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releasenotes:2011 [2020/02/19 17:04] – [0.60.3] mitreleasenotes:2011 [2020/03/07 18:43] (current) mit
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 ===== 2011 Release Notes ===== ===== 2011 Release Notes =====
 +{{ :releasenotes:lotsofstuffscreenshot.jpg?400 |}}
 **16 May 2011**\\ **16 May 2011**\\
 ====0.55.0==== ====0.55.0====
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 Just a minor, maintenance release this one. (Most of these probably won't mean much to most people, but i figured i'd put all the notes up for curiosity's sake) : Just a minor, maintenance release this one. (Most of these probably won't mean much to most people, but i figured i'd put all the notes up for curiosity's sake) :
  
-[b:23f8583eef]Added shadow volume settings in graphics options [/b:23f8583eef]+- Added shadow volume settings in graphics options 
   (Biplaneworld now demonstrates this new tech fairly nicely, if you have the hardware for it. Shadows in space can be nice but are very much WIP)   (Biplaneworld now demonstrates this new tech fairly nicely, if you have the hardware for it. Shadows in space can be nice but are very much WIP)
  
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 </code> </code>
 \\ \\
 +{{ :releasenotes:spaceshadvol1.jpg?400 |}}
 **9-June-2011**\\ **9-June-2011**\\
 ====0.55.2==== ====0.55.2====
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 - Starting merging the squad and family functionality into a unified system - Starting merging the squad and family functionality into a unified system
 - Fix for occasional 'random' crash on shutdown of the game - Fix for occasional 'random' crash on shutdown of the game
-- Cutscene additions &#58; images, and improvements to fade in/out display+- Cutscene additions images, and improvements to fade in/out display
 - Further support for web-textures referencing images on http servers - Further support for web-textures referencing images on http servers
 - Added 'ScriptedBuilding' type, that lets world owner create buildings driven exclusively by script - Added 'ScriptedBuilding' type, that lets world owner create buildings driven exclusively by script
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 -Added OSDBUILDING type for OSDCreate - no background and aligned to fit on the new building access screen. -Added OSDBUILDING type for OSDCreate - no background and aligned to fit on the new building access screen.
 - Fix for custom events not firing off from building access events. - Fix for custom events not firing off from building access events.
-- New &#40;WIP&#41; archive system for referencing a bunch of files in a single download+- New (WIParchive system for referencing a bunch of files in a single download
 - New news notification alerts &#40;mostly intended for space, when we go back there&#41; - New news notification alerts &#40;mostly intended for space, when we go back there&#41;
-- New &#40;WIP&#41; hunger and thirst mode that uses more complex nutrition calculations and variables+- New (WIPhunger and thirst mode that uses more complex nutrition calculations and variables
 - Redid lighting/material calculations for greater consistency. - Redid lighting/material calculations for greater consistency.
 - Added commands to allow overriding of item use/type &amp; nutritional values - Added commands to allow overriding of item use/type &amp; nutritional values
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 - Fix for being able to login to gal with an invalid username  - Fix for being able to login to gal with an invalid username 
 - Tidied some of the downloaded file locations - Tidied some of the downloaded file locations
-- New &#40;WIP&#41; string variables in script+- New (WIPstring variables in script
 - Graphics engine refactor - Graphics engine refactor
-- added vehicle-&gt;extras = 7, for always run. +- added vehicle->extras = 7, for always run. 
-- added graphics-&gt;welcome = 12, for a black band on the welcome image +- added graphics->welcome = 12, for a black band on the welcome image 
-- added world-&gt;DisableConstructionMenu, for disabling the um, construction menu+- added world->DisableConstructionMenu, for disabling the um, construction menu
 - tweaked generic landscape renderer for small tile sizes - tweaked generic landscape renderer for small tile sizes
 - Network library refactor for consistency and better modularisation - Network library refactor for consistency and better modularisation
-- Create new login &#40;'Auth'&#41; server, and user DB. &#40;Sim-tested to 150,000 accounts without issue &#58;&#93; &#41;+- Create new login/Auth server, and user DB. &#40;Sim-tested to 150,000 accounts without issue &#58;&#93; &#41;
 - Added new login connect sequence - Added new login connect sequence
 - added funky shadowing thing for trees, by lowering the landscape colour around each tree. - added funky shadowing thing for trees, by lowering the landscape colour around each tree.
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 - New 'Notifications' system for displaying transient things like high score tables and other 'headline' info - New 'Notifications' system for displaying transient things like high score tables and other 'headline' info
 - Added transitional effects for login sequence - Added transitional effects for login sequence
-- Added setting &#40;World -&gt; Days in year&#41; to control the number of days in a game-year +- Added settingWorld -Days in yearto control the number of days in a game-year 
-- Tweaked the daytimetype 1 daycycle &#40;the one with the short nights&#41; to start earlier. +- Tweaked the daytimetype 1 daycycle (the one with the short nightsto start earlier. 
-- Allowed the lottery to be disabled &#40;economy -&gt; lottery mode 0, all other settings bumped up a number&#41; +- Allowed the lottery to be disabled (economy -lottery mode 0, all other settings bumped up a number) 
-- Added a few new settings for controlling hunger &amp; thirst - a 'low rate' needs modifier &#40;to allow hungry/thirsty characters health to degrade more slowly&#41; and a system for affecting max potential health when needs are high. Also fixed calculation inaccuracies so health system matches documentation.+- Added a few new settings for controlling hunger &amp; thirst - a 'low rate' needs modifier (to allow hungry/thirsty characters health to degrade more slowlyand a system for affecting max potential health when needs are high. Also fixed calculation inaccuracies so health system matches documentation.
 - Linked in the notification score tables to the score data generated by the server - Linked in the notification score tables to the score data generated by the server
 - Added 'oldest ever age' to billing records, and added generation of 'oldest ever' and 'current oldest' highscores to the list of tables to be generated on the server - Added 'oldest ever age' to billing records, and added generation of 'oldest ever' and 'current oldest' highscores to the list of tables to be generated on the server
 - Removed 'GodsGoHungry' 99 - which is now default behaviour - Removed 'GodsGoHungry' 99 - which is now default behaviour
 - added OSDIMAGE type - added OSDIMAGE type
-- added OSDEXITBUTTON type &#40;that closes the building window when selected&#41;+- added OSDEXITBUTTON type (that closes the building window when selected)
 - added OSDLISTBUTTON type and changed the original OSDBUTTON to use the game button Interface - added OSDLISTBUTTON type and changed the original OSDBUTTON to use the game button Interface
 - Tidied up the death screens a bit. - Tidied up the death screens a bit.
 - Tidied up the highscore notifications menu a bit - Tidied up the highscore notifications menu a bit
-- added *sethunger &lt;NAME&gt; &lt;val 0-50000&gt;, and *setthirst +- added *sethunger [NAME] [val 0-50000], and *setthirst 
-- *sethealth &#40;0-60000&#41; and *setmaxhealth +- *sethealth (0-60000and *setmaxhealth 
-- added *showneeds &lt;NAME&gt; +- added *showneeds [NAME} 
-- added &quot;NewPlayer&quot; script event, called before PlayerLogin when a new user record is created+- added 'NewPlayerscript event, called before PlayerLogin when a new user record is created
 - Added namesfile field 'WELCOMEIMAGEHTTP' to specify a webimage for the welcome screen instead of it being a server download - Added namesfile field 'WELCOMEIMAGEHTTP' to specify a webimage for the welcome screen instead of it being a server download
 - moved the clocks about - moved the clocks about
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 - added *buildingparam &#91;BuildingRecordNum&#93; &#91;Param &#40;0-255&#41;&#93;  for setting a param on a particular building instance. The param can be accessed by script using $gBuildingScriptParam - added *buildingparam &#91;BuildingRecordNum&#93; &#91;Param &#40;0-255&#41;&#93;  for setting a param on a particular building instance. The param can be accessed by script using $gBuildingScriptParam
 - Added $gPlayerHunger, $gPlayerThirst, $gPlayerMaxHealth, $gPlayerAge - Added $gPlayerHunger, $gPlayerThirst, $gPlayerMaxHealth, $gPlayerAge
-- Changed life-security mode 0 and added mode 5, which don't suspend health loss for players not in a building when the server is restarted. &#40;Which means the scores regenerate properly on server restart now&#41;.+- Changed life-security mode 0 and added mode 5, which don't suspend health loss for players not in a building when the server is restarted. (Which means the scores regenerate properly on server restart now)
 - Fixed bugs caused by the owner not being recognised on startup of world until the owner logged in. - Fixed bugs caused by the owner not being recognised on startup of world until the owner logged in.
 </code> </code>
releasenotes/2011.1582153457.txt.gz · Last modified: 2020/02/19 17:04 by mit

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