions images, and improvements to fade in/out display
 - Further support for web-textures referencing images on http servers - Further support for web-textures referencing images on http servers
 - Added 'ScriptedBuilding' type, that lets world owner create buildings driven exclusively by script - Added 'ScriptedBuilding' type, that lets world owner create buildings driven exclusively by script
Line 116: Line 118:
 -Added OSDBUILDING type for OSDCreate - no background and aligned to fit on the new building access screen. -Added OSDBUILDING type for OSDCreate - no background and aligned to fit on the new building access screen.
 - Fix for custom events not firing off from building access events. - Fix for custom events not firing off from building access events.
-- New &#40;WIP&#41; archive system for referencing a bunch of files in a single download+- New (WIParchive system for referencing a bunch of files in a single download
 - New news notification alerts &#40;mostly intended for space, when we go back there&#41; - New news notification alerts &#40;mostly intended for space, when we go back there&#41;
-- New &#40;WIP&#41; hunger and thirst mode that uses more complex nutrition calculations and variables+- New (WIPhunger and thirst mode that uses more complex nutrition calculations and variables
 - Redid lighting/material calculations for greater consistency. - Redid lighting/material calculations for greater consistency.
 - Added commands to allow overriding of item use/type &amp; nutritional values - Added commands to allow overriding of item use/type &amp; nutritional values
Line 131: Line 133:
 - Fix for being able to login to gal with an invalid username  - Fix for being able to login to gal with an invalid username 
 - Tidied some of the downloaded file locations - Tidied some of the downloaded file locations
-- New &#40;WIP&#41; string variables in script+- New (WIPstring variables in script
 - Graphics engine refactor - Graphics engine refactor
-- added vehicle-&gt;extras = 7, for always run. +- added vehicle->extras = 7, for always run. 
-- added graphics-&gt;welcome = 12, for a black band on the welcome image +- added graphics->welcome = 12, for a black band on the welcome image 
-- added world-&gt;DisableConstructionMenu, for disabling the um, construction menu+- added world->DisableConstructionMenu, for disabling the um, construction menu
 - tweaked generic landscape renderer for small tile sizes - tweaked generic landscape renderer for small tile sizes
 - Network library refactor for consistency and better modularisation - Network library refactor for consistency and better modularisation
-- Create new login &#40;'Auth'&#41; server, and user DB. &#40;Sim-tested to 150,000 accounts without issue &#58;&#93; &#41;+- Create new login/Auth server, and user DB. &#40;Sim-tested to 150,000 accounts without issue &#58;&#93; &#41;
 - Added new login connect sequence - Added new login connect sequence
 - added funky shadowing thing for trees, by lowering the landscape colour around each tree. - added funky shadowing thing for trees, by lowering the landscape colour around each tree.
Line 144: Line 146:
 - New 'Notifications' system for displaying transient things like high score tables and other 'headline' info - New 'Notifications' system for displaying transient things like high score tables and other 'headline' info
 - Added transitional effects for login sequence - Added transitional effects for login sequence
-- Added setting &#40;World -&gt; Days in year&#41; to control the number of days in a game-year +- Added settingWorld -Days in yearto control the number of days in a game-year 
-- Tweaked the daytimetype 1 daycycle &#40;the one with the short nights&#41; to start earlier. +- Tweaked the daytimetype 1 daycycle (the one with the short nightsto start earlier. 
-- Allowed the lottery to be disabled &#40;economy -&gt; lottery mode 0, all other settings bumped up a number&#41; +- Allowed the lottery to be disabled (economy -lottery mode 0, all other settings bumped up a number) 
-- Added a few new settings for controlling hunger &amp; thirst - a 'low rate' needs modifier &#40;to allow hungry/thirsty characters health to degrade more slowly&#41; and a system for affecting max potential health when needs are high. Also fixed calculation inaccuracies so health system matches documentation.+- Added a few new settings for controlling hunger &amp; thirst - a 'low rate' needs modifier (to allow hungry/thirsty characters health to degrade more slowlyand a system for affecting max potential health when needs are high. Also fixed calculation inaccuracies so health system matches documentation.
 - Linked in the notification score tables to the score data generated by the server - Linked in the notification score tables to the score data generated by the server
 - Added 'oldest ever age' to billing records, and added generation of 'oldest ever' and 'current oldest' highscores to the list of tables to be generated on the server - Added 'oldest ever age' to billing records, and added generation of 'oldest ever' and 'current oldest' highscores to the list of tables to be generated on the server
 - Removed 'GodsGoHungry' 99 - which is now default behaviour - Removed 'GodsGoHungry' 99 - which is now default behaviour
 - added OSDIMAGE type - added OSDIMAGE type
-- added OSDEXITBUTTON type &#40;that closes the building window when selected&#41;+- added OSDEXITBUTTON type (that closes the building window when selected)
 - added OSDLISTBUTTON type and changed the original OSDBUTTON to use the game button Interface - added OSDLISTBUTTON type and changed the original OSDBUTTON to use the game button Interface
 - Tidied up the death screens a bit. - Tidied up the death screens a bit.
 - Tidied up the highscore notifications menu a bit - Tidied up the highscore notifications menu a bit
-- added *sethunger &lt;NAME&gt; &lt;val 0-50000&gt;, and *setthirst +- added *sethunger [NAME] [val 0-50000], and *setthirst 
-- *sethealth &#40;0-60000&#41; and *setmaxhealth +- *sethealth (0-60000and *setmaxhealth 
-- added *showneeds &lt;NAME&gt; +- added *showneeds [NAME} 
-- added &quot;NewPlayer&quot; script event, called before PlayerLogin when a new user record is created+- added 'NewPlayerscript event, called before PlayerLogin when a new user record is created
 - Added namesfile field 'WELCOMEIMAGEHTTP' to specify a webimage for the welcome screen instead of it being a server download - Added namesfile field 'WELCOMEIMAGEHTTP' to specify a webimage for the welcome screen instead of it being a server download
 - moved the clocks about - moved the clocks about
Line 165: Line 167:
 - added *buildingparam &#91;BuildingRecordNum&#93; &#91;Param &#40;0-255&#41;&#93;  for setting a param on a particular building instance. The param can be accessed by script using $gBuildingScriptParam - added *buildingparam &#91;BuildingRecordNum&#93; &#91;Param &#40;0-255&#41;&#93;  for setting a param on a particular building instance. The param can be accessed by script using $gBuildingScriptParam
 - Added $gPlayerHunger, $gPlayerThirst, $gPlayerMaxHealth, $gPlayerAge - Added $gPlayerHunger, $gPlayerThirst, $gPlayerMaxHealth, $gPlayerAge
-- Changed life-security mode 0 and added mode 5, which don't suspend health loss for players not in a building when the server is restarted. &#40;Which means the scores regenerate properly on server restart now&#41;.+- Changed life-security mode 0 and added mode 5, which don't suspend health loss for players not in a building when the server is restarted. (Which means the scores regenerate properly on server restart now)
 - Fixed bugs caused by the owner not being recognised on startup of world until the owner logged in. - Fixed bugs caused by the owner not being recognised on startup of world until the owner logged in.
 </code> </code>
releasenotes/2011.1582164214.txt.gz · Last modified: 2020/02/19 20:03 by mit

Except where otherwise noted, content on this wiki is licensed under the following license: Public Domain
Public Domain Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki